My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Skeleton P.E.K.K.A Electro Giant Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Goblin Barrel Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Giant Skeleton P.E.K.K.A Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Goblin Barrel Giant Skeleton
Giant Snowball
Goblin Gang Goblin Barrel
Zap
Goblin Gang Goblin Barrel
Barbarian Barrel
Goblin Gang Elite Barbarians Goblin Barrel Giant Skeleton
The Log
Goblin Gang Elite Barbarians Goblin Barrel Giant Skeleton
Earthquake
Goblin Gang Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Elite Barbarians Goblin Barrel Giant Skeleton P.E.K.K.A Mother Witch
Fireball
Goblin Gang Elite Barbarians Goblin Barrel Mother Witch
Poison
Goblin Gang Mother Witch
Lightning
Elite Barbarians Mother Witch
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton P.E.K.K.A Electro Giant Mother Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Goblin Barrel Mother Witch Elite Barbarians Giant Skeleton P.E.K.K.A Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Goblin Gang Goblin Barrel Mother Witch Elite Barbarians

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Giant Skeleton P.E.K.K.A
Elite Barbarians
Mega Knight
Goblin Barrel
Goblin Gang Giant Skeleton P.E.K.K.A Mega Knight
Giant Skeleton
Goblin Gang Goblin Barrel Mother Witch
P.E.K.K.A
Goblin Gang Goblin Barrel Mother Witch
Electro Giant
Mother Witch
Mother Witch
Giant Skeleton P.E.K.K.A Electro Giant Mega Knight
Mega Knight
Elite Barbarians Goblin Barrel Mother Witch

Defense Synergies 1 5

Goblin Gang
Giant Skeleton P.E.K.K.A
Elite Barbarians
Mother Witch Mega Knight
Goblin Barrel
Giant Skeleton
Goblin Gang Mother Witch
P.E.K.K.A
Goblin Gang
Electro Giant
Mother Witch
Elite Barbarians Giant Skeleton Mega Knight
Mega Knight
Elite Barbarians Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Elite Barbarians P.E.K.K.A Goblin Gang Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Elite Barbarians Giant Skeleton
Elite Barbarians P.E.K.K.A Goblin Gang Mega Knight
Elite Barbarians Giant Skeleton P.E.K.K.A Mega Knight
Goblin Gang Mother Witch Mega Knight
Goblin Gang
Giant Skeleton P.E.K.K.A Electro Giant Mega Knight
P.E.K.K.A Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Giant Skeleton Mega Knight
Goblin Gang Mother Witch Giant Skeleton Electro Giant Mega Knight
Goblin Gang
P.E.K.K.A Mega Knight Goblin Gang Elite Barbarians Giant Skeleton
Mega Knight Goblin Gang P.E.K.K.A
Elite Barbarians P.E.K.K.A Goblin Gang Mega Knight
Goblin Gang Elite Barbarians P.E.K.K.A Electro Giant Mega Knight
Mega Knight Goblin Gang Elite Barbarians P.E.K.K.A
Mega Knight Goblin Gang Elite Barbarians
Giant Skeleton Mother Witch Mega Knight
P.E.K.K.A Elite Barbarians
Goblin Gang Mega Knight Elite Barbarians Giant Skeleton P.E.K.K.A Electro Giant Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Elite Barbarians Giant Skeleton P.E.K.K.A Electro Giant
Goblin Gang Elite Barbarians Mega Knight
Goblin Gang Giant Skeleton P.E.K.K.A Mega Knight Elite Barbarians
Goblin Gang Giant Skeleton P.E.K.K.A Mega Knight Elite Barbarians
Giant Skeleton P.E.K.K.A Goblin Gang Elite Barbarians Mega Knight
Electro Giant Mother Witch Goblin Gang
Goblin Gang P.E.K.K.A Elite Barbarians Giant Skeleton
Giant Skeleton P.E.K.K.A Mega Knight Elite Barbarians
Giant Skeleton P.E.K.K.A Mega Knight Elite Barbarians
P.E.K.K.A Goblin Gang
P.E.K.K.A Mega Knight Elite Barbarians Giant Skeleton
P.E.K.K.A Mega Knight Elite Barbarians Giant Skeleton Electro Giant
Elite Barbarians Giant Skeleton P.E.K.K.A Mega Knight Goblin Gang
Electro Giant Mega Knight
Goblin Gang Elite Barbarians Electro Giant Giant Skeleton P.E.K.K.A
Mega Knight Elite Barbarians Giant Skeleton P.E.K.K.A Electro Giant Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Giant Skeleton
Giant Skeleton
Mega Knight
Electro Giant Mother Witch
Goblin Gang Elite Barbarians
Elite Barbarians
Elite Barbarians
Mega Knight
Mega Knight
Electro Giant Mother Witch Mega Knight
Giant Skeleton Mega Knight
Electro Giant Mother Witch Mega Knight
Mega Knight
Elite Barbarians Electro Giant Mother Witch
Electro Giant
Elite Barbarians
Mega Knight
P.E.K.K.A Giant Skeleton Mega Knight
Goblin Gang
Goblin Gang Mega Knight
Giant Skeleton Electro Giant
Elite Barbarians P.E.K.K.A Mega Knight
Electro Giant Goblin Gang Elite Barbarians Giant Skeleton
Giant Skeleton Electro Giant Mega Knight
P.E.K.K.A
Mega Knight

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