My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Giant Electro Wizard Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers Electro Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Wall Breakers Electro Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Wall Breakers Inferno Dragon
Giant Snowball
Goblin Gang Wall Breakers Inferno Dragon Lumberjack
Zap
Goblin Gang Wall Breakers Inferno Dragon
Barbarian Barrel
Goblin Gang Wall Breakers Electro Wizard Lumberjack
The Log
Goblin Gang Wall Breakers Lumberjack
Earthquake
Goblin Gang
Arrows
Goblin Gang Wall Breakers
Royal Delivery
Goblin Gang Wall Breakers Electro Wizard Inferno Dragon Lumberjack
Fireball
Goblin Gang Wall Breakers Electro Wizard Inferno Dragon Lumberjack
Poison
Goblin Gang Electro Wizard
Lightning
Electro Wizard Inferno Dragon Lumberjack
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Poison Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Electro Giant Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers Goblin Gang Poison Electro Wizard Inferno Dragon Lumberjack Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Wall Breakers Goblin Gang Poison

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Wall Breakers Poison Lumberjack
Goblin Gang
Wall Breakers
Zap Electro Wizard
Poison
Zap
Electro Giant
Inferno Dragon Lumberjack
Electro Wizard
Zap Wall Breakers Lumberjack
Inferno Dragon
Electro Giant
Lumberjack
Zap Electro Giant Electro Wizard

Defense Synergies 1 11

Zap
Electro Wizard Goblin Gang Poison Inferno Dragon Lumberjack
Goblin Gang
Zap Electro Wizard Inferno Dragon Lumberjack
Wall Breakers
Poison
Zap Electro Wizard
Electro Giant
Inferno Dragon
Electro Wizard
Zap Goblin Gang Poison Inferno Dragon Lumberjack
Inferno Dragon
Zap Goblin Gang Electro Giant Electro Wizard
Lumberjack
Zap Goblin Gang Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard
Inferno Dragon Lumberjack Zap Goblin Gang Electro Wizard
Goblin Gang Lumberjack Electro Wizard Inferno Dragon
Inferno Dragon Lumberjack Goblin Gang Electro Wizard
Poison Lumberjack
Goblin Gang Zap Electro Wizard Lumberjack
Electro Wizard Inferno Dragon Zap Goblin Gang Poison
Zap Poison Electro Giant Electro Wizard
Inferno Dragon Goblin Gang Lumberjack
Goblin Gang Electro Wizard Lumberjack
Goblin Gang Poison Electro Wizard Zap Electro Giant Lumberjack
Inferno Dragon Zap Goblin Gang Poison Electro Wizard
Lumberjack Zap Goblin Gang Electro Wizard
Zap Goblin Gang Poison Electro Wizard Lumberjack
Inferno Dragon Goblin Gang Electro Wizard Lumberjack
Zap Goblin Gang Electro Giant Electro Wizard Inferno Dragon Lumberjack
Goblin Gang Poison Electro Wizard Lumberjack
Zap Goblin Gang Electro Wizard Lumberjack
Zap Poison Electro Wizard Inferno Dragon Lumberjack
Electro Wizard Inferno Dragon Lumberjack
Goblin Gang Poison Electro Giant Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap Electro Giant Electro Wizard
Poison Electro Wizard Zap Goblin Gang Inferno Dragon Lumberjack
Goblin Gang Lumberjack Zap Electro Wizard
Goblin Gang Lumberjack Zap Electro Wizard
Goblin Gang Inferno Dragon Lumberjack
Poison Electro Giant Zap Goblin Gang Electro Wizard
Goblin Gang Electro Wizard Lumberjack
Inferno Dragon Lumberjack
Zap Electro Wizard Poison Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Lumberjack
Zap Poison Electro Giant Electro Wizard
Goblin Gang Lumberjack
Electro Giant
Goblin Gang Electro Giant Electro Wizard Zap Poison Inferno Dragon Lumberjack
Poison Zap Electro Giant Electro Wizard Inferno Dragon
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Zap Electro Wizard
Poison
Poison
Poison Zap
Poison Electro Giant Zap
Poison
Poison Zap
Poison Zap
Goblin Gang Poison Electro Wizard Lumberjack
Poison Zap Electro Wizard
Poison Zap
Poison
Poison
Zap Poison
Zap Poison
Poison
Poison
Zap Poison Electro Wizard
Zap Poison Electro Giant
Poison
Poison
Zap Poison
Zap Poison Electro Giant
Inferno Dragon
Poison Zap Electro Wizard
Zap Poison
Poison Zap
Poison Zap Electro Giant Electro Wizard
Zap Electro Wizard Poison Electro Giant
Poison Zap
Zap Poison Electro Wizard
Poison
Zap Electro Wizard Goblin Gang
Poison Zap Electro Wizard
Poison Goblin Gang Electro Wizard Lumberjack
Zap Poison
Zap Poison Electro Giant
Zap Electro Giant Goblin Gang Poison Electro Wizard
Zap Poison Electro Wizard
Poison Zap Electro Giant Electro Wizard
Inferno Dragon

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