My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Rune Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Earthquake Rocket The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Baby Dragon Rune Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Baby Dragon
Zap
Barbarian Barrel
Electro Spirit Bomb Tower
The Log
Electro Spirit
Earthquake
Bomb Tower
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Baby Dragon
Fireball
Bomb Tower Baby Dragon
Poison
Bomb Tower
Lightning
Bomb Tower Baby Dragon
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Royal Delivery Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Royal Delivery Earthquake Bomb Tower Rocket Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Royal Delivery Rocket Baby Dragon Rune Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Royal Delivery Earthquake Bomb Tower Baby Dragon Rune Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Royal Delivery Earthquake

Attack Synergies 0 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Delivery
Earthquake
The Log
Bomb Tower
Rocket
Baby Dragon
Rune Giant
The Log
Earthquake

Defense Synergies 2 10

Electro Spirit
Baby Dragon The Log
Royal Delivery
Bomb Tower Earthquake Baby Dragon The Log
Earthquake
Royal Delivery Bomb Tower The Log
Bomb Tower
Royal Delivery The Log Earthquake Baby Dragon
Rocket
The Log
Baby Dragon
Electro Spirit Royal Delivery Bomb Tower The Log
Rune Giant
The Log
Bomb Tower Electro Spirit Royal Delivery Earthquake Rocket Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Rocket Baby Dragon The Log
Bomb Tower Royal Delivery The Log
Bomb Tower Rocket Royal Delivery
Bomb Tower
Royal Delivery Earthquake Bomb Tower Rocket The Log
Royal Delivery The Log Electro Spirit Earthquake Bomb Tower Baby Dragon
Rocket Electro Spirit Royal Delivery Bomb Tower Baby Dragon
Earthquake Rocket Electro Spirit Bomb Tower Baby Dragon The Log
Bomb Tower
Royal Delivery
Electro Spirit Royal Delivery Earthquake Bomb Tower Baby Dragon The Log
Royal Delivery Baby Dragon
Bomb Tower Royal Delivery Earthquake Rocket The Log
Bomb Tower Rocket Electro Spirit Royal Delivery Earthquake Baby Dragon The Log
Bomb Tower
Bomb Tower Rocket Royal Delivery The Log
Bomb Tower Royal Delivery
Royal Delivery Bomb Tower Electro Spirit Baby Dragon The Log
Royal Delivery Earthquake Bomb Tower Baby Dragon The Log Electro Spirit
Bomb Tower
Electro Spirit Royal Delivery Earthquake Bomb Tower Baby Dragon The Log
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Delivery
Royal Delivery Bomb Tower Rocket Baby Dragon The Log
Royal Delivery Bomb Tower Rocket The Log
Rocket Royal Delivery The Log
Royal Delivery
Royal Delivery Rocket Electro Spirit Bomb Tower Baby Dragon
Royal Delivery Rocket Bomb Tower
Royal Delivery Bomb Tower
Royal Delivery Rocket Electro Spirit Bomb Tower Baby Dragon The Log
Royal Delivery
Bomb Tower
Rocket Royal Delivery The Log
Royal Delivery Rocket Bomb Tower
Bomb Tower Baby Dragon
Electro Spirit Royal Delivery Bomb Tower Rocket Baby Dragon The Log
Electro Spirit Royal Delivery Earthquake Bomb Tower Baby Dragon The Log
Electro Spirit Royal Delivery Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Rocket Baby Dragon The Log
Baby Dragon The Log
Earthquake Rocket Baby Dragon The Log
Earthquake Rocket The Log
Rocket Earthquake Baby Dragon The Log
Electro Spirit Rocket Baby Dragon
Earthquake Baby Dragon The Log
Earthquake The Log Baby Dragon
The Log
Rocket
Rocket Earthquake The Log
Rocket Baby Dragon
Earthquake Rocket Baby Dragon The Log
Earthquake Rocket Baby Dragon
Earthquake Baby Dragon The Log
Earthquake Rocket Baby Dragon The Log
Earthquake Rocket Baby Dragon The Log
Earthquake Rocket
Rocket
Rocket Earthquake Baby Dragon The Log
Rocket Earthquake Baby Dragon The Log
Rocket Earthquake Baby Dragon The Log
Rocket
Rocket The Log
Earthquake Rocket Baby Dragon The Log
Earthquake The Log Electro Spirit Baby Dragon
The Log Earthquake Baby Dragon
Baby Dragon The Log
Rocket Baby Dragon The Log
Baby Dragon
Rocket Electro Spirit
Earthquake Rocket The Log
Rocket Electro Spirit
Rocket Earthquake The Log
Earthquake Electro Spirit Rocket
Rocket Baby Dragon
The Log
Rocket Baby Dragon
The Log Earthquake Baby Dragon
Rocket
Electro Spirit Rocket Baby Dragon The Log
Rocket
Rocket Baby Dragon The Log
Rocket

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