My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Musketeer Giant Skeleton Fisherman Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Goblin Curse

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Giant Skeleton Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Giant Skeleton Fisherman Lava Hound
Giant Snowball
Mega Minion Musketeer Goblin Curse Fisherman Lava Hound
Zap
Goblin Curse Fisherman Lava Hound
Barbarian Barrel
Electro Spirit Musketeer Goblin Curse Giant Skeleton
The Log
Electro Spirit Musketeer Goblin Curse Giant Skeleton Fisherman
Earthquake
Arrows
Electro Spirit Goblin Curse Lava Hound
Royal Delivery
Electro Spirit Mega Minion Musketeer Giant Skeleton Fisherman Lava Hound
Fireball
Mega Minion Musketeer Fisherman Lava Hound
Poison
Mega Minion Musketeer Goblin Curse Fisherman Lava Hound
Lightning
Mega Minion Musketeer Fisherman
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Mega Minion Goblin Curse Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblin Curse Mega Minion Fisherman Fireball Musketeer Giant Skeleton Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Goblin Curse Mega Minion Fisherman

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Mega Minion Fireball Goblin Curse Giant Skeleton
Mega Minion
Electro Spirit Lava Hound Fireball Giant Skeleton
Fireball
Lava Hound Electro Spirit Mega Minion Goblin Curse
Musketeer
Giant Skeleton Fisherman
Goblin Curse
Electro Spirit Fireball
Giant Skeleton
Electro Spirit Mega Minion Musketeer Fisherman
Fisherman
Musketeer Giant Skeleton
Lava Hound
Mega Minion Fireball

Defense Synergies 1 7

Electro Spirit
Mega Minion Fisherman
Mega Minion
Electro Spirit Musketeer Giant Skeleton Fisherman
Fireball
Musketeer
Musketeer
Mega Minion Fireball Giant Skeleton Fisherman
Goblin Curse
Giant Skeleton
Mega Minion Musketeer
Fisherman
Electro Spirit Mega Minion Musketeer
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Musketeer
Mega Minion Musketeer Goblin Curse Fisherman
Fisherman Mega Minion Musketeer Goblin Curse Giant Skeleton
Mega Minion Musketeer Goblin Curse Fisherman
Fireball Giant Skeleton
Fireball Electro Spirit Mega Minion Musketeer
Mega Minion Musketeer Electro Spirit Fireball Goblin Curse
Electro Spirit Fireball Musketeer Giant Skeleton
Musketeer Goblin Curse Fisherman
Musketeer Giant Skeleton Fisherman
Goblin Curse Electro Spirit Mega Minion Fireball Musketeer Giant Skeleton Fisherman
Mega Minion Musketeer Fireball Goblin Curse
Fireball Musketeer Goblin Curse Giant Skeleton
Fireball Electro Spirit Mega Minion Goblin Curse
Goblin Curse
Fireball Goblin Curse Fisherman
Fireball Musketeer Fisherman
Fireball Electro Spirit Mega Minion Musketeer Fisherman
Electro Spirit Mega Minion Fireball Musketeer Goblin Curse Giant Skeleton Fisherman
Musketeer Goblin Curse Fisherman
Electro Spirit Fireball Musketeer Goblin Curse Giant Skeleton Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Giant Skeleton Fisherman
Fireball Mega Minion Musketeer Fisherman
Giant Skeleton Musketeer Fisherman
Giant Skeleton Fireball Musketeer Fisherman
Giant Skeleton Musketeer Goblin Curse Fisherman
Fireball Electro Spirit Musketeer Goblin Curse
Mega Minion Fireball Musketeer Giant Skeleton
Giant Skeleton Goblin Curse Fisherman
Giant Skeleton Electro Spirit Mega Minion Fireball
Mega Minion Musketeer Goblin Curse
Mega Minion Musketeer Giant Skeleton
Fireball Giant Skeleton
Giant Skeleton Fireball Goblin Curse
Fireball Musketeer Goblin Curse
Electro Spirit Mega Minion Fireball Musketeer Giant Skeleton Fisherman
Electro Spirit Mega Minion Fireball Musketeer Goblin Curse Giant Skeleton
Electro Spirit Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Giant Skeleton
Fireball Musketeer Goblin Curse Fisherman
Fireball Giant Skeleton
Fireball Musketeer Giant Skeleton
Fireball Goblin Curse
Fireball Electro Spirit Mega Minion Musketeer Goblin Curse
Musketeer
Fireball Goblin Curse
Fireball Fisherman
Fireball Musketeer Fisherman
Fireball Musketeer Fisherman
Fireball Musketeer Goblin Curse
Fireball Musketeer Fisherman
Fireball Musketeer Fisherman
Fireball Musketeer Fisherman
Fireball Musketeer
Fireball Musketeer
Fireball
Fisherman
Mega Minion Fireball Musketeer Fisherman
Fireball Goblin Curse
Fireball Musketeer Giant Skeleton
Fireball
Musketeer Fisherman
Fireball Musketeer
Goblin Curse Electro Spirit Fireball
Mega Minion Fisherman
Fireball Musketeer Fisherman
Fireball Musketeer Fisherman
Fireball Musketeer Goblin Curse Fisherman
Fireball Musketeer Goblin Curse
Electro Spirit Mega Minion Fireball Musketeer
Mega Minion Fireball
Fireball Musketeer
Electro Spirit Fireball
Giant Skeleton
Fireball Goblin Curse
Electro Spirit Fireball Musketeer
Fireball Mega Minion Musketeer Goblin Curse
Fireball
Fireball Mega Minion Musketeer
Fireball Musketeer
Fireball Giant Skeleton
Mega Minion Musketeer
Electro Spirit Fireball Musketeer Giant Skeleton
Fireball Musketeer
Fireball Musketeer Giant Skeleton
Fireball

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