My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

1 problems 2 warnings Why?

Missing cards in your collection

Suspicious Bush Goblin Curse Mother Witch Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Mega Minion Zappies Giant Skeleton Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Royal Giant Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Giant Skeleton Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Giant Skeleton Bandit
Giant Snowball
Mega Minion Zappies
Zap
Royal Giant Zappies Bandit
Barbarian Barrel
Electro Spirit Knight Zappies Giant Skeleton Bandit
The Log
Electro Spirit Royal Giant Zappies Giant Skeleton Bandit
Earthquake
Zappies
Arrows
Electro Spirit Zappies
Royal Delivery
Electro Spirit Knight Mega Minion Zappies Giant Skeleton Bandit
Fireball
Mega Minion Zappies Bandit
Poison
Mega Minion Zappies
Lightning
Knight Mega Minion Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Giant Snowball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Mega Minion Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Giant Snowball Knight Mega Minion Bandit Zappies Royal Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Giant Snowball Knight Mega Minion

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Mega Minion Giant Snowball Royal Giant Giant Skeleton Bandit
Giant Snowball
Electro Spirit Knight Royal Giant Mega Minion Giant Skeleton Bandit
Knight
Mega Minion Giant Snowball Zappies
Royal Giant
Electro Spirit Giant Snowball Mega Minion Zappies Giant Skeleton Bandit
Mega Minion
Electro Spirit Knight Giant Snowball Royal Giant Giant Skeleton
Zappies
Knight Royal Giant Giant Skeleton Bandit
Giant Skeleton
Electro Spirit Giant Snowball Royal Giant Mega Minion Zappies Bandit
Bandit
Electro Spirit Giant Snowball Royal Giant Zappies Giant Skeleton

Defense Synergies 2 12

Electro Spirit
Mega Minion Giant Snowball
Giant Snowball
Electro Spirit Knight Mega Minion Zappies Giant Skeleton Bandit
Knight
Mega Minion Giant Snowball Zappies
Royal Giant
Mega Minion
Electro Spirit Knight Giant Snowball Zappies Giant Skeleton Bandit
Zappies
Giant Snowball Knight Mega Minion Giant Skeleton Bandit
Giant Skeleton
Giant Snowball Mega Minion Zappies
Bandit
Giant Snowball Mega Minion Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mega Minion Zappies
Knight Mega Minion Zappies Bandit
Giant Snowball Knight Mega Minion Zappies Giant Skeleton Bandit
Knight Mega Minion Zappies Bandit
Giant Skeleton
Electro Spirit Giant Snowball Mega Minion Zappies Bandit
Giant Snowball Mega Minion Electro Spirit Zappies
Electro Spirit Giant Skeleton Bandit
Zappies
Knight Giant Snowball Zappies Giant Skeleton Bandit
Electro Spirit Giant Snowball Knight Mega Minion Zappies Giant Skeleton Bandit
Mega Minion Giant Snowball Zappies
Giant Snowball Knight Zappies Giant Skeleton Bandit
Electro Spirit Giant Snowball Mega Minion Zappies
Knight Zappies Bandit
Giant Snowball Zappies Bandit
Knight Zappies
Electro Spirit Giant Snowball Knight Mega Minion Zappies Bandit
Giant Snowball Electro Spirit Knight Mega Minion Zappies Giant Skeleton Bandit
Zappies
Electro Spirit Giant Snowball Knight Zappies Giant Skeleton Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Giant Snowball Zappies Giant Skeleton Bandit
Bandit Giant Snowball Knight Mega Minion
Zappies Giant Skeleton Bandit Knight
Giant Skeleton Knight Zappies Bandit
Giant Skeleton Knight Zappies Bandit
Electro Spirit Giant Snowball Zappies
Knight Mega Minion Zappies Giant Skeleton Bandit
Giant Skeleton Knight Zappies
Giant Skeleton Electro Spirit Giant Snowball Knight Mega Minion Zappies Bandit
Mega Minion Zappies
Knight Mega Minion Zappies Giant Skeleton
Giant Snowball Giant Skeleton
Giant Skeleton Knight Zappies Bandit
Zappies
Zappies Electro Spirit Knight Mega Minion Giant Skeleton
Electro Spirit Giant Snowball Mega Minion Zappies Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Giant Skeleton Bandit
Giant Snowball Bandit
Giant Skeleton Bandit
Knight Giant Skeleton
Giant Snowball
Electro Spirit Giant Snowball Mega Minion
Giant Snowball
Giant Snowball Bandit
Giant Snowball
Knight Bandit
Giant Snowball
Giant Snowball Knight Bandit
Bandit
Giant Snowball
Giant Snowball Bandit
Bandit
Giant Snowball
Giant Snowball Mega Minion Bandit
Giant Snowball
Giant Skeleton
Giant Snowball
Giant Snowball
Giant Snowball Electro Spirit
Mega Minion
Giant Snowball Bandit
Giant Snowball Bandit
Bandit
Giant Snowball
Electro Spirit Giant Snowball Mega Minion Zappies
Giant Snowball Mega Minion
Giant Snowball Bandit
Electro Spirit Giant Snowball Zappies
Giant Skeleton
Giant Snowball
Electro Spirit Zappies Bandit
Giant Snowball Mega Minion Zappies
Knight Mega Minion
Giant Snowball
Giant Snowball Giant Skeleton
Mega Minion
Electro Spirit Giant Snowball Zappies Giant Skeleton
Giant Snowball Zappies
Giant Snowball Giant Skeleton Bandit

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