My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Flying Machine Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Elite Barbarians Flying Machine Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Elite Barbarians Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians Ram Rider
Giant Snowball
Skeletons Cannon Flying Machine Ram Rider
Zap
Skeletons Cannon Flying Machine Ram Rider
Barbarian Barrel
Skeletons Electro Spirit Cannon Elite Barbarians
The Log
Skeletons Electro Spirit Cannon Elite Barbarians Ram Rider
Earthquake
Skeletons Cannon
Arrows
Skeletons Electro Spirit Flying Machine
Royal Delivery
Skeletons Electro Spirit Elite Barbarians Flying Machine Ram Rider
Fireball
Cannon Elite Barbarians Flying Machine Ram Rider
Poison
Cannon Flying Machine
Lightning
Cannon Elite Barbarians Ram Rider
Rocket
Elite Barbarians Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Rage The Log Cannon Flying Machine Ram Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Electro Spirit Rage The Log

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Elite Barbarians Ram Rider
Cannon
Elite Barbarians
Rage Electro Spirit The Log
Flying Machine
Ram Rider
Rage
Elite Barbarians
The Log
Elite Barbarians Ram Rider
Ram Rider
Electro Spirit Flying Machine The Log

Defense Synergies 2 10

Skeletons
Cannon Electro Spirit Elite Barbarians Flying Machine The Log Ram Rider
Electro Spirit
Skeletons The Log
Cannon
Skeletons The Log Flying Machine
Elite Barbarians
Skeletons The Log
Flying Machine
Skeletons Cannon The Log
Rage
The Log
Cannon Skeletons Electro Spirit Elite Barbarians Flying Machine Ram Rider
Ram Rider
Skeletons The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Flying Machine The Log Ram Rider
Elite Barbarians Skeletons Cannon Flying Machine The Log Ram Rider
Cannon Ram Rider Skeletons Elite Barbarians
Cannon Elite Barbarians Skeletons Ram Rider
Elite Barbarians The Log
The Log Skeletons Electro Spirit Cannon Flying Machine
Ram Rider Electro Spirit Cannon Flying Machine
Electro Spirit Cannon Flying Machine The Log Ram Rider
Cannon Skeletons Elite Barbarians
Elite Barbarians Skeletons Cannon
Skeletons Electro Spirit Cannon Flying Machine The Log Ram Rider
Flying Machine Ram Rider
Cannon Skeletons Elite Barbarians Flying Machine The Log Ram Rider
Electro Spirit Cannon The Log
Elite Barbarians Cannon Ram Rider
Cannon Elite Barbarians The Log Ram Rider
Skeletons Cannon Elite Barbarians
Cannon Electro Spirit Elite Barbarians Flying Machine The Log Ram Rider
The Log Electro Spirit Cannon Flying Machine Ram Rider
Cannon Elite Barbarians Ram Rider
Electro Spirit Cannon Elite Barbarians Flying Machine The Log
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Elite Barbarians
Elite Barbarians Flying Machine The Log
Skeletons Elite Barbarians The Log Ram Rider
Elite Barbarians The Log Ram Rider
Skeletons Cannon Elite Barbarians Ram Rider
Skeletons Electro Spirit Flying Machine Ram Rider
Skeletons Elite Barbarians Flying Machine Ram Rider
Elite Barbarians
Skeletons Electro Spirit Elite Barbarians Flying Machine The Log
Skeletons Cannon
Elite Barbarians Flying Machine
Elite Barbarians The Log
Elite Barbarians Skeletons Cannon Ram Rider
Cannon Flying Machine
Elite Barbarians Skeletons Electro Spirit Flying Machine The Log
Electro Spirit Cannon Elite Barbarians Flying Machine The Log
Electro Spirit Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine The Log
Flying Machine The Log Ram Rider
Flying Machine The Log
Flying Machine The Log
The Log
Electro Spirit Flying Machine Ram Rider
Flying Machine The Log
The Log Flying Machine Ram Rider
The Log Flying Machine Ram Rider
Elite Barbarians
Flying Machine The Log Ram Rider
Flying Machine
Flying Machine Elite Barbarians The Log
Flying Machine
Elite Barbarians Flying Machine The Log
Flying Machine The Log
Flying Machine The Log
Flying Machine The Log
Flying Machine The Log
The Log
The Log
Flying Machine The Log
The Log Electro Spirit
The Log Flying Machine Ram Rider
Flying Machine The Log Ram Rider
The Log
Elite Barbarians Flying Machine
Electro Spirit Flying Machine
Elite Barbarians
The Log
Electro Spirit
The Log
Electro Spirit Flying Machine
Flying Machine Ram Rider
The Log
Flying Machine
The Log Flying Machine
Elite Barbarians Flying Machine
Electro Spirit Elite Barbarians Flying Machine The Log
Flying Machine
Flying Machine The Log

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