My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Dragon Inferno Dragon Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Baby Dragon Electro Dragon Inferno Dragon Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Healer Baby Dragon Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Clone Inferno Dragon Phoenix
Giant Snowball
Clone Baby Dragon Electro Dragon Inferno Dragon
Zap
Clone Inferno Dragon
Barbarian Barrel
Elixir Golem Clone
The Log
Elixir Golem Clone
Earthquake
Elixir Golem Clone
Arrows
Clone
Royal Delivery
Elixir Golem Battle Healer Clone Baby Dragon Electro Dragon Inferno Dragon
Fireball
Elixir Golem Battle Healer Clone Baby Dragon Electro Dragon Inferno Dragon
Poison
Elixir Golem Battle Healer Clone Electro Dragon Phoenix
Lightning
Battle Healer Baby Dragon Electro Dragon Inferno Dragon Phoenix
Rocket
Battle Healer Electro Dragon Inferno Dragon Phoenix

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Baby Dragon Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Battle Healer Clone Tornado Baby Dragon Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Clone Tornado Battle Healer Baby Dragon Inferno Dragon Phoenix Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Elixir Golem Clone Tornado Battle Healer

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Battle Healer Tornado Baby Dragon Electro Dragon Inferno Dragon
Battle Healer
Elixir Golem Baby Dragon Electro Dragon Inferno Dragon Tornado
Clone
Baby Dragon Inferno Dragon Phoenix
Tornado
Baby Dragon Elixir Golem Battle Healer Electro Dragon
Baby Dragon
Battle Healer Tornado Elixir Golem Clone Electro Dragon Inferno Dragon
Electro Dragon
Battle Healer Elixir Golem Tornado Baby Dragon Inferno Dragon
Inferno Dragon
Battle Healer Elixir Golem Clone Baby Dragon Electro Dragon
Phoenix
Clone

Defense Synergies 3 8

Elixir Golem
Battle Healer
Baby Dragon Electro Dragon Inferno Dragon Tornado Phoenix
Clone
Tornado
Battle Healer Baby Dragon Electro Dragon Inferno Dragon
Baby Dragon
Battle Healer Tornado Electro Dragon Inferno Dragon
Electro Dragon
Battle Healer Tornado Baby Dragon Inferno Dragon
Inferno Dragon
Battle Healer Tornado Baby Dragon Electro Dragon
Phoenix
Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon Electro Dragon
Inferno Dragon Battle Healer Electro Dragon Phoenix
Tornado Electro Dragon Inferno Dragon
Inferno Dragon Electro Dragon Phoenix
Battle Healer Tornado
Tornado Baby Dragon Electro Dragon
Tornado Inferno Dragon Baby Dragon Electro Dragon Phoenix
Battle Healer Baby Dragon Electro Dragon Phoenix
Inferno Dragon Tornado Phoenix
Tornado Battle Healer Phoenix
Tornado Baby Dragon Electro Dragon
Inferno Dragon Tornado Baby Dragon Electro Dragon Phoenix
Battle Healer Electro Dragon
Tornado Baby Dragon Electro Dragon
Inferno Dragon Phoenix
Tornado Inferno Dragon
Tornado Electro Dragon
Battle Healer Tornado Baby Dragon Electro Dragon
Tornado Baby Dragon Battle Healer Electro Dragon Inferno Dragon
Tornado Inferno Dragon Phoenix
Battle Healer Baby Dragon Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer
Battle Healer Baby Dragon Electro Dragon Inferno Dragon Phoenix
Battle Healer Electro Dragon
Battle Healer Tornado Phoenix
Battle Healer Inferno Dragon Phoenix
Tornado Baby Dragon Electro Dragon
Battle Healer Phoenix
Battle Healer Inferno Dragon Phoenix
Electro Dragon Tornado Baby Dragon Inferno Dragon Phoenix
Inferno Dragon Phoenix
Inferno Dragon Electro Dragon Phoenix
Tornado Phoenix
Baby Dragon Electro Dragon
Electro Dragon Phoenix Battle Healer Tornado Baby Dragon Inferno Dragon
Battle Healer Baby Dragon Electro Dragon Inferno Dragon Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Electro Dragon
Tornado Baby Dragon Electro Dragon
Baby Dragon Electro Dragon
Baby Dragon
Tornado Baby Dragon Electro Dragon
Tornado Baby Dragon
Tornado Baby Dragon Electro Dragon
Tornado Electro Dragon
Tornado Electro Dragon
Tornado Electro Dragon
Tornado Baby Dragon Electro Dragon
Baby Dragon
Baby Dragon Electro Dragon
Baby Dragon
Baby Dragon Electro Dragon
Baby Dragon Electro Dragon
Tornado
Baby Dragon Electro Dragon
Tornado Baby Dragon Electro Dragon
Baby Dragon
Tornado
Tornado
Baby Dragon Electro Dragon
Tornado Baby Dragon Electro Dragon
Inferno Dragon
Tornado Baby Dragon Electro Dragon
Tornado Baby Dragon Electro Dragon
Tornado Baby Dragon
Tornado Baby Dragon Electro Dragon
Electro Dragon
Electro Dragon
Electro Dragon
Electro Dragon
Tornado Baby Dragon Electro Dragon
Baby Dragon Electro Dragon
Baby Dragon Electro Dragon
Tornado
Electro Dragon
Electro Dragon Tornado Baby Dragon
Tornado Electro Dragon
Electro Dragon Tornado Baby Dragon
Inferno Dragon
Electro Dragon

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