My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Furnace Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Furnace Baby Dragon Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mini P.E.K.K.A Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Sparky
Giant Snowball
Furnace Baby Dragon Witch
Zap
Firecracker Furnace Witch Sparky
Barbarian Barrel
Firecracker Elixir Golem Furnace Witch Sparky
The Log
Firecracker Elixir Golem Mini P.E.K.K.A Furnace Witch Sparky
Earthquake
Firecracker Elixir Golem Furnace Witch
Arrows
Firecracker Furnace Witch
Royal Delivery
Firecracker Elixir Golem Mini P.E.K.K.A Baby Dragon Witch Sparky
Fireball
Firecracker Elixir Golem Furnace Baby Dragon Witch Sparky
Poison
Firecracker Elixir Golem Furnace Witch Sparky
Lightning
Mini P.E.K.K.A Furnace Baby Dragon Witch Sparky
Rocket
Furnace Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Furnace Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Furnace Baby Dragon Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Mini P.E.K.K.A Baby Dragon Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Firecracker Elixir Golem Mini P.E.K.K.A Furnace Baby Dragon Witch Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Firecracker Elixir Golem Mini P.E.K.K.A

Attack Synergies 2 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Mini P.E.K.K.A Mirror Baby Dragon Sparky
Elixir Golem
Firecracker Mini P.E.K.K.A Furnace Mirror Baby Dragon Witch Sparky
Mini P.E.K.K.A
Sparky Firecracker Elixir Golem Furnace Mirror Baby Dragon
Furnace
Elixir Golem Mini P.E.K.K.A Mirror Baby Dragon Sparky
Mirror
Firecracker Elixir Golem Mini P.E.K.K.A Furnace Sparky
Baby Dragon
Firecracker Elixir Golem Mini P.E.K.K.A Furnace Witch Sparky
Witch
Elixir Golem Baby Dragon
Sparky
Mini P.E.K.K.A Firecracker Elixir Golem Furnace Mirror Baby Dragon

Defense Synergies 1 10

Firecracker
Mini P.E.K.K.A Mirror Baby Dragon
Elixir Golem
Mini P.E.K.K.A
Firecracker Furnace Mirror Baby Dragon Witch
Furnace
Mirror Mini P.E.K.K.A Baby Dragon
Mirror
Furnace Firecracker Mini P.E.K.K.A Sparky
Baby Dragon
Firecracker Mini P.E.K.K.A Furnace Witch
Witch
Mini P.E.K.K.A Baby Dragon
Sparky
Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Baby Dragon Sparky
Mini P.E.K.K.A Sparky Firecracker Furnace Witch
Mini P.E.K.K.A Furnace Witch Sparky
Mini P.E.K.K.A Witch Sparky Firecracker Furnace
Firecracker Mini P.E.K.K.A Sparky
Firecracker Furnace Baby Dragon
Furnace Firecracker Baby Dragon Witch
Baby Dragon Sparky
Mini P.E.K.K.A Witch Sparky Furnace
Firecracker Mini P.E.K.K.A Sparky
Witch Firecracker Furnace Baby Dragon
Firecracker Furnace Baby Dragon Witch
Mini P.E.K.K.A Furnace Sparky Witch
Sparky Firecracker Mini P.E.K.K.A Furnace Baby Dragon Witch
Mini P.E.K.K.A Sparky Furnace
Mini P.E.K.K.A Furnace Sparky
Sparky Firecracker Mini P.E.K.K.A Furnace Witch
Firecracker Furnace Baby Dragon Witch
Furnace Baby Dragon Witch Firecracker
Mini P.E.K.K.A Sparky
Firecracker Mini P.E.K.K.A Furnace Baby Dragon Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Furnace Witch Sparky
Firecracker Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A Furnace Witch Sparky
Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Witch Sparky
Firecracker Furnace Baby Dragon Witch
Mini P.E.K.K.A Sparky Furnace Witch
Mini P.E.K.K.A Sparky
Firecracker Mini P.E.K.K.A Baby Dragon Witch Sparky
Witch Sparky
Mini P.E.K.K.A Witch Sparky
Mini P.E.K.K.A Witch Sparky
Firecracker Furnace Baby Dragon Witch Sparky
Witch Sparky Firecracker Mini P.E.K.K.A Furnace Baby Dragon
Firecracker Mini P.E.K.K.A Baby Dragon Witch Sparky
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Baby Dragon Sparky
Firecracker Baby Dragon
Baby Dragon Sparky
Firecracker Sparky
Firecracker Furnace Baby Dragon Sparky
Firecracker Furnace Baby Dragon Witch
Firecracker Furnace Baby Dragon Witch Sparky
Firecracker Baby Dragon
Firecracker
Mini P.E.K.K.A Sparky
Firecracker Sparky
Firecracker Baby Dragon
Firecracker Baby Dragon Sparky
Firecracker Baby Dragon
Firecracker Furnace Baby Dragon Sparky
Firecracker Furnace Baby Dragon Witch Sparky
Firecracker Furnace Baby Dragon Sparky
Sparky
Mini P.E.K.K.A Sparky
Firecracker Mini P.E.K.K.A Baby Dragon Sparky
Firecracker Baby Dragon Witch
Baby Dragon Sparky
Sparky
Baby Dragon
Firecracker Furnace Baby Dragon Witch Sparky
Witch
Firecracker Baby Dragon Witch Sparky
Baby Dragon Witch Sparky
Firecracker Baby Dragon Sparky
Firecracker Furnace Baby Dragon Witch Sparky
Firecracker Witch
Mini P.E.K.K.A Sparky
Sparky
Firecracker Sparky
Sparky
Firecracker Sparky
Witch
Firecracker Baby Dragon Witch
Firecracker Mini P.E.K.K.A Baby Dragon Sparky
Firecracker Baby Dragon
Sparky
Firecracker Sparky
Firecracker Baby Dragon Witch Sparky
Firecracker Witch
Firecracker Baby Dragon Witch Sparky
Sparky
Firecracker Sparky

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