My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Musketeer Valkyrie Wizard Giant Skeleton Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Goblin Barrel Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Elixir Golem Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Giant Skeleton Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Goblin Barrel Giant Skeleton
Giant Snowball
Dart Goblin Musketeer Goblin Barrel
Zap
Dart Goblin Goblin Barrel
Barbarian Barrel
Dart Goblin Elixir Golem Musketeer Valkyrie Wizard Goblin Barrel Giant Skeleton
The Log
Dart Goblin Elixir Golem Musketeer Goblin Barrel Giant Skeleton
Earthquake
Elixir Golem Goblin Barrel
Arrows
Dart Goblin Goblin Barrel
Royal Delivery
Dart Goblin Elixir Golem Musketeer Valkyrie Wizard Goblin Barrel Giant Skeleton
Fireball
Dart Goblin Elixir Golem Musketeer Wizard Goblin Barrel
Poison
Dart Goblin Elixir Golem Musketeer Wizard
Lightning
Musketeer Valkyrie Wizard
Rocket
Musketeer Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Musketeer Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Elixir Golem Goblin Barrel Musketeer Valkyrie Golden Knight Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Dart Goblin Elixir Golem Goblin Barrel Musketeer

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Valkyrie Goblin Barrel Elixir Golem Giant Skeleton
Elixir Golem
Dart Goblin Musketeer Wizard Goblin Barrel
Musketeer
Valkyrie Elixir Golem Giant Skeleton
Valkyrie
Dart Goblin Musketeer Goblin Barrel Wizard Giant Skeleton
Wizard
Elixir Golem Valkyrie Giant Skeleton
Goblin Barrel
Dart Goblin Valkyrie Elixir Golem Giant Skeleton Golden Knight
Giant Skeleton
Dart Goblin Musketeer Valkyrie Wizard Goblin Barrel
Golden Knight
Goblin Barrel

Defense Synergies 1 9

Dart Goblin
Musketeer Valkyrie Giant Skeleton Golden Knight
Elixir Golem
Musketeer
Valkyrie Dart Goblin Giant Skeleton Golden Knight
Valkyrie
Musketeer Dart Goblin Wizard
Wizard
Valkyrie Giant Skeleton Golden Knight
Goblin Barrel
Giant Skeleton
Dart Goblin Musketeer Wizard
Golden Knight
Dart Goblin Musketeer Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Musketeer Valkyrie Wizard Golden Knight
Dart Goblin Musketeer Valkyrie
Dart Goblin Musketeer Valkyrie Giant Skeleton
Dart Goblin Musketeer Valkyrie
Valkyrie Giant Skeleton
Dart Goblin Musketeer Valkyrie
Dart Goblin Musketeer Wizard
Dart Goblin Musketeer Valkyrie Giant Skeleton Golden Knight
Musketeer
Dart Goblin Musketeer Valkyrie Giant Skeleton
Dart Goblin Valkyrie Musketeer Wizard Giant Skeleton
Musketeer Dart Goblin Wizard
Musketeer Valkyrie Wizard Giant Skeleton
Valkyrie Wizard Dart Goblin Golden Knight
Wizard Musketeer Valkyrie
Valkyrie Dart Goblin Musketeer Wizard Golden Knight
Valkyrie Wizard Dart Goblin Musketeer Giant Skeleton
Dart Goblin Musketeer
Valkyrie Wizard Dart Goblin Musketeer Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Giant Skeleton
Musketeer Valkyrie Wizard
Giant Skeleton Musketeer Valkyrie Golden Knight
Valkyrie Giant Skeleton Musketeer
Giant Skeleton Musketeer Valkyrie
Wizard Dart Goblin Musketeer
Dart Goblin Musketeer Valkyrie Giant Skeleton
Giant Skeleton Valkyrie
Giant Skeleton Valkyrie
Dart Goblin Musketeer
Dart Goblin Musketeer Valkyrie Giant Skeleton Golden Knight
Valkyrie Giant Skeleton
Giant Skeleton Valkyrie Wizard Golden Knight
Wizard Dart Goblin Musketeer Valkyrie
Dart Goblin Musketeer Valkyrie Giant Skeleton Golden Knight
Valkyrie Dart Goblin Musketeer Wizard Giant Skeleton Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Musketeer Valkyrie Giant Skeleton Golden Knight
Dart Goblin Musketeer Golden Knight
Dart Goblin Giant Skeleton
Dart Goblin Musketeer Valkyrie Giant Skeleton
Wizard Valkyrie
Wizard Dart Goblin Musketeer
Dart Goblin Musketeer Wizard
Dart Goblin Wizard
Dart Goblin Wizard Golden Knight
Musketeer
Dart Goblin Musketeer Valkyrie Wizard Golden Knight
Dart Goblin Musketeer Wizard
Dart Goblin Musketeer Golden Knight
Dart Goblin Musketeer
Dart Goblin Musketeer
Dart Goblin Musketeer Wizard Golden Knight
Dart Goblin Musketeer Wizard
Dart Goblin Musketeer Wizard
Dart Goblin Valkyrie Wizard Golden Knight
Musketeer Giant Skeleton
Wizard
Musketeer
Musketeer
Valkyrie Wizard
Dart Goblin Musketeer Wizard Golden Knight
Musketeer Wizard Golden Knight
Dart Goblin Musketeer Golden Knight
Dart Goblin Musketeer Wizard
Dart Goblin Musketeer Wizard
Dart Goblin Musketeer Wizard
Giant Skeleton
Wizard
Dart Goblin Musketeer
Dart Goblin Musketeer Wizard
Dart Goblin Musketeer Valkyrie Wizard
Dart Goblin Musketeer Wizard
Giant Skeleton
Dart Goblin Musketeer
Dart Goblin Musketeer Giant Skeleton Golden Knight
Dart Goblin Musketeer
Dart Goblin Musketeer Giant Skeleton Golden Knight
Dart Goblin Wizard

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