My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Musketeer Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Elixir Golem Musketeer Elixir Collector Cannon Cart Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Elixir Golem Barbarian Barrel Cannon Cart

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Cannon Cart
Giant Snowball
Cannon Musketeer
Zap
Cannon Cannon Cart
Barbarian Barrel
Cannon Elixir Golem Musketeer Cannon Cart Ice Wizard
The Log
Cannon Elixir Golem Musketeer Cannon Cart
Earthquake
Cannon Elixir Golem Elixir Collector
Arrows
Royal Delivery
Elixir Golem Musketeer Cannon Cart Ice Wizard
Fireball
Cannon Elixir Golem Musketeer Elixir Collector Cannon Cart Ice Wizard
Poison
Cannon Elixir Golem Musketeer Elixir Collector Ice Wizard
Lightning
Cannon Ice Golem Musketeer Elixir Collector Cannon Cart Ice Wizard
Rocket
Musketeer Elixir Collector Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Barbarian Barrel Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Elixir Golem Elixir Collector Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Barbarian Barrel Cannon Elixir Golem Ice Wizard Musketeer Cannon Cart Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem Barbarian Barrel Cannon Elixir Golem

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Ice Golem
Musketeer Barbarian Barrel Cannon Cart
Elixir Golem
Musketeer Barbarian Barrel Ice Wizard
Musketeer
Ice Golem Elixir Golem Barbarian Barrel Cannon Cart
Elixir Collector
Barbarian Barrel
Cannon Cart Ice Golem Elixir Golem Musketeer Ice Wizard
Cannon Cart
Barbarian Barrel Ice Golem Musketeer
Ice Wizard
Elixir Golem Barbarian Barrel

Defense Synergies 3 10

Cannon
Ice Golem Musketeer Barbarian Barrel Ice Wizard
Ice Golem
Cannon Musketeer Barbarian Barrel Cannon Cart Ice Wizard
Elixir Golem
Musketeer
Cannon Ice Golem Barbarian Barrel Cannon Cart
Elixir Collector
Barbarian Barrel
Cannon Ice Golem Musketeer Cannon Cart Ice Wizard
Cannon Cart
Ice Golem Musketeer Barbarian Barrel Ice Wizard
Ice Wizard
Cannon Ice Golem Barbarian Barrel Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Cannon Ice Golem Musketeer Barbarian Barrel
Cannon Musketeer Cannon Cart Ice Wizard
Cannon Musketeer Cannon Cart Ice Wizard
Cannon Musketeer Cannon Cart Ice Wizard
Barbarian Barrel
Barbarian Barrel Cannon Musketeer Cannon Cart Ice Wizard
Musketeer Cannon Ice Wizard
Cannon Ice Golem Musketeer Barbarian Barrel Cannon Cart
Cannon Musketeer Ice Wizard
Cannon Ice Golem Musketeer Barbarian Barrel Cannon Cart Ice Wizard
Ice Wizard Cannon Ice Golem Musketeer Barbarian Barrel Cannon Cart
Musketeer Ice Wizard
Cannon Musketeer Cannon Cart Ice Wizard
Cannon Barbarian Barrel Cannon Cart
Cannon Cannon Cart
Cannon
Cannon Musketeer Cannon Cart
Cannon Musketeer Barbarian Barrel Cannon Cart Ice Wizard
Barbarian Barrel Cannon Ice Golem Musketeer Cannon Cart Ice Wizard
Cannon Musketeer Cannon Cart
Cannon Musketeer Barbarian Barrel Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Barbarian Barrel Cannon Cart
Ice Golem Musketeer Barbarian Barrel Cannon Cart
Ice Golem Musketeer Cannon Cart
Ice Golem Musketeer Barbarian Barrel Cannon Cart
Cannon Musketeer Cannon Cart
Ice Golem Musketeer Ice Wizard
Ice Golem Musketeer Cannon Cart Ice Wizard
Cannon Cart
Ice Golem Barbarian Barrel Cannon Cart
Cannon Musketeer
Musketeer Cannon Cart
Cannon Cart Cannon Ice Golem
Cannon Musketeer Cannon Cart
Ice Golem Musketeer Barbarian Barrel Cannon Cart
Cannon Ice Golem Musketeer Barbarian Barrel Cannon Cart Ice Wizard
Cannon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Musketeer Barbarian Barrel
Musketeer Barbarian Barrel Ice Wizard
Barbarian Barrel Cannon Cart
Cannon Cart Ice Golem Musketeer Barbarian Barrel
Barbarian Barrel
Ice Golem Musketeer Ice Wizard
Musketeer
Ice Golem Barbarian Barrel Ice Wizard
Musketeer
Musketeer Barbarian Barrel Cannon Cart
Musketeer
Ice Golem Musketeer Barbarian Barrel Cannon Cart
Musketeer Barbarian Barrel Cannon Cart
Ice Golem Musketeer Barbarian Barrel Cannon Cart
Musketeer Barbarian Barrel Cannon Cart
Musketeer Barbarian Barrel Cannon Cart
Barbarian Barrel
Musketeer Barbarian Barrel
Barbarian Barrel
Musketeer
Musketeer
Musketeer Barbarian Barrel Cannon Cart
Ice Golem Barbarian Barrel Ice Wizard
Musketeer Barbarian Barrel Ice Wizard
Musketeer
Musketeer Barbarian Barrel
Ice Golem Musketeer Ice Wizard
Musketeer
Musketeer
Musketeer Barbarian Barrel Cannon Cart
Musketeer Ice Wizard
Barbarian Barrel
Musketeer Cannon Cart
Ice Golem Musketeer
Musketeer Cannon Cart
Musketeer
Musketeer
Musketeer Barbarian Barrel Cannon Cart
Cannon Cart

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