My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Valkyrie Witch Balloon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Balloon
Giant Snowball
Witch Balloon
Zap
Firecracker Witch Balloon
Barbarian Barrel
Firecracker Elixir Golem Valkyrie Witch
The Log
Firecracker Elixir Golem Witch
Earthquake
Firecracker Elixir Golem Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Elixir Golem Valkyrie Witch Balloon P.E.K.K.A
Fireball
Firecracker Elixir Golem Witch Balloon
Poison
Firecracker Elixir Golem Witch Balloon
Lightning
Valkyrie Witch Balloon
Rocket
Valkyrie Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Rocket Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Firecracker Elixir Golem Valkyrie Witch Balloon Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Firecracker Elixir Golem Valkyrie

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Valkyrie Balloon P.E.K.K.A
Elixir Golem
Firecracker Rage Witch Balloon
Valkyrie
Balloon Firecracker Witch P.E.K.K.A
Rocket
Rage
Elixir Golem Witch Balloon
Witch
Rage Elixir Golem Valkyrie P.E.K.K.A
Balloon
Valkyrie Rage Firecracker Elixir Golem
P.E.K.K.A
Firecracker Valkyrie Witch

Defense Synergies 1 3

Firecracker
Valkyrie P.E.K.K.A
Elixir Golem
Valkyrie
Firecracker Witch P.E.K.K.A
Rocket
Rage
Witch
Valkyrie
Balloon
P.E.K.K.A
Firecracker Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Valkyrie
P.E.K.K.A Firecracker Valkyrie Witch
Rocket Witch P.E.K.K.A Valkyrie
Witch P.E.K.K.A Firecracker Valkyrie
Firecracker Valkyrie Rocket P.E.K.K.A
Firecracker Valkyrie
Rocket Firecracker Witch
Rocket Valkyrie P.E.K.K.A
Witch P.E.K.K.A
Firecracker Valkyrie
Valkyrie Witch Firecracker
Firecracker Witch
P.E.K.K.A Valkyrie Rocket Witch
Valkyrie Rocket Firecracker Witch P.E.K.K.A
P.E.K.K.A
Rocket P.E.K.K.A
Firecracker Valkyrie Witch P.E.K.K.A
Valkyrie Firecracker Witch
Valkyrie Witch Firecracker
P.E.K.K.A
Valkyrie Firecracker Witch P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch P.E.K.K.A
Firecracker Valkyrie Rocket
P.E.K.K.A Valkyrie Rocket Witch
Valkyrie Rocket P.E.K.K.A
P.E.K.K.A Valkyrie Witch
Firecracker Rocket Witch
Rocket P.E.K.K.A Valkyrie Witch
P.E.K.K.A Valkyrie
Rocket P.E.K.K.A Firecracker Valkyrie Witch
Witch P.E.K.K.A
P.E.K.K.A Valkyrie Witch
Rocket P.E.K.K.A Valkyrie
Rocket P.E.K.K.A Valkyrie Witch
Firecracker Valkyrie Witch
Witch Firecracker Valkyrie Rocket P.E.K.K.A
Valkyrie Firecracker Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Rocket
Firecracker
Rocket
Firecracker Valkyrie Rocket
Rocket Firecracker Valkyrie
Firecracker Rocket Witch
Firecracker Witch
Firecracker
Firecracker
Rocket
Firecracker Rocket Valkyrie
Firecracker Rocket
Rocket Firecracker
Firecracker Rocket
Firecracker
Rocket Firecracker Witch
Firecracker Rocket
Rocket
Rocket
Rocket Firecracker
Rocket Firecracker Valkyrie Witch
Rocket
Rocket
Rocket
Rocket
Firecracker Valkyrie Witch
Witch
Firecracker Witch
Witch
Rocket Firecracker
Firecracker Witch
Rocket Firecracker Witch
Rocket
Rocket Firecracker
P.E.K.K.A
Rocket Firecracker
Rocket Witch
Rocket Firecracker Witch
Firecracker Valkyrie Rocket
Firecracker
Rocket
Firecracker P.E.K.K.A
Firecracker Rocket Witch
Firecracker Rocket Witch
Firecracker Rocket Witch
P.E.K.K.A
Firecracker Rocket

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