My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Witch Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Goblin Barrel Night Witch
Giant Snowball
Goblin Barrel Witch Night Witch
Zap
Goblin Barrel Witch Night Witch
Barbarian Barrel
Elixir Golem Goblin Barrel Witch Electro Wizard Night Witch
The Log
Elixir Golem Goblin Barrel Witch
Earthquake
Elixir Golem Goblin Barrel Witch
Arrows
Goblin Barrel Witch Night Witch
Royal Delivery
Elixir Golem Battle Healer Goblin Barrel Witch Electro Wizard Night Witch
Fireball
Elixir Golem Battle Healer Goblin Barrel Witch Electro Wizard Night Witch
Poison
Elixir Golem Battle Healer Witch Electro Wizard Night Witch
Lightning
Battle Healer Witch Electro Wizard Night Witch
Rocket
Battle Healer Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Battle Healer Poison Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Goblin Barrel Fireball Battle Healer Poison Electro Wizard Night Witch Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Elixir Golem Goblin Barrel Fireball Battle Healer

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Battle Healer Poison Night Witch Fireball Goblin Barrel Witch
Fireball
Elixir Golem Electro Wizard
Battle Healer
Elixir Golem Goblin Barrel Poison Witch Electro Wizard Night Witch
Goblin Barrel
Elixir Golem Battle Healer
Poison
Elixir Golem Battle Healer Night Witch
Witch
Elixir Golem Battle Healer
Electro Wizard
Fireball Battle Healer
Night Witch
Elixir Golem Battle Healer Poison

Defense Synergies 0 9

Elixir Golem
Fireball
Battle Healer Electro Wizard
Battle Healer
Fireball Poison Witch Electro Wizard Night Witch
Goblin Barrel
Poison
Battle Healer Electro Wizard
Witch
Battle Healer Electro Wizard
Electro Wizard
Fireball Battle Healer Poison Witch Night Witch
Night Witch
Battle Healer Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Wizard
Battle Healer Witch Electro Wizard Night Witch
Witch Electro Wizard Night Witch
Witch Night Witch Electro Wizard
Fireball Battle Healer Poison
Fireball Electro Wizard Night Witch
Electro Wizard Fireball Poison Witch Night Witch
Fireball Battle Healer Poison Electro Wizard
Witch Night Witch
Battle Healer Electro Wizard Night Witch
Poison Witch Electro Wizard Fireball Night Witch
Fireball Poison Witch Electro Wizard Night Witch
Night Witch Fireball Battle Healer Witch Electro Wizard
Fireball Poison Witch Electro Wizard Night Witch
Electro Wizard
Fireball Electro Wizard
Fireball Poison Witch Electro Wizard Night Witch
Fireball Battle Healer Witch Electro Wizard Night Witch
Poison Witch Fireball Battle Healer Electro Wizard
Electro Wizard
Fireball Battle Healer Poison Witch Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Battle Healer Witch Electro Wizard
Fireball Poison Electro Wizard Battle Healer
Battle Healer Witch Electro Wizard
Fireball Battle Healer Electro Wizard Night Witch
Battle Healer Witch Night Witch
Fireball Poison Witch Electro Wizard
Fireball Battle Healer Witch Electro Wizard Night Witch
Battle Healer
Electro Wizard Fireball Poison Witch
Witch
Witch
Fireball Poison Electro Wizard
Fireball Witch Night Witch
Fireball Witch
Witch Electro Wizard Fireball Battle Healer Poison Night Witch
Poison Fireball Battle Healer Witch Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison
Fireball Poison Electro Wizard
Fireball Poison
Fireball Poison
Fireball Poison
Fireball Poison Witch
Poison Witch
Fireball Poison
Fireball Poison
Fireball Poison Electro Wizard Night Witch
Poison Fireball Electro Wizard
Fireball Poison
Poison Fireball
Fireball Poison
Fireball Poison
Fireball Poison Witch
Fireball Poison
Fireball Poison
Night Witch
Fireball Poison Electro Wizard
Fireball Poison Witch
Fireball Poison Night Witch
Fireball Poison
Fireball Poison
Poison Fireball Witch
Witch
Fireball Poison Witch Electro Wizard
Fireball Poison Witch
Fireball Poison
Poison Fireball Witch Electro Wizard Night Witch
Electro Wizard Fireball Poison Witch
Fireball Night Witch
Poison Fireball Night Witch
Fireball Poison Electro Wizard
Fireball Poison
Electro Wizard Fireball Witch Night Witch
Fireball Poison Witch Electro Wizard
Fireball
Fireball Poison Electro Wizard
Fireball Poison
Fireball Poison
Fireball Poison Witch Electro Wizard
Fireball Poison Witch Electro Wizard
Poison Fireball Witch Electro Wizard
Fireball
Poison

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: