My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Wizard Executioner P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Lumberjack
Zap
Barbarian Barrel
Elixir Golem Wizard Executioner Lumberjack
The Log
Elixir Golem Lumberjack
Earthquake
Elixir Golem
Arrows
Royal Delivery
Elixir Golem Wizard Executioner P.E.K.K.A Lumberjack
Fireball
Elixir Golem Wizard Executioner Lumberjack
Poison
Elixir Golem Wizard Executioner
Lightning
Wizard Executioner Lumberjack
Rocket
Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Freeze Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Freeze Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Elixir Golem Fireball Freeze Lumberjack Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Elixir Golem Fireball Freeze

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Fireball Wizard Mirror Executioner Lumberjack
Fireball
Mirror Elixir Golem Freeze
Wizard
Elixir Golem P.E.K.K.A Lumberjack
Mirror
Fireball Elixir Golem Freeze Lumberjack
Freeze
Fireball Mirror
Executioner
Elixir Golem P.E.K.K.A
P.E.K.K.A
Wizard Executioner Lumberjack
Lumberjack
Elixir Golem Wizard Mirror P.E.K.K.A

Defense Synergies 1 9

Elixir Golem
Fireball
Mirror Freeze Lumberjack
Wizard
Freeze P.E.K.K.A Lumberjack
Mirror
Fireball Executioner Lumberjack
Freeze
Fireball Wizard Lumberjack
Executioner
Mirror Lumberjack
P.E.K.K.A
Wizard
Lumberjack
Fireball Wizard Mirror Freeze Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Executioner
P.E.K.K.A Lumberjack Executioner
P.E.K.K.A Lumberjack Freeze Executioner
P.E.K.K.A Lumberjack
Fireball P.E.K.K.A Lumberjack
Fireball Freeze Executioner Lumberjack
Fireball Wizard Freeze Executioner
Fireball P.E.K.K.A
P.E.K.K.A Lumberjack
Lumberjack
Executioner Fireball Wizard Freeze Lumberjack
Executioner Fireball Wizard
P.E.K.K.A Lumberjack Fireball Wizard Freeze
Fireball Wizard Executioner Freeze P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Fireball Freeze P.E.K.K.A Lumberjack
Wizard Fireball Executioner P.E.K.K.A Lumberjack
Fireball Wizard Executioner Lumberjack
Wizard Freeze Executioner Fireball Lumberjack
P.E.K.K.A Lumberjack
Wizard Fireball Executioner P.E.K.K.A Lumberjack
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball P.E.K.K.A
Fireball Wizard Executioner Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack Fireball
P.E.K.K.A Executioner Lumberjack
Fireball Wizard Executioner Freeze
P.E.K.K.A Fireball Lumberjack
P.E.K.K.A Lumberjack
Freeze P.E.K.K.A Fireball
P.E.K.K.A
P.E.K.K.A Lumberjack
P.E.K.K.A Fireball
P.E.K.K.A Fireball Wizard Executioner Lumberjack
Wizard Fireball Executioner
Fireball Freeze Executioner P.E.K.K.A Lumberjack
Executioner Fireball Wizard Freeze P.E.K.K.A
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze
Fireball Executioner
Fireball
Fireball Freeze
Fireball Wizard Executioner
Fireball Wizard Executioner Freeze
Wizard Executioner
Fireball Wizard Freeze Executioner
Fireball Wizard
Fireball Lumberjack
Fireball Wizard
Fireball Wizard Executioner
Fireball Executioner
Fireball Freeze
Fireball
Fireball Wizard Executioner
Fireball Wizard Executioner
Fireball Freeze
Fireball Wizard Executioner
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Freeze Fireball Wizard Executioner
Fireball Wizard Executioner
Fireball Wizard
Fireball
Fireball Wizard Executioner
Fireball Wizard Freeze
Fireball
Fireball Wizard
Fireball Freeze
P.E.K.K.A
Fireball Wizard
Fireball Freeze
Fireball Wizard Executioner
Freeze
Fireball
Fireball Wizard Executioner Lumberjack
Fireball Wizard Executioner
Fireball
Executioner P.E.K.K.A
Fireball Freeze
Fireball Executioner
Fireball Freeze Executioner
P.E.K.K.A
Fireball Wizard

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