My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Wall Breakers Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Giant Skeleton Miner
Giant Snowball
Wall Breakers Miner Lumberjack
Zap
Wall Breakers
Barbarian Barrel
Wall Breakers Executioner Giant Skeleton Lumberjack
The Log
Wall Breakers Giant Skeleton Lumberjack
Earthquake
Arrows
Wall Breakers
Royal Delivery
Battle Healer Wall Breakers Executioner Giant Skeleton Miner Lumberjack
Fireball
Battle Healer Wall Breakers Executioner Lumberjack
Poison
Battle Healer Executioner
Lightning
Battle Healer Executioner Lumberjack
Rocket
Battle Healer Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Executioner Giant Skeleton Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers Miner Fireball Battle Healer Lumberjack Executioner Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Wall Breakers Miner Fireball

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Miner Battle Healer Wall Breakers Executioner Giant Skeleton Lumberjack
Fireball
Zap Wall Breakers Miner
Battle Healer
Executioner Zap Giant Skeleton Lumberjack
Wall Breakers
Miner Zap Fireball
Executioner
Battle Healer Zap Miner
Giant Skeleton
Zap Battle Healer Miner Lumberjack
Miner
Zap Wall Breakers Fireball Executioner Giant Skeleton Lumberjack
Lumberjack
Zap Battle Healer Giant Skeleton Miner

Defense Synergies 1 14

Zap
Fireball Battle Healer Executioner Giant Skeleton Miner Lumberjack
Fireball
Zap Battle Healer Miner Lumberjack
Battle Healer
Zap Fireball Executioner Giant Skeleton Lumberjack
Wall Breakers
Executioner
Zap Battle Healer Giant Skeleton Lumberjack
Giant Skeleton
Zap Battle Healer Executioner Lumberjack
Miner
Zap Fireball
Lumberjack
Zap Fireball Battle Healer Executioner Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Executioner
Lumberjack Zap Battle Healer Executioner
Lumberjack Executioner Giant Skeleton
Lumberjack
Fireball Battle Healer Giant Skeleton Lumberjack
Fireball Zap Executioner Lumberjack
Zap Fireball Executioner
Zap Fireball Battle Healer Giant Skeleton
Lumberjack
Battle Healer Giant Skeleton Miner Lumberjack
Executioner Zap Fireball Giant Skeleton Lumberjack
Executioner Zap Fireball
Lumberjack Zap Fireball Battle Healer Giant Skeleton
Fireball Executioner Zap Lumberjack
Lumberjack
Zap Fireball Lumberjack
Fireball Executioner Lumberjack
Fireball Zap Battle Healer Executioner Lumberjack
Zap Executioner Fireball Battle Healer Giant Skeleton Lumberjack
Lumberjack
Fireball Battle Healer Executioner Giant Skeleton Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Fireball Battle Healer Giant Skeleton
Fireball Zap Battle Healer Executioner Miner Lumberjack
Giant Skeleton Lumberjack Zap Battle Healer
Giant Skeleton Lumberjack Zap Fireball Battle Healer
Giant Skeleton Battle Healer Executioner Lumberjack
Fireball Executioner Zap
Fireball Battle Healer Giant Skeleton Lumberjack
Giant Skeleton Battle Healer Lumberjack
Zap Giant Skeleton Fireball
Giant Skeleton Lumberjack
Zap Fireball Giant Skeleton
Giant Skeleton Fireball Executioner Lumberjack
Fireball Executioner
Zap Fireball Battle Healer Executioner Giant Skeleton Lumberjack
Executioner Zap Fireball Battle Healer Giant Skeleton
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton
Fireball Zap Executioner Miner
Fireball Giant Skeleton Miner
Fireball Giant Skeleton
Fireball Executioner Zap
Fireball Executioner Zap
Executioner
Fireball Zap Executioner
Fireball Miner Zap
Fireball Lumberjack
Miner Zap Fireball
Fireball Zap Executioner
Fireball Executioner Miner
Fireball
Zap Fireball
Zap Fireball Executioner
Fireball Executioner
Fireball
Zap Fireball Executioner
Zap Fireball Miner
Fireball Giant Skeleton
Fireball
Zap Fireball
Zap Fireball Executioner
Fireball Miner Zap Executioner
Fireball Zap Miner
Fireball Miner Zap
Zap Fireball Executioner
Zap Fireball
Fireball
Zap Fireball Miner
Zap Fireball
Giant Skeleton
Fireball
Zap Fireball
Fireball Zap Executioner
Fireball
Fireball Miner Executioner Lumberjack
Zap Fireball Executioner
Zap Fireball Giant Skeleton
Executioner
Zap Fireball Giant Skeleton
Zap Fireball Executioner
Zap Fireball Executioner Giant Skeleton Miner
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: