My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems Why?

Missing cards in your collection

Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Executioner Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Electro Dragon Executioner Princess Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Dark Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Dark Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Dragon Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Dark Prince
Giant Snowball
Wall Breakers Electro Dragon Princess
Zap
Wall Breakers Dark Prince Princess
Barbarian Barrel
Wall Breakers Dark Prince Executioner Princess
The Log
Wall Breakers Dark Prince Princess
Earthquake
Arrows
Wall Breakers Princess
Royal Delivery
Wall Breakers Dark Prince Electro Dragon Executioner Princess
Fireball
Wall Breakers Electro Dragon Executioner Princess
Poison
Electro Dragon Executioner Princess
Lightning
Dark Prince Electro Dragon Executioner Monk
Rocket
Electro Dragon Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Electro Dragon Executioner Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Earthquake Dark Prince Electro Dragon Executioner Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Executioner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers Earthquake Princess Dark Prince Electro Dragon Executioner Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Wall Breakers Earthquake Princess

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Earthquake Wall Breakers Dark Prince Electro Dragon Executioner Princess
Earthquake
Zap Wall Breakers Dark Prince
Wall Breakers
Zap Earthquake Princess
Dark Prince
Zap Earthquake Executioner Princess
Electro Dragon
Zap Executioner
Executioner
Zap Dark Prince Electro Dragon
Princess
Zap Wall Breakers Dark Prince
Monk

Defense Synergies 0 9

Zap
Earthquake Dark Prince Electro Dragon Executioner Princess
Earthquake
Zap Princess
Wall Breakers
Dark Prince
Zap Electro Dragon Executioner Princess
Electro Dragon
Zap Dark Prince
Executioner
Zap Dark Prince
Princess
Zap Earthquake Dark Prince
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Electro Dragon Executioner
Zap Dark Prince Electro Dragon Executioner Monk
Dark Prince Electro Dragon Executioner
Dark Prince Electro Dragon Monk
Earthquake Dark Prince Princess Monk
Zap Earthquake Dark Prince Electro Dragon Executioner
Zap Electro Dragon Executioner Princess
Earthquake Zap Electro Dragon Monk
Princess
Dark Prince
Executioner Zap Earthquake Dark Prince Electro Dragon Princess
Executioner Zap Electro Dragon Princess
Zap Earthquake Dark Prince Electro Dragon
Executioner Zap Earthquake Dark Prince Electro Dragon Princess
Monk Zap
Dark Prince Electro Dragon Executioner
Zap Dark Prince Electro Dragon Executioner
Zap Earthquake Executioner Dark Prince Electro Dragon Princess
Dark Prince Earthquake Electro Dragon Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Dark Prince
Zap Electro Dragon Executioner Monk
Zap Dark Prince Electro Dragon
Dark Prince Zap Monk
Dark Prince Executioner
Executioner Zap Electro Dragon Princess Monk
Dark Prince
Dark Prince
Zap Electro Dragon Dark Prince Monk
Dark Prince Electro Dragon
Monk Zap Dark Prince
Dark Prince Executioner
Electro Dragon Executioner Princess
Electro Dragon Zap Dark Prince Executioner Monk
Executioner Zap Earthquake Dark Prince Electro Dragon Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Princess Electro Dragon Monk
Monk Zap Electro Dragon Executioner Princess
Earthquake Electro Dragon
Earthquake Dark Prince
Executioner Zap Earthquake Dark Prince
Executioner Zap Electro Dragon Princess Monk
Earthquake Executioner Princess
Earthquake Zap Electro Dragon Executioner Princess
Monk Zap Electro Dragon
Electro Dragon
Monk Zap Earthquake Dark Prince Electro Dragon Princess
Monk Zap Electro Dragon Executioner Princess
Earthquake Executioner Princess
Earthquake Electro Dragon Princess Monk
Earthquake Princess Zap
Earthquake Zap Electro Dragon Executioner Princess
Earthquake Electro Dragon Executioner Princess
Monk Earthquake
Zap Earthquake Dark Prince Electro Dragon Executioner Princess Monk
Zap Earthquake Electro Dragon Princess Monk
Earthquake Monk
Princess
Monk
Earthquake Zap Electro Dragon Monk
Zap Earthquake Dark Prince Electro Dragon Executioner Princess
Zap Earthquake Electro Dragon Executioner Princess Monk
Zap Electro Dragon Princess Monk
Zap
Zap Electro Dragon Executioner Princess
Zap Electro Dragon
Zap Earthquake Electro Dragon
Zap Electro Dragon Princess Monk
Earthquake Princess Monk
Zap Earthquake Dark Prince Electro Dragon Princess
Zap Electro Dragon Executioner Princess Monk
Dark Prince Electro Dragon Executioner Princess
Zap Earthquake Electro Dragon Executioner Princess
Monk Zap
Dark Prince Electro Dragon Executioner
Zap Electro Dragon Princess
Zap Electro Dragon Executioner Princess
Electro Dragon Zap Dark Prince Executioner Princess Monk

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