My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Balloon Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Balloon
Giant Snowball
Fire Spirit Goblin Barrel Balloon
Zap
Fire Spirit Goblin Barrel Balloon
Barbarian Barrel
Fire Spirit Valkyrie Bomb Tower Goblin Barrel
The Log
Fire Spirit Goblin Barrel
Earthquake
Bomb Tower Goblin Barrel
Arrows
Fire Spirit Goblin Barrel
Royal Delivery
Fire Spirit Valkyrie Goblin Barrel Balloon Mother Witch
Fireball
Bomb Tower Goblin Barrel Balloon Mother Witch
Poison
Bomb Tower Balloon Mother Witch
Lightning
Valkyrie Bomb Tower Balloon Mother Witch
Rocket
Valkyrie Bomb Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Valkyrie Bomb Tower Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Valkyrie Tornado Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Goblin Barrel Tornado Valkyrie Bomb Tower Mother Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Arrows Goblin Barrel Tornado

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Goblin Barrel Balloon Mother Witch
Arrows
Balloon Goblin Barrel Mother Witch
Valkyrie
Fire Spirit Goblin Barrel Balloon Tornado Mother Witch
Bomb Tower
Goblin Barrel
Valkyrie Fire Spirit Arrows Balloon
Tornado
Valkyrie Balloon
Balloon
Arrows Valkyrie Fire Spirit Goblin Barrel Tornado
Mother Witch
Fire Spirit Arrows Valkyrie

Defense Synergies 1 10

Fire Spirit
Valkyrie Tornado
Arrows
Valkyrie Bomb Tower Tornado Mother Witch
Valkyrie
Fire Spirit Arrows Bomb Tower Tornado Mother Witch
Bomb Tower
Tornado Arrows Valkyrie
Goblin Barrel
Tornado
Bomb Tower Fire Spirit Arrows Valkyrie Mother Witch
Balloon
Mother Witch
Arrows Valkyrie Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Bomb Tower Valkyrie
Bomb Tower Tornado Fire Spirit Valkyrie
Bomb Tower Valkyrie
Arrows Valkyrie Bomb Tower Tornado
Arrows Tornado Fire Spirit Valkyrie Bomb Tower Mother Witch
Tornado Fire Spirit Arrows Bomb Tower
Arrows Valkyrie Bomb Tower
Bomb Tower Tornado
Tornado Fire Spirit Valkyrie
Valkyrie Mother Witch Arrows Bomb Tower Tornado
Arrows Tornado
Bomb Tower Fire Spirit Valkyrie
Fire Spirit Valkyrie Bomb Tower Arrows Tornado
Bomb Tower
Bomb Tower Tornado
Bomb Tower Arrows Valkyrie Tornado
Fire Spirit Arrows Valkyrie Bomb Tower Tornado
Arrows Valkyrie Bomb Tower Tornado Fire Spirit Mother Witch
Bomb Tower Tornado
Valkyrie Fire Spirit Arrows Bomb Tower Mother Witch
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie
Arrows Valkyrie Bomb Tower
Valkyrie Bomb Tower
Valkyrie Tornado
Valkyrie
Fire Spirit Arrows Mother Witch Bomb Tower Tornado
Valkyrie Bomb Tower
Valkyrie Bomb Tower
Valkyrie Bomb Tower Tornado
Valkyrie Bomb Tower
Arrows Valkyrie Tornado
Valkyrie Bomb Tower
Valkyrie Bomb Tower
Valkyrie Bomb Tower Tornado
Arrows Valkyrie Bomb Tower Mother Witch
Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Tornado
Arrows
Arrows Valkyrie
Fire Spirit Arrows Valkyrie
Arrows Mother Witch Fire Spirit Tornado
Fire Spirit Arrows Tornado
Arrows Fire Spirit Tornado
Arrows Tornado
Fire Spirit Tornado
Arrows Valkyrie Tornado
Fire Spirit Arrows Tornado
Fire Spirit
Arrows
Arrows
Arrows
Arrows
Arrows Tornado
Fire Spirit Arrows
Fire Spirit Arrows Valkyrie Tornado Mother Witch
Arrows Tornado
Tornado
Arrows
Arrows Tornado Mother Witch Fire Spirit Valkyrie
Arrows Tornado
Arrows Tornado
Arrows Tornado
Fire Spirit Arrows Tornado Mother Witch
Arrows
Arrows
Arrows
Fire Spirit
Fire Spirit Arrows Tornado
Arrows
Valkyrie
Arrows
Arrows Tornado
Tornado
Tornado
Tornado

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