My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Flying Machine Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Flying Machine Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Elite Barbarians Flying Machine Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Ram Rider
Giant Snowball
Fire Spirit Musketeer Flying Machine Ram Rider
Zap
Fire Spirit Flying Machine Ram Rider
Barbarian Barrel
Fire Spirit Knight Elite Barbarians Musketeer
The Log
Fire Spirit Elite Barbarians Musketeer Ram Rider
Earthquake
Arrows
Fire Spirit Flying Machine
Royal Delivery
Fire Spirit Knight Elite Barbarians Musketeer Flying Machine Ram Rider
Fireball
Elite Barbarians Musketeer Flying Machine Ram Rider
Poison
Musketeer Flying Machine
Lightning
Knight Elite Barbarians Musketeer Ram Rider
Rocket
Elite Barbarians Musketeer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Earthquake

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Knight Earthquake Musketeer Flying Machine Ram Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Arrows Knight Earthquake

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Elite Barbarians Ram Rider
Arrows
Elite Barbarians Knight Earthquake Ram Rider
Knight
Musketeer Fire Spirit Arrows Elite Barbarians Earthquake Flying Machine Ram Rider
Elite Barbarians
Arrows Fire Spirit Knight
Earthquake
Arrows Knight Ram Rider
Musketeer
Knight Ram Rider
Flying Machine
Knight Ram Rider
Ram Rider
Fire Spirit Arrows Knight Earthquake Musketeer Flying Machine

Defense Synergies 2 5

Fire Spirit
Knight
Arrows
Knight
Knight
Fire Spirit Musketeer Arrows Earthquake Flying Machine
Elite Barbarians
Earthquake
Knight
Musketeer
Knight Flying Machine Ram Rider
Flying Machine
Knight Musketeer
Ram Rider
Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Musketeer Flying Machine Ram Rider
Elite Barbarians Knight Musketeer Flying Machine Ram Rider
Ram Rider Fire Spirit Knight Elite Barbarians Musketeer
Elite Barbarians Knight Musketeer Ram Rider
Arrows Elite Barbarians Earthquake
Arrows Fire Spirit Earthquake Musketeer Flying Machine
Musketeer Ram Rider Fire Spirit Arrows Flying Machine
Earthquake Arrows Musketeer Flying Machine Ram Rider
Elite Barbarians Musketeer
Knight Elite Barbarians Fire Spirit Musketeer
Arrows Knight Earthquake Musketeer Flying Machine Ram Rider
Arrows Musketeer Flying Machine Ram Rider
Fire Spirit Knight Elite Barbarians Earthquake Musketeer Flying Machine Ram Rider
Fire Spirit Arrows Earthquake
Elite Barbarians Knight Ram Rider
Elite Barbarians Ram Rider
Arrows Knight Elite Barbarians Musketeer
Fire Spirit Arrows Knight Elite Barbarians Musketeer Flying Machine Ram Rider
Arrows Earthquake Fire Spirit Knight Musketeer Flying Machine Ram Rider
Elite Barbarians Musketeer Ram Rider
Fire Spirit Arrows Knight Elite Barbarians Earthquake Musketeer Flying Machine
Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Elite Barbarians
Arrows Knight Elite Barbarians Musketeer Flying Machine
Knight Elite Barbarians Musketeer Ram Rider
Knight Elite Barbarians Musketeer Ram Rider
Knight Elite Barbarians Musketeer Ram Rider
Fire Spirit Arrows Musketeer Flying Machine Ram Rider
Knight Elite Barbarians Musketeer Flying Machine Ram Rider
Knight Elite Barbarians
Knight Elite Barbarians Flying Machine
Musketeer
Knight Elite Barbarians Musketeer Flying Machine
Arrows Elite Barbarians
Elite Barbarians Knight Ram Rider
Musketeer Flying Machine
Elite Barbarians Knight Musketeer Flying Machine
Arrows Elite Barbarians Earthquake Musketeer Flying Machine
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Knight Musketeer Flying Machine
Arrows Musketeer Flying Machine Ram Rider
Earthquake Arrows Flying Machine
Earthquake Arrows Knight Musketeer Flying Machine
Fire Spirit Arrows Earthquake
Arrows Fire Spirit Musketeer Flying Machine Ram Rider
Fire Spirit Arrows Earthquake Musketeer Flying Machine
Arrows Earthquake Fire Spirit Flying Machine Ram Rider
Arrows Flying Machine Ram Rider
Fire Spirit Elite Barbarians Musketeer
Arrows Knight Earthquake Musketeer Flying Machine Ram Rider
Fire Spirit Arrows Musketeer Flying Machine
Earthquake Flying Machine Fire Spirit Knight Elite Barbarians Musketeer
Earthquake Arrows Musketeer Flying Machine
Earthquake Arrows Elite Barbarians Musketeer Flying Machine
Earthquake Arrows Musketeer Flying Machine
Earthquake Arrows Musketeer Flying Machine
Arrows Earthquake
Fire Spirit Arrows Earthquake Musketeer Flying Machine
Fire Spirit Arrows Earthquake Flying Machine
Earthquake Musketeer
Arrows
Musketeer
Earthquake Arrows Musketeer Flying Machine
Arrows Earthquake Fire Spirit
Arrows Earthquake Musketeer Flying Machine Ram Rider
Arrows Musketeer Flying Machine Ram Rider
Arrows Musketeer
Elite Barbarians Fire Spirit Arrows Musketeer Flying Machine
Musketeer Flying Machine
Elite Barbarians
Arrows Earthquake Musketeer
Arrows
Arrows Earthquake
Earthquake Fire Spirit Musketeer Flying Machine
Fire Spirit Arrows Musketeer Flying Machine Ram Rider
Arrows
Knight Musketeer Flying Machine
Arrows Earthquake Musketeer Flying Machine
Arrows
Elite Barbarians Musketeer Flying Machine
Elite Barbarians Musketeer Flying Machine
Musketeer Flying Machine
Musketeer Flying Machine

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