My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Wizard Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Hog Rider Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Fire Spirit Mega Minion Hog Rider
Zap
Fire Spirit
Barbarian Barrel
Electro Spirit Fire Spirit Wizard
The Log
Electro Spirit Fire Spirit Hog Rider
Earthquake
Hog Rider
Arrows
Electro Spirit Fire Spirit
Royal Delivery
Electro Spirit Fire Spirit Mega Minion Hog Rider Wizard
Fireball
Mega Minion Hog Rider Wizard
Poison
Mega Minion Wizard
Lightning
Mega Minion Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Royal Delivery Wizard Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Royal Delivery Wizard Tornado Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Royal Delivery Mega Minion Tornado Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Fire Spirit Royal Delivery Mega Minion Tornado Hog Rider Wizard Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Fire Spirit Royal Delivery Mega Minion

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Mega Minion Hog Rider Electro Giant
Fire Spirit
Hog Rider Mega Minion
Royal Delivery
Mega Minion
Electro Spirit Fire Spirit Electro Giant
Hog Rider
Fire Spirit Electro Spirit Wizard Tornado
Wizard
Tornado Hog Rider
Tornado
Wizard Electro Giant Hog Rider
Electro Giant
Tornado Electro Spirit Mega Minion

Defense Synergies 3 6

Electro Spirit
Mega Minion
Fire Spirit
Tornado
Royal Delivery
Tornado Mega Minion Wizard
Mega Minion
Electro Spirit Royal Delivery Wizard Tornado
Hog Rider
Wizard
Tornado Royal Delivery Mega Minion
Tornado
Royal Delivery Wizard Fire Spirit Mega Minion Electro Giant
Electro Giant
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Wizard
Royal Delivery Mega Minion
Tornado Fire Spirit Royal Delivery Mega Minion
Mega Minion
Royal Delivery Tornado
Royal Delivery Tornado Electro Spirit Fire Spirit Mega Minion
Mega Minion Tornado Electro Spirit Fire Spirit Royal Delivery Wizard
Electro Spirit Electro Giant
Tornado
Tornado Fire Spirit Royal Delivery
Electro Spirit Royal Delivery Mega Minion Wizard Tornado Electro Giant
Mega Minion Royal Delivery Wizard Tornado
Fire Spirit Royal Delivery Wizard
Fire Spirit Wizard Electro Spirit Royal Delivery Mega Minion Tornado
Tornado Royal Delivery Electro Giant
Wizard Royal Delivery Tornado
Fire Spirit Royal Delivery Electro Spirit Mega Minion Wizard Tornado
Royal Delivery Wizard Tornado Electro Spirit Fire Spirit Mega Minion
Tornado
Wizard Electro Spirit Fire Spirit Royal Delivery Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Delivery Electro Giant
Royal Delivery Mega Minion Wizard
Royal Delivery
Royal Delivery Tornado
Royal Delivery
Fire Spirit Royal Delivery Wizard Electro Giant Electro Spirit Tornado
Royal Delivery Mega Minion
Royal Delivery
Royal Delivery Electro Spirit Mega Minion Tornado
Royal Delivery Mega Minion
Mega Minion
Royal Delivery Tornado Electro Giant
Royal Delivery Wizard
Wizard Electro Giant
Electro Giant Electro Spirit Royal Delivery Mega Minion Tornado
Electro Spirit Royal Delivery Mega Minion Wizard Electro Giant
Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Tornado
Wizard Fire Spirit
Wizard Electro Giant Electro Spirit Fire Spirit Mega Minion Tornado
Fire Spirit Wizard Tornado
Fire Spirit Wizard Tornado
Wizard Tornado
Fire Spirit Tornado
Wizard Tornado
Fire Spirit Wizard Tornado
Fire Spirit
Wizard
Wizard
Tornado
Fire Spirit Mega Minion Wizard
Fire Spirit Wizard Tornado Electro Giant
Wizard Tornado
Tornado
Tornado Electro Giant Electro Spirit Fire Spirit Wizard
Mega Minion
Wizard Tornado
Wizard Tornado
Tornado
Fire Spirit Wizard Tornado Electro Giant
Electro Spirit Mega Minion Wizard Electro Giant
Mega Minion
Wizard
Electro Spirit
Wizard
Electro Spirit Fire Spirit
Fire Spirit Mega Minion Wizard Tornado
Mega Minion Wizard
Wizard
Tornado Electro Giant
Mega Minion
Electro Giant Electro Spirit Tornado
Tornado
Tornado Electro Giant

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