My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Musketeer Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Minion Horde Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Giant
Giant Snowball
Fire Spirit Bomber Minion Horde Musketeer
Zap
Fire Spirit Bomber Minion Horde
Barbarian Barrel
Fire Spirit Ice Spirit Bomber Musketeer Wizard
The Log
Fire Spirit Ice Spirit Bomber Musketeer
Earthquake
Bomber
Arrows
Fire Spirit Ice Spirit Bomber Minion Horde
Royal Delivery
Fire Spirit Ice Spirit Bomber Minion Horde Musketeer Wizard
Fireball
Bomber Minion Horde Musketeer Wizard
Poison
Bomber Minion Horde Musketeer Wizard
Lightning
Musketeer Wizard
Rocket
Minion Horde Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Bomber Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Minion Horde Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Bomber Zap Musketeer Minion Horde Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Fire Spirit Ice Spirit Bomber Zap

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Giant
Ice Spirit
Zap Bomber Minion Horde Musketeer Giant
Bomber
Giant Ice Spirit Zap
Zap
Ice Spirit Giant Fire Spirit Bomber Minion Horde Musketeer
Minion Horde
Ice Spirit Zap Giant
Musketeer
Giant Ice Spirit Zap
Giant
Bomber Zap Musketeer Fire Spirit Ice Spirit Minion Horde Wizard
Wizard
Giant

Defense Synergies 2 8

Fire Spirit
Ice Spirit Zap
Ice Spirit
Zap Musketeer Fire Spirit Bomber Minion Horde Wizard
Bomber
Ice Spirit Zap
Zap
Ice Spirit Fire Spirit Bomber Minion Horde Musketeer
Minion Horde
Ice Spirit Zap
Musketeer
Ice Spirit Zap
Giant
Wizard
Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minion Horde Musketeer Wizard
Minion Horde Ice Spirit Zap Musketeer
Minion Horde Fire Spirit Bomber Musketeer
Minion Horde Musketeer
Bomber
Fire Spirit Bomber Zap Musketeer
Minion Horde Musketeer Fire Spirit Ice Spirit Zap Wizard
Zap Musketeer
Minion Horde Musketeer
Fire Spirit Ice Spirit Bomber Minion Horde Musketeer
Minion Horde Bomber Zap Musketeer Wizard
Minion Horde Musketeer Zap Wizard
Minion Horde Fire Spirit Ice Spirit Bomber Zap Musketeer Wizard
Fire Spirit Bomber Wizard Ice Spirit Zap Minion Horde
Minion Horde
Minion Horde Ice Spirit Zap
Minion Horde Wizard Bomber Musketeer
Fire Spirit Ice Spirit Bomber Zap Minion Horde Musketeer Wizard
Zap Wizard Fire Spirit Ice Spirit Bomber Musketeer
Musketeer
Bomber Wizard Fire Spirit Minion Horde Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap
Bomber Zap Musketeer Wizard
Ice Spirit Zap Minion Horde Musketeer
Zap Minion Horde Musketeer
Minion Horde Musketeer
Fire Spirit Wizard Ice Spirit Zap Minion Horde Musketeer
Minion Horde Musketeer
Minion Horde
Zap Minion Horde Ice Spirit
Minion Horde Musketeer
Minion Horde Musketeer
Zap
Minion Horde Wizard
Wizard Bomber Minion Horde Musketeer
Ice Spirit Bomber Zap Minion Horde Musketeer
Bomber Zap Minion Horde Musketeer Wizard
Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Musketeer
Zap Musketeer
Minion Horde
Musketeer
Bomber Wizard Fire Spirit Zap Minion Horde
Wizard Fire Spirit Ice Spirit Zap Minion Horde Musketeer
Fire Spirit Bomber Minion Horde Musketeer Wizard
Fire Spirit Ice Spirit Zap Wizard
Zap Wizard
Fire Spirit Minion Horde Musketeer
Zap Minion Horde Musketeer Wizard
Fire Spirit Zap Musketeer Wizard
Fire Spirit Musketeer
Minion Horde Musketeer
Zap Musketeer
Bomber Zap Minion Horde Musketeer Wizard
Minion Horde Musketeer Wizard
Bomber Minion Horde
Fire Spirit Bomber Zap Musketeer Wizard
Fire Spirit Bomber Zap Wizard
Minion Horde Musketeer
Wizard
Musketeer
Zap Minion Horde Musketeer
Zap Fire Spirit Ice Spirit Bomber Wizard
Minion Horde
Zap Musketeer Wizard
Zap Musketeer Wizard
Zap Musketeer
Fire Spirit Zap Minion Horde Musketeer Wizard
Zap Ice Spirit Minion Horde Musketeer Wizard
Minion Horde
Bomber Zap Minion Horde Musketeer Wizard
Zap Ice Spirit Minion Horde
Minion Horde
Wizard
Zap Minion Horde Fire Spirit Ice Spirit Musketeer
Fire Spirit Zap Musketeer Wizard
Minion Horde Musketeer Wizard
Bomber Zap Musketeer Wizard
Zap
Minion Horde Musketeer
Zap Ice Spirit Minion Horde Musketeer
Zap Musketeer
Zap Musketeer
Wizard

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