My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Golem Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Dark Prince Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Wall Breakers Dark Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mortar Ice Golem Wall Breakers Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Dark Prince Miner Inferno Dragon
Giant Snowball
Fire Spirit Wall Breakers Miner Inferno Dragon
Zap
Fire Spirit Mortar Wall Breakers Dark Prince Inferno Dragon
Barbarian Barrel
Fire Spirit Mortar Wall Breakers Dark Prince
The Log
Fire Spirit Wall Breakers Dark Prince
Earthquake
Mortar
Arrows
Fire Spirit Wall Breakers
Royal Delivery
Fire Spirit Wall Breakers Dark Prince Miner Inferno Dragon
Fireball
Mortar Wall Breakers Inferno Dragon
Poison
Mortar
Lightning
Mortar Ice Golem Dark Prince Inferno Dragon
Rocket
Mortar Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Mortar Ice Golem Fireball Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Golem Dark Prince Miner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Golem Wall Breakers Miner Mortar Fireball Dark Prince Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Ice Golem Wall Breakers Miner

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Mortar Ice Golem Wall Breakers Dark Prince Inferno Dragon
Mortar
Miner Fire Spirit Ice Golem Fireball Dark Prince
Ice Golem
Wall Breakers Fire Spirit Mortar Miner
Fireball
Mortar Wall Breakers Dark Prince Miner
Wall Breakers
Ice Golem Miner Fire Spirit Fireball
Dark Prince
Fire Spirit Mortar Fireball Miner
Miner
Fire Spirit Mortar Wall Breakers Ice Golem Fireball Dark Prince Inferno Dragon
Inferno Dragon
Fire Spirit Miner

Defense Synergies 0 8

Fire Spirit
Ice Golem
Mortar
Ice Golem Fireball Inferno Dragon
Ice Golem
Fire Spirit Mortar Fireball Inferno Dragon
Fireball
Mortar Ice Golem Dark Prince Miner
Wall Breakers
Dark Prince
Fireball
Miner
Fireball
Inferno Dragon
Mortar Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Ice Golem Fireball
Inferno Dragon Mortar Dark Prince
Mortar Fire Spirit Dark Prince Inferno Dragon
Inferno Dragon Mortar Dark Prince
Fireball Dark Prince
Fireball Fire Spirit Dark Prince
Inferno Dragon Fire Spirit Mortar Fireball
Ice Golem Fireball
Inferno Dragon Mortar
Fire Spirit Ice Golem Dark Prince Miner
Ice Golem Fireball Dark Prince
Inferno Dragon Fireball
Mortar Fire Spirit Fireball Dark Prince
Fire Spirit Fireball Mortar Dark Prince
Inferno Dragon Mortar
Mortar Fireball Inferno Dragon
Mortar Fireball Dark Prince
Fire Spirit Mortar Fireball Dark Prince
Mortar Fire Spirit Ice Golem Fireball Dark Prince Inferno Dragon
Mortar Inferno Dragon
Dark Prince Fire Spirit Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Fireball Dark Prince
Fireball Mortar Ice Golem Miner Inferno Dragon
Ice Golem Dark Prince
Dark Prince Ice Golem Fireball
Dark Prince Inferno Dragon
Fire Spirit Fireball Ice Golem
Dark Prince Ice Golem Fireball
Dark Prince Inferno Dragon
Mortar Ice Golem Fireball Dark Prince Inferno Dragon
Inferno Dragon
Inferno Dragon Dark Prince
Fireball Dark Prince
Dark Prince Ice Golem Fireball
Fireball
Mortar Ice Golem Fireball Dark Prince Inferno Dragon
Ice Golem Fireball Dark Prince Inferno Dragon
Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Ice Golem
Mortar Fireball Miner
Fireball Miner
Ice Golem Fireball Dark Prince
Fireball Fire Spirit Mortar Dark Prince
Fireball Fire Spirit Ice Golem
Fire Spirit Mortar
Fireball Fire Spirit Ice Golem
Fireball Miner Mortar
Fire Spirit Fireball
Miner Mortar Fireball Dark Prince
Fireball Fire Spirit
Fire Spirit Mortar Ice Golem Fireball Miner
Mortar Fireball
Mortar Ice Golem Fireball
Mortar Fireball
Mortar Fireball
Mortar Fireball
Fire Spirit Mortar Fireball Dark Prince
Fire Spirit Mortar Fireball Miner
Fireball
Fireball
Mortar Fireball
Ice Golem Fire Spirit Mortar Fireball Dark Prince
Inferno Dragon
Mortar Fireball Miner
Fireball Mortar Miner
Fireball Miner Mortar
Fire Spirit Ice Golem Fireball
Fireball
Fireball
Mortar Fireball Miner
Fireball
Fireball
Fire Spirit Fireball Dark Prince
Fireball Fire Spirit
Fireball
Fireball Miner Dark Prince
Mortar Ice Golem Fireball
Fireball
Dark Prince
Fireball
Fireball
Mortar Fireball Dark Prince Miner
Inferno Dragon
Fireball Mortar

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