My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Electro Wizard Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Hog Rider Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Prince Inferno Dragon
Giant Snowball
Fire Spirit Hog Rider Inferno Dragon Lumberjack
Zap
Fire Spirit Prince Inferno Dragon
Barbarian Barrel
Fire Spirit Elite Barbarians Electro Wizard Lumberjack
The Log
Fire Spirit Elite Barbarians Hog Rider Prince Lumberjack
Earthquake
Hog Rider
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Elite Barbarians Hog Rider Prince Electro Wizard Inferno Dragon Lumberjack
Fireball
Elite Barbarians Hog Rider Electro Wizard Inferno Dragon Lumberjack
Poison
Electro Wizard
Lightning
Elite Barbarians Prince Electro Wizard Inferno Dragon Lumberjack
Rocket
Elite Barbarians Hog Rider Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Hog Rider Electro Wizard Inferno Dragon Lumberjack Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Arrows Hog Rider Electro Wizard

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Elite Barbarians Prince Inferno Dragon Lumberjack
Arrows
Elite Barbarians Hog Rider Prince Lumberjack
Elite Barbarians
Arrows Fire Spirit Hog Rider Lumberjack
Hog Rider
Fire Spirit Arrows Elite Barbarians Prince Electro Wizard Lumberjack
Prince
Fire Spirit Arrows Hog Rider Electro Wizard Lumberjack
Electro Wizard
Hog Rider Prince Lumberjack
Inferno Dragon
Fire Spirit
Lumberjack
Fire Spirit Arrows Elite Barbarians Hog Rider Prince Electro Wizard

Defense Synergies 0 6

Fire Spirit
Electro Wizard
Arrows
Prince Lumberjack
Elite Barbarians
Hog Rider
Prince
Arrows Electro Wizard
Electro Wizard
Fire Spirit Prince Inferno Dragon Lumberjack
Inferno Dragon
Electro Wizard
Lumberjack
Arrows Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard
Elite Barbarians Inferno Dragon Lumberjack Prince Electro Wizard
Prince Lumberjack Fire Spirit Elite Barbarians Electro Wizard Inferno Dragon
Elite Barbarians Prince Inferno Dragon Lumberjack Electro Wizard
Arrows Elite Barbarians Prince Lumberjack
Arrows Fire Spirit Electro Wizard Lumberjack
Electro Wizard Inferno Dragon Fire Spirit Arrows
Arrows Electro Wizard
Inferno Dragon Elite Barbarians Prince Lumberjack
Elite Barbarians Fire Spirit Prince Electro Wizard Lumberjack
Electro Wizard Arrows Lumberjack
Arrows Inferno Dragon Electro Wizard
Prince Lumberjack Fire Spirit Elite Barbarians Electro Wizard
Fire Spirit Arrows Prince Electro Wizard Lumberjack
Elite Barbarians Inferno Dragon Prince Electro Wizard Lumberjack
Elite Barbarians Prince Electro Wizard Inferno Dragon Lumberjack
Arrows Elite Barbarians Prince Electro Wizard Lumberjack
Fire Spirit Arrows Elite Barbarians Prince Electro Wizard Lumberjack
Arrows Fire Spirit Electro Wizard Inferno Dragon Lumberjack
Elite Barbarians Prince Electro Wizard Inferno Dragon Lumberjack
Fire Spirit Arrows Elite Barbarians Prince Electro Wizard Lumberjack
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Elite Barbarians Prince Electro Wizard
Electro Wizard Arrows Elite Barbarians Prince Inferno Dragon Lumberjack
Lumberjack Elite Barbarians Prince Electro Wizard
Prince Lumberjack Elite Barbarians Electro Wizard
Elite Barbarians Prince Inferno Dragon Lumberjack
Fire Spirit Arrows Electro Wizard
Prince Elite Barbarians Electro Wizard Lumberjack
Elite Barbarians Prince Inferno Dragon Lumberjack
Electro Wizard Elite Barbarians Prince Inferno Dragon
Inferno Dragon
Inferno Dragon Elite Barbarians Prince Lumberjack
Arrows Elite Barbarians Prince Electro Wizard
Elite Barbarians Prince Lumberjack
Elite Barbarians Electro Wizard Prince Inferno Dragon Lumberjack
Arrows Elite Barbarians Electro Wizard Inferno Dragon
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Electro Wizard
Arrows
Arrows Prince
Fire Spirit Arrows
Arrows Fire Spirit
Fire Spirit Arrows
Arrows Fire Spirit
Arrows
Fire Spirit Elite Barbarians Prince Electro Wizard Lumberjack
Arrows Prince Electro Wizard
Fire Spirit Arrows
Fire Spirit Elite Barbarians
Arrows
Arrows Elite Barbarians Prince
Arrows
Arrows
Arrows
Fire Spirit Arrows Prince Electro Wizard
Fire Spirit Arrows
Prince
Arrows
Prince
Arrows
Arrows Fire Spirit
Inferno Dragon
Arrows Electro Wizard
Arrows Prince
Arrows
Elite Barbarians Fire Spirit Arrows Electro Wizard
Electro Wizard
Elite Barbarians
Arrows
Arrows Electro Wizard
Prince
Arrows
Electro Wizard Fire Spirit Prince
Fire Spirit Arrows Electro Wizard
Arrows
Prince Electro Wizard Lumberjack
Arrows
Arrows
Elite Barbarians Prince
Elite Barbarians Electro Wizard
Electro Wizard
Prince Electro Wizard
Prince Inferno Dragon

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