My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Golem Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Ice Golem Wizard Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Skeleton Barrel Elite Barbarians Ice Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Elite Barbarians
Giant Snowball
Fire Spirit Skeleton Barrel
Zap
Fire Spirit Skeleton Barrel
Barbarian Barrel
Fire Spirit Skeleton Barrel Elite Barbarians Wizard
The Log
Fire Spirit Skeleton Barrel Elite Barbarians
Earthquake
Arrows
Fire Spirit Skeleton Barrel
Royal Delivery
Fire Spirit Skeleton Barrel Elite Barbarians Wizard Mother Witch
Fireball
Skeleton Barrel Elite Barbarians Wizard Mother Witch
Poison
Skeleton Barrel Wizard Mother Witch
Lightning
Elite Barbarians Ice Golem Wizard Mother Witch
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Golem Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Golem Wizard The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Barrel Ice Golem Mother Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Golem The Log Skeleton Barrel Mother Witch Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Ice Golem The Log Skeleton Barrel

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Skeleton Barrel Elite Barbarians Ice Golem Mother Witch
Skeleton Barrel
Fire Spirit Ice Golem Mega Knight
Elite Barbarians
Fire Spirit Ice Golem Wizard The Log Mega Knight
Ice Golem
Fire Spirit Skeleton Barrel Elite Barbarians Mother Witch
Wizard
Elite Barbarians Mega Knight
The Log
Elite Barbarians Mega Knight
Mother Witch
Fire Spirit Ice Golem Mega Knight
Mega Knight
Skeleton Barrel Elite Barbarians Wizard The Log Mother Witch

Defense Synergies 1 16

Fire Spirit
Ice Golem The Log
Skeleton Barrel
Mega Knight
Elite Barbarians
Mother Witch Ice Golem Wizard The Log Mega Knight
Ice Golem
Fire Spirit Elite Barbarians Wizard The Log Mother Witch Mega Knight
Wizard
Elite Barbarians Ice Golem The Log Mega Knight
The Log
Fire Spirit Elite Barbarians Ice Golem Wizard Mother Witch Mega Knight
Mother Witch
Elite Barbarians Ice Golem The Log Mega Knight
Mega Knight
Skeleton Barrel Elite Barbarians Ice Golem Wizard The Log Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Ice Golem Wizard The Log
Elite Barbarians The Log Mega Knight
Mega Knight Fire Spirit Elite Barbarians
Elite Barbarians Mega Knight
Elite Barbarians The Log Mega Knight
The Log Fire Spirit Mother Witch Mega Knight
Fire Spirit Wizard
Skeleton Barrel Ice Golem The Log Mega Knight
Elite Barbarians
Elite Barbarians Fire Spirit Ice Golem Mega Knight
Mother Witch Ice Golem Wizard The Log Mega Knight
Wizard
Mega Knight Fire Spirit Elite Barbarians Wizard The Log
Fire Spirit Wizard Mega Knight The Log
Elite Barbarians Mega Knight
Elite Barbarians The Log Mega Knight
Wizard Mega Knight Elite Barbarians
Fire Spirit Mega Knight Elite Barbarians Wizard The Log
Wizard The Log Fire Spirit Ice Golem Mother Witch Mega Knight
Elite Barbarians
Wizard Mega Knight Fire Spirit Elite Barbarians The Log Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Ice Golem
Skeleton Barrel Elite Barbarians Ice Golem Wizard The Log Mega Knight
Mega Knight Elite Barbarians Ice Golem The Log
Mega Knight Elite Barbarians Ice Golem The Log
Elite Barbarians Mega Knight
Fire Spirit Wizard Mother Witch Skeleton Barrel Ice Golem
Elite Barbarians Ice Golem
Mega Knight Elite Barbarians
Mega Knight Elite Barbarians Ice Golem The Log
Mega Knight Elite Barbarians
Mega Knight Elite Barbarians The Log
Elite Barbarians Mega Knight Ice Golem Wizard
Wizard Mega Knight
Elite Barbarians Ice Golem The Log
Mega Knight Elite Barbarians Ice Golem Wizard The Log Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Ice Golem The Log
Skeleton Barrel The Log
Skeleton Barrel The Log
Skeleton Barrel Ice Golem The Log
Wizard Fire Spirit The Log Mega Knight
Wizard Mother Witch Fire Spirit Skeleton Barrel Ice Golem
Fire Spirit Wizard The Log
The Log Fire Spirit Skeleton Barrel Ice Golem Wizard
The Log Skeleton Barrel Wizard
Fire Spirit Elite Barbarians
Skeleton Barrel Wizard The Log
Fire Spirit Wizard
Fire Spirit Skeleton Barrel Elite Barbarians Ice Golem The Log
Skeleton Barrel
Skeleton Barrel Elite Barbarians Ice Golem The Log
Skeleton Barrel Wizard The Log
Skeleton Barrel Wizard The Log Mega Knight
Fire Spirit Skeleton Barrel Wizard The Log Mega Knight
Fire Spirit Skeleton Barrel Wizard The Log Mother Witch Mega Knight
The Log Mega Knight
Wizard
The Log
Skeleton Barrel The Log
Ice Golem The Log Mother Witch Fire Spirit Wizard Mega Knight
The Log Skeleton Barrel Wizard
Skeleton Barrel Wizard The Log Mega Knight
Skeleton Barrel The Log
Elite Barbarians Fire Spirit Ice Golem Wizard Mother Witch
Skeleton Barrel Wizard
Elite Barbarians
Wizard The Log Mega Knight
Mega Knight
Wizard The Log
Skeleton Barrel Fire Spirit
Fire Spirit Wizard
The Log
Wizard Mega Knight
The Log Skeleton Barrel Ice Golem Wizard
Elite Barbarians Mega Knight
Elite Barbarians The Log
Skeleton Barrel The Log Mega Knight

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