My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight P.E.K.K.A Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Barbarians Barbarian Barrel P.E.K.K.A Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Fire Spirit Archers Barbarians
Zap
Fire Spirit Archers
Barbarian Barrel
Fire Spirit Archers Knight Barbarians
The Log
Fire Spirit Archers Barbarians
Earthquake
Archers Barbarians
Arrows
Fire Spirit Archers
Royal Delivery
Fire Spirit Archers Knight Barbarians P.E.K.K.A
Fireball
Archers Barbarians
Poison
Archers Barbarians
Lightning
Knight
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Barbarian Barrel Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight P.E.K.K.A Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Barbarian Barrel Archers Knight Barbarians Lightning P.E.K.K.A Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Barbarian Barrel Archers Knight

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Knight
Archers
Knight Barbarian Barrel P.E.K.K.A
Knight
Archers Fire Spirit Barbarian Barrel
Barbarians
Barbarian Barrel
Archers Knight P.E.K.K.A Electro Giant
Lightning
Electro Giant
P.E.K.K.A
Fire Spirit Archers Barbarian Barrel
Electro Giant
Lightning Barbarian Barrel

Defense Synergies 3 5

Fire Spirit
Knight P.E.K.K.A
Archers
Knight Barbarian Barrel P.E.K.K.A
Knight
Fire Spirit Archers Barbarian Barrel
Barbarians
Barbarian Barrel
Archers Knight P.E.K.K.A Electro Giant
Lightning
P.E.K.K.A
Fire Spirit Archers Barbarian Barrel
Electro Giant
Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Barbarian Barrel
Barbarians P.E.K.K.A Knight
Barbarians P.E.K.K.A Fire Spirit Archers Knight Lightning
Barbarians P.E.K.K.A Knight
Lightning Barbarians Barbarian Barrel P.E.K.K.A
Barbarian Barrel Fire Spirit Archers
Lightning Fire Spirit Archers
Lightning Barbarians Barbarian Barrel P.E.K.K.A Electro Giant
Barbarians P.E.K.K.A
Knight Fire Spirit Archers Barbarians Barbarian Barrel
Archers Barbarians Knight Barbarian Barrel Electro Giant
Archers
Barbarians P.E.K.K.A Fire Spirit Knight Lightning
Fire Spirit Barbarians Barbarian Barrel P.E.K.K.A
Barbarians P.E.K.K.A Knight
Barbarians Lightning P.E.K.K.A Electro Giant
Barbarians Knight P.E.K.K.A
Fire Spirit Archers Knight Barbarians Barbarian Barrel
Barbarian Barrel Fire Spirit Archers Knight Barbarians
Barbarians P.E.K.K.A
Fire Spirit Archers Knight Barbarians Barbarian Barrel P.E.K.K.A Electro Giant
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Archers Barbarian Barrel P.E.K.K.A Electro Giant
Archers Knight Barbarian Barrel Lightning
Barbarians P.E.K.K.A Knight Lightning
Lightning P.E.K.K.A Knight Barbarians Barbarian Barrel
Barbarians P.E.K.K.A Knight
Fire Spirit Electro Giant Archers
P.E.K.K.A Archers Knight Barbarians Lightning
P.E.K.K.A Knight Barbarians
Lightning P.E.K.K.A Knight Barbarians Barbarian Barrel
P.E.K.K.A Barbarians
P.E.K.K.A Knight Barbarians
Lightning P.E.K.K.A Barbarians Electro Giant
Barbarians Lightning P.E.K.K.A Knight
Archers Barbarians Electro Giant
Barbarians Electro Giant Archers Knight Barbarian Barrel Lightning P.E.K.K.A
Archers Barbarians Barbarian Barrel P.E.K.K.A Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight Barbarian Barrel
Barbarian Barrel
Lightning Barbarian Barrel
Lightning Knight Barbarians Barbarian Barrel
Fire Spirit Barbarian Barrel
Electro Giant Fire Spirit
Fire Spirit Archers
Fire Spirit Barbarian Barrel Lightning
Lightning
Lightning Fire Spirit
Lightning Knight Barbarian Barrel
Lightning Fire Spirit Archers
Lightning Fire Spirit Knight Barbarian Barrel
Lightning Barbarian Barrel
Lightning Barbarian Barrel
Lightning Barbarian Barrel
Lightning Barbarian Barrel
Lightning Barbarian Barrel
Lightning
Lightning Fire Spirit Archers Barbarian Barrel
Lightning Fire Spirit Barbarian Barrel Electro Giant
Lightning
Lightning
Lightning
Lightning Barbarians Barbarian Barrel
Electro Giant Fire Spirit Barbarian Barrel
Barbarian Barrel Lightning
Lightning
Lightning Barbarian Barrel
Lightning Fire Spirit Archers Electro Giant
Lightning Electro Giant
Lightning
Lightning
Lightning
P.E.K.K.A
Lightning
Lightning Fire Spirit Archers Barbarians Barbarian Barrel
Lightning Fire Spirit Archers
Barbarian Barrel
Lightning Knight
Lightning
Lightning Electro Giant
P.E.K.K.A
Electro Giant Lightning
Lightning
Lightning Barbarian Barrel Electro Giant
P.E.K.K.A
Lightning

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