My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Dart Goblin Goblin Giant Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Goblin Giant Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Heal Spirit Dart Goblin Goblin Giant Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Fire Spirit Dart Goblin Ram Rider
Zap
Fire Spirit Dart Goblin Goblin Giant Ram Rider
Barbarian Barrel
Fire Spirit Tesla Heal Spirit Dart Goblin Electro Wizard
The Log
Fire Spirit Heal Spirit Dart Goblin Ram Rider
Earthquake
Tesla
Arrows
Fire Spirit Heal Spirit Dart Goblin
Royal Delivery
Fire Spirit Heal Spirit Dart Goblin Electro Wizard Ram Rider
Fireball
Tesla Dart Goblin Electro Wizard Ram Rider
Poison
Dart Goblin Electro Wizard
Lightning
Tesla Electro Wizard Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Heal Spirit Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Heal Spirit Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Heal Spirit Rage Dart Goblin Tesla Electro Wizard Ram Rider Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Heal Spirit Rage Dart Goblin

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Giant Ram Rider
Tesla
Heal Spirit
Goblin Giant Ram Rider
Dart Goblin
Goblin Giant Ram Rider
Rage
Goblin Giant Electro Wizard
Goblin Giant
Fire Spirit Heal Spirit Dart Goblin Rage Electro Wizard
Electro Wizard
Rage Goblin Giant Ram Rider
Ram Rider
Fire Spirit Heal Spirit Dart Goblin Electro Wizard

Defense Synergies 0 8

Fire Spirit
Electro Wizard
Tesla
Dart Goblin Electro Wizard
Heal Spirit
Dart Goblin
Tesla Goblin Giant Electro Wizard Ram Rider
Rage
Goblin Giant
Dart Goblin Electro Wizard
Electro Wizard
Fire Spirit Tesla Dart Goblin Goblin Giant Ram Rider
Ram Rider
Dart Goblin Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Dart Goblin Goblin Giant Electro Wizard Ram Rider
Tesla Dart Goblin Electro Wizard Ram Rider
Tesla Ram Rider Fire Spirit Dart Goblin Electro Wizard
Tesla Dart Goblin Electro Wizard Ram Rider
Fire Spirit Tesla Dart Goblin Electro Wizard
Tesla Dart Goblin Electro Wizard Ram Rider Fire Spirit
Tesla Dart Goblin Goblin Giant Electro Wizard Ram Rider
Tesla
Fire Spirit Tesla Dart Goblin Electro Wizard
Dart Goblin Electro Wizard Tesla Goblin Giant Ram Rider
Tesla Dart Goblin Electro Wizard Ram Rider
Tesla Fire Spirit Electro Wizard Ram Rider
Fire Spirit Tesla Dart Goblin Electro Wizard
Tesla Electro Wizard Ram Rider
Tesla Electro Wizard Ram Rider
Tesla Electro Wizard
Fire Spirit Tesla Dart Goblin Electro Wizard Ram Rider
Fire Spirit Tesla Dart Goblin Electro Wizard Ram Rider
Tesla Dart Goblin Electro Wizard Ram Rider
Fire Spirit Tesla Dart Goblin Goblin Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Electro Wizard
Electro Wizard Tesla
Goblin Giant Electro Wizard Ram Rider
Tesla Goblin Giant Electro Wizard Ram Rider
Tesla Goblin Giant Ram Rider
Fire Spirit Tesla Dart Goblin Goblin Giant Electro Wizard Ram Rider
Tesla Dart Goblin Goblin Giant Electro Wizard Ram Rider
Tesla Goblin Giant
Electro Wizard
Tesla Dart Goblin Goblin Giant
Tesla Dart Goblin
Goblin Giant Electro Wizard
Tesla Goblin Giant Ram Rider
Tesla Dart Goblin
Tesla Electro Wizard Dart Goblin Goblin Giant
Tesla Dart Goblin Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Dart Goblin Electro Wizard Ram Rider
Dart Goblin Goblin Giant
Dart Goblin
Fire Spirit
Fire Spirit Dart Goblin Goblin Giant Ram Rider
Fire Spirit Dart Goblin
Fire Spirit Dart Goblin Ram Rider
Dart Goblin Ram Rider
Fire Spirit Electro Wizard
Dart Goblin Electro Wizard Ram Rider
Fire Spirit Dart Goblin
Fire Spirit Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Fire Spirit Dart Goblin Electro Wizard
Fire Spirit Dart Goblin
Fire Spirit
Dart Goblin Electro Wizard Ram Rider
Ram Rider
Dart Goblin
Fire Spirit Dart Goblin Electro Wizard
Electro Wizard Dart Goblin
Dart Goblin
Electro Wizard
Electro Wizard Fire Spirit Dart Goblin
Fire Spirit Dart Goblin Electro Wizard Ram Rider
Dart Goblin Electro Wizard
Dart Goblin
Dart Goblin
Dart Goblin Electro Wizard
Dart Goblin Electro Wizard
Dart Goblin Goblin Giant Electro Wizard

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