My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Giant Elixir Collector Witch Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Inferno Dragon
Giant Snowball
Archers Witch Inferno Dragon
Zap
Archers Witch Inferno Dragon
Barbarian Barrel
Archers Tesla Witch
The Log
Archers Mini P.E.K.K.A Witch
Earthquake
Archers Tesla Elixir Collector Witch
Arrows
Archers Witch
Royal Delivery
Archers Mini P.E.K.K.A Witch Inferno Dragon
Fireball
Archers Tesla Elixir Collector Witch Inferno Dragon
Poison
Archers Elixir Collector Witch
Lightning
Tesla Mini P.E.K.K.A Elixir Collector Witch Inferno Dragon
Rocket
Elixir Collector Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Elixir Collector Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Tesla Fireball Mini P.E.K.K.A Inferno Dragon Giant Witch Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Archers Tesla Fireball Mini P.E.K.K.A

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Mini P.E.K.K.A Giant Inferno Dragon
Tesla
Fireball
Giant
Mini P.E.K.K.A
Giant Archers
Giant
Mini P.E.K.K.A Archers Fireball Witch
Elixir Collector
Witch
Giant
Inferno Dragon
Archers

Defense Synergies 0 8

Archers
Tesla Mini P.E.K.K.A Witch
Tesla
Archers Fireball Mini P.E.K.K.A Inferno Dragon
Fireball
Tesla Mini P.E.K.K.A
Mini P.E.K.K.A
Archers Tesla Fireball Witch
Giant
Elixir Collector
Witch
Archers Mini P.E.K.K.A
Inferno Dragon
Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball
Mini P.E.K.K.A Inferno Dragon Tesla Witch
Tesla Mini P.E.K.K.A Witch Archers Inferno Dragon
Tesla Mini P.E.K.K.A Witch Inferno Dragon
Fireball Mini P.E.K.K.A
Fireball Archers Tesla
Tesla Inferno Dragon Archers Fireball Witch
Tesla Fireball
Tesla Mini P.E.K.K.A Witch Inferno Dragon
Archers Tesla Mini P.E.K.K.A
Archers Witch Tesla Fireball
Tesla Inferno Dragon Archers Fireball Witch
Tesla Mini P.E.K.K.A Fireball Witch
Fireball Tesla Mini P.E.K.K.A Witch
Mini P.E.K.K.A Inferno Dragon Tesla
Tesla Fireball Mini P.E.K.K.A Inferno Dragon
Tesla Fireball Mini P.E.K.K.A Witch
Tesla Fireball Archers Witch
Witch Archers Tesla Fireball Inferno Dragon
Mini P.E.K.K.A Tesla Inferno Dragon
Archers Tesla Fireball Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Archers Tesla Fireball Witch
Fireball Archers Tesla Mini P.E.K.K.A Inferno Dragon
Mini P.E.K.K.A Witch
Mini P.E.K.K.A Tesla Fireball
Tesla Mini P.E.K.K.A Witch Inferno Dragon
Fireball Archers Tesla Witch
Mini P.E.K.K.A Archers Tesla Fireball Witch
Mini P.E.K.K.A Tesla Inferno Dragon
Fireball Mini P.E.K.K.A Witch Inferno Dragon
Witch Tesla Inferno Dragon
Inferno Dragon Tesla Mini P.E.K.K.A Witch
Fireball
Mini P.E.K.K.A Tesla Fireball Witch
Archers Tesla Fireball Witch
Tesla Witch Archers Fireball Mini P.E.K.K.A Inferno Dragon
Archers Tesla Fireball Mini P.E.K.K.A Witch Inferno Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Fireball
Fireball
Fireball Witch
Archers Witch
Fireball
Fireball
Fireball Mini P.E.K.K.A
Fireball
Fireball Archers
Fireball
Fireball
Fireball
Fireball Witch
Fireball
Fireball
Mini P.E.K.K.A
Archers Fireball Mini P.E.K.K.A
Fireball Witch
Fireball
Fireball
Fireball
Fireball Witch
Witch Inferno Dragon
Fireball Witch
Fireball Witch
Fireball
Archers Fireball Witch
Fireball Witch
Fireball Mini P.E.K.K.A
Fireball
Fireball
Fireball
Archers Fireball Witch
Fireball Archers Witch
Fireball
Fireball Mini P.E.K.K.A
Fireball
Fireball
Fireball Witch
Fireball Witch
Fireball Witch
Inferno Dragon
Fireball

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