My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Minion Horde Elite Barbarians Giant
Giant Snowball
Archers Goblin Gang Minion Horde
Zap
Archers Goblin Gang Minion Horde
Barbarian Barrel
Archers Goblin Gang Elite Barbarians
The Log
Archers Goblin Gang Elite Barbarians
Earthquake
Archers Goblin Gang
Arrows
Archers Goblin Gang Minion Horde
Royal Delivery
Archers Goblin Gang Minion Horde Elite Barbarians
Fireball
Archers Goblin Gang Minion Horde Elite Barbarians
Poison
Archers Goblin Gang Minion Horde
Lightning
Elite Barbarians
Rocket
Minion Horde Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Arrows Goblin Gang Fireball Minion Horde Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Arrows Goblin Gang

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Fireball Giant Archers Minion Horde
Archers
Zap Arrows Elite Barbarians Giant
Arrows
Zap Elite Barbarians Fireball Giant Archers
Goblin Gang
Giant
Minion Horde
Zap Giant
Elite Barbarians
Zap Arrows Archers Fireball
Fireball
Zap Arrows Elite Barbarians Giant
Giant
Zap Arrows Archers Goblin Gang Minion Horde Fireball

Defense Synergies 1 7

Zap
Fireball Archers Arrows Goblin Gang Minion Horde Elite Barbarians
Archers
Zap Goblin Gang
Arrows
Zap Fireball
Goblin Gang
Zap Archers
Minion Horde
Zap
Elite Barbarians
Zap
Fireball
Zap Arrows
Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Fireball
Minion Horde Elite Barbarians Zap Goblin Gang
Goblin Gang Minion Horde Archers Elite Barbarians
Minion Horde Elite Barbarians Goblin Gang
Arrows Elite Barbarians Fireball
Arrows Goblin Gang Fireball Zap Archers
Minion Horde Zap Archers Arrows Goblin Gang Fireball
Zap Arrows Fireball
Minion Horde Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Archers Minion Horde
Archers Goblin Gang Minion Horde Zap Arrows Fireball
Arrows Minion Horde Zap Archers Goblin Gang Fireball
Minion Horde Zap Goblin Gang Elite Barbarians Fireball
Fireball Zap Arrows Goblin Gang Minion Horde
Elite Barbarians Goblin Gang Minion Horde
Minion Horde Zap Goblin Gang Elite Barbarians Fireball
Minion Horde Arrows Goblin Gang Elite Barbarians Fireball
Arrows Fireball Zap Archers Goblin Gang Minion Horde Elite Barbarians
Zap Arrows Archers Fireball
Elite Barbarians
Goblin Gang Archers Arrows Minion Horde Elite Barbarians Fireball
Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Archers Elite Barbarians Fireball
Fireball Zap Archers Arrows Goblin Gang Elite Barbarians
Goblin Gang Zap Minion Horde Elite Barbarians
Goblin Gang Zap Minion Horde Elite Barbarians Fireball
Goblin Gang Minion Horde Elite Barbarians
Arrows Fireball Zap Archers Goblin Gang Minion Horde
Goblin Gang Archers Minion Horde Elite Barbarians Fireball
Minion Horde Elite Barbarians
Zap Minion Horde Elite Barbarians Fireball
Goblin Gang Minion Horde
Minion Horde Elite Barbarians
Zap Arrows Elite Barbarians Fireball
Elite Barbarians Goblin Gang Minion Horde Fireball
Archers Minion Horde Fireball
Goblin Gang Elite Barbarians Zap Archers Minion Horde Fireball
Arrows Zap Archers Minion Horde Elite Barbarians Fireball
Zap Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Minion Horde
Arrows Fireball Zap
Arrows Minion Horde Fireball
Arrows Fireball
Fireball Zap Arrows Minion Horde
Arrows Fireball Zap Minion Horde
Archers Arrows Minion Horde
Arrows Fireball Zap
Arrows Fireball Zap
Goblin Gang Minion Horde Elite Barbarians Fireball
Zap Arrows Minion Horde Fireball
Fireball Zap Archers Arrows
Elite Barbarians Fireball
Arrows Minion Horde Fireball
Zap Arrows Elite Barbarians Fireball
Zap Arrows Minion Horde Fireball
Arrows Minion Horde Fireball
Arrows Fireball
Minion Horde
Zap Archers Arrows Fireball
Zap Arrows Fireball
Minion Horde Fireball
Arrows Fireball
Zap Arrows Minion Horde Fireball
Zap Arrows Fireball
Minion Horde
Arrows Fireball Zap
Fireball Zap Arrows
Fireball Zap Arrows
Elite Barbarians Zap Archers Arrows Minion Horde Fireball
Zap Minion Horde Fireball
Minion Horde Elite Barbarians Fireball
Zap Arrows Minion Horde Fireball
Zap Arrows Minion Horde Fireball
Minion Horde
Arrows Fireball
Zap Minion Horde Archers Goblin Gang Fireball
Fireball Zap Archers Arrows
Arrows Fireball
Fireball Goblin Gang Minion Horde
Arrows Zap Fireball
Zap Arrows Fireball
Minion Horde Elite Barbarians
Zap Goblin Gang Minion Horde Elite Barbarians Fireball
Zap Fireball
Zap Fireball
Fireball

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