My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Tombstone Prince Magic Archer Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Prince
Giant Snowball
Bomber Tombstone Hog Rider Little Prince
Zap
Bomber Tombstone Prince Little Prince
Barbarian Barrel
Bomber Tombstone Magic Archer Little Prince
The Log
Bomber Tombstone Hog Rider Prince Little Prince
Earthquake
Bomber Tombstone Hog Rider
Arrows
Bomber Tombstone Little Prince
Royal Delivery
Bomber Hog Rider Prince Magic Archer Little Prince
Fireball
Bomber Tombstone Hog Rider Magic Archer Little Prince
Poison
Bomber Tombstone Magic Archer Little Prince
Lightning
Tombstone Prince Magic Archer Little Prince
Rocket
Hog Rider Prince Magic Archer Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Tombstone Little Prince Fireball Hog Rider Magic Archer Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Tombstone Little Prince

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Hog Rider Prince
Arrows
Fireball Hog Rider Prince
Tombstone
Fireball
Arrows Hog Rider Magic Archer Little Prince
Hog Rider
Arrows Fireball Bomber Prince Magic Archer Little Prince
Prince
Bomber Arrows Hog Rider Magic Archer Little Prince
Magic Archer
Fireball Hog Rider Prince
Little Prince
Fireball Hog Rider Prince

Defense Synergies 0 10

Bomber
Tombstone
Arrows
Tombstone Fireball Prince Little Prince
Tombstone
Bomber Arrows Fireball Prince Magic Archer
Fireball
Arrows Tombstone Little Prince
Hog Rider
Prince
Arrows Tombstone Magic Archer
Magic Archer
Tombstone Prince
Little Prince
Arrows Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tombstone Fireball Magic Archer
Tombstone Prince
Prince Bomber Tombstone
Prince Tombstone
Bomber Arrows Tombstone Fireball Prince
Arrows Fireball Bomber Magic Archer
Arrows Tombstone Fireball Magic Archer Little Prince
Arrows Fireball Magic Archer
Tombstone Prince
Bomber Prince Little Prince
Bomber Arrows Tombstone Fireball Magic Archer
Arrows Fireball Magic Archer
Tombstone Prince Bomber Fireball
Bomber Fireball Arrows Tombstone Prince Magic Archer
Tombstone Prince
Fireball Prince
Bomber Arrows Tombstone Fireball Prince
Arrows Tombstone Fireball Bomber Prince Magic Archer Little Prince
Arrows Bomber Tombstone Fireball Magic Archer Little Prince
Prince
Bomber Arrows Fireball Prince Little Prince
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Fireball Prince
Fireball Bomber Arrows Prince Magic Archer
Tombstone Prince
Prince Fireball
Tombstone Prince
Arrows Fireball Magic Archer
Prince Tombstone Fireball
Prince
Tombstone Fireball Prince Magic Archer
Tombstone
Tombstone Prince
Arrows Fireball Prince
Prince Tombstone Fireball
Bomber Fireball Magic Archer
Tombstone Bomber Fireball Prince Magic Archer Little Prince
Arrows Bomber Fireball Magic Archer
Bomber Arrows Tombstone Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Arrows
Arrows Fireball Magic Archer
Arrows Fireball Magic Archer
Arrows Fireball Prince
Bomber Fireball Arrows Magic Archer
Arrows Fireball Magic Archer
Bomber Arrows Magic Archer
Arrows Fireball Magic Archer
Arrows Fireball
Fireball Prince
Arrows Fireball Prince Magic Archer
Fireball Arrows Magic Archer
Fireball Magic Archer
Arrows Fireball Magic Archer
Arrows Fireball Prince Magic Archer
Bomber Arrows Fireball Magic Archer
Magic Archer Arrows Fireball
Arrows Fireball
Bomber
Bomber Arrows Fireball Prince Magic Archer
Bomber Arrows Fireball Magic Archer Little Prince
Fireball Prince Magic Archer
Arrows Fireball
Prince
Arrows Fireball
Arrows Bomber Fireball Magic Archer Little Prince
Arrows Fireball Magic Archer
Fireball Arrows Prince Magic Archer
Fireball Arrows Magic Archer
Arrows Fireball Magic Archer Little Prince
Fireball
Fireball
Bomber Arrows Fireball Magic Archer
Arrows Fireball Magic Archer
Prince
Arrows Fireball Magic Archer
Tombstone Fireball Prince Magic Archer
Fireball Arrows Magic Archer
Arrows Fireball
Fireball Prince Magic Archer
Arrows Bomber Fireball Magic Archer
Arrows Fireball
Prince
Fireball Magic Archer
Fireball Magic Archer
Fireball Prince Magic Archer Little Prince
Prince
Fireball

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