My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Balloon Princess Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Princess Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Balloon Princess Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon
Giant Snowball
Dart Goblin Guards Witch Balloon Princess
Zap
Dart Goblin Guards Witch Balloon Princess
Barbarian Barrel
Dart Goblin Guards Witch Princess Royal Ghost
The Log
Dart Goblin Guards Witch Princess
Earthquake
Guards Witch
Arrows
Dart Goblin Guards Witch Princess
Royal Delivery
Dart Goblin Guards Witch Balloon Princess Royal Ghost
Fireball
Dart Goblin Witch Balloon Princess
Poison
Dart Goblin Guards Witch Balloon Princess
Lightning
Witch Balloon
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Princess Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Princess Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Dart Goblin Guards Princess Royal Ghost Fireball Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Dart Goblin Guards Princess

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Balloon
Dart Goblin
Balloon Princess
Fireball
Arrows Princess
Guards
Witch
Royal Ghost
Balloon
Arrows Dart Goblin Princess Royal Ghost
Princess
Dart Goblin Fireball Balloon Royal Ghost
Royal Ghost
Witch Balloon Princess

Defense Synergies 0 8

Arrows
Fireball
Dart Goblin
Guards Princess
Fireball
Arrows Princess
Guards
Dart Goblin Witch Princess
Witch
Guards Royal Ghost
Balloon
Princess
Dart Goblin Fireball Guards Royal Ghost
Royal Ghost
Witch Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball
Dart Goblin Witch
Witch Dart Goblin
Witch Dart Goblin Guards
Arrows Fireball Princess
Arrows Fireball Dart Goblin Guards Royal Ghost
Dart Goblin Arrows Fireball Witch Princess
Arrows Dart Goblin Fireball
Witch Princess
Guards Dart Goblin Royal Ghost
Dart Goblin Guards Witch Arrows Fireball Princess Royal Ghost
Arrows Dart Goblin Fireball Witch Princess
Fireball Guards Witch
Fireball Arrows Dart Goblin Guards Witch Princess Royal Ghost
Fireball
Arrows Fireball Witch
Arrows Fireball Dart Goblin Guards Witch Royal Ghost
Arrows Witch Dart Goblin Fireball Guards Princess Royal Ghost
Dart Goblin
Royal Ghost Arrows Dart Goblin Fireball Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Witch Royal Ghost
Fireball Arrows Royal Ghost
Guards Witch
Guards Fireball
Guards Witch
Arrows Fireball Dart Goblin Witch Princess
Guards Dart Goblin Fireball Witch
Fireball Witch
Witch Dart Goblin Guards
Dart Goblin Guards Witch
Arrows Fireball Guards
Fireball Guards Witch
Dart Goblin Fireball Witch Princess
Guards Witch Dart Goblin Fireball
Arrows Dart Goblin Fireball Witch Princess Royal Ghost
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Arrows Dart Goblin Guards Royal Ghost
Arrows Fireball Dart Goblin Princess Royal Ghost
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball Guards
Fireball Arrows
Arrows Fireball Dart Goblin Witch Princess
Arrows Dart Goblin Witch Princess
Arrows Fireball Dart Goblin Princess
Arrows Fireball Dart Goblin
Fireball Guards
Arrows Dart Goblin Fireball Princess
Fireball Arrows Dart Goblin Princess
Dart Goblin Fireball Princess
Arrows Dart Goblin Fireball Princess
Princess Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball Witch Princess
Arrows Dart Goblin Fireball Princess
Arrows Fireball
Arrows Dart Goblin Fireball Princess
Arrows Dart Goblin Fireball Witch Princess
Fireball
Arrows Fireball Princess
Arrows Fireball
Arrows Fireball Witch Princess
Witch
Arrows Fireball Dart Goblin Witch Princess Royal Ghost
Fireball Arrows Witch Princess
Fireball Arrows Dart Goblin
Arrows Dart Goblin Fireball Witch Princess
Dart Goblin Fireball Guards Witch
Fireball
Arrows Dart Goblin Fireball
Arrows Fireball Princess
Arrows Fireball Princess
Dart Goblin Fireball Guards Witch Princess
Fireball Arrows Dart Goblin Witch Princess
Arrows Fireball
Fireball Dart Goblin Princess
Arrows Dart Goblin Fireball Princess
Arrows Fireball
Dart Goblin
Dart Goblin Fireball Guards Witch Princess
Dart Goblin Fireball Witch Princess
Dart Goblin Fireball Witch Princess Royal Ghost
Fireball Dart Goblin

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