My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Flying Machine Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Flying Machine Goblin Giant Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Flying Machine Goblin Giant Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Guards Lava Hound
Giant Snowball
Spear Goblins Minions Barbarians Flying Machine Guards Lava Hound
Zap
Spear Goblins Minions Flying Machine Guards Goblin Giant Lava Hound
Barbarian Barrel
Spear Goblins Barbarians Guards
The Log
Spear Goblins Barbarians Guards
Earthquake
Spear Goblins Barbarians Guards
Arrows
Spear Goblins Minions Flying Machine Guards Lava Hound
Royal Delivery
Spear Goblins Minions Barbarians Flying Machine Guards Lava Hound
Fireball
Minions Barbarians Flying Machine Lava Hound
Poison
Spear Goblins Minions Barbarians Flying Machine Guards Lava Hound
Lightning
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Minions Guards Fireball Flying Machine Barbarians Goblin Giant Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Minions Guards Fireball

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Flying Machine Goblin Giant
Minions
Lava Hound Goblin Giant
Barbarians
Fireball
Goblin Giant Lava Hound
Flying Machine
Lava Hound Spear Goblins Goblin Giant
Guards
Lava Hound
Goblin Giant
Fireball Spear Goblins Minions Flying Machine
Lava Hound
Minions Fireball Flying Machine Guards

Defense Synergies 1 8

Spear Goblins
Minions Barbarians Flying Machine Guards Goblin Giant
Minions
Spear Goblins Flying Machine Goblin Giant
Barbarians
Spear Goblins
Fireball
Goblin Giant
Flying Machine
Spear Goblins Minions Guards
Guards
Spear Goblins Flying Machine
Goblin Giant
Fireball Spear Goblins Minions
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Fireball Flying Machine Goblin Giant
Barbarians Minions Flying Machine
Barbarians Minions
Barbarians Minions Guards
Barbarians Fireball
Fireball Spear Goblins Minions Flying Machine Guards
Minions Spear Goblins Fireball Flying Machine
Barbarians Fireball Flying Machine Goblin Giant
Barbarians Minions
Guards Spear Goblins Barbarians
Minions Barbarians Guards Spear Goblins Fireball Flying Machine Goblin Giant
Minions Spear Goblins Fireball Flying Machine
Barbarians Minions Fireball Flying Machine Guards
Fireball Minions Barbarians Guards
Barbarians
Barbarians Fireball
Barbarians Minions Fireball
Fireball Spear Goblins Minions Barbarians Flying Machine Guards
Spear Goblins Minions Barbarians Fireball Flying Machine Guards
Barbarians
Spear Goblins Minions Barbarians Fireball Flying Machine Guards Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Guards Spear Goblins Fireball
Fireball Flying Machine
Barbarians Guards Spear Goblins Minions Goblin Giant
Guards Barbarians Fireball Goblin Giant
Barbarians Guards Goblin Giant
Fireball Minions Flying Machine Goblin Giant
Guards Spear Goblins Minions Barbarians Fireball Flying Machine Goblin Giant
Barbarians Goblin Giant
Spear Goblins Minions Barbarians Fireball Flying Machine
Barbarians Guards Goblin Giant
Minions Barbarians Flying Machine Guards
Barbarians Fireball Guards Goblin Giant
Barbarians Fireball Guards Goblin Giant
Barbarians Fireball Flying Machine
Barbarians Guards Spear Goblins Minions Fireball Flying Machine Goblin Giant
Minions Barbarians Fireball Flying Machine
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine Guards
Fireball Flying Machine
Fireball Flying Machine Goblin Giant
Barbarians Fireball Flying Machine Guards
Fireball
Fireball Spear Goblins Minions Flying Machine Goblin Giant
Flying Machine
Fireball Flying Machine
Fireball Flying Machine
Minions Fireball Guards
Fireball Flying Machine
Fireball Flying Machine
Flying Machine Fireball
Minions Fireball Flying Machine
Fireball Flying Machine
Spear Goblins Fireball Flying Machine
Fireball Flying Machine
Fireball
Minions
Fireball Flying Machine
Fireball Flying Machine
Minions Fireball
Fireball
Barbarians Fireball Flying Machine
Fireball
Fireball Flying Machine
Fireball Flying Machine
Fireball
Fireball Flying Machine
Minions Fireball Flying Machine Guards
Fireball
Fireball
Fireball
Fireball
Spear Goblins Minions Barbarians Fireball Flying Machine Guards
Fireball Flying Machine
Fireball
Fireball Flying Machine
Fireball Flying Machine
Fireball
Flying Machine
Minions Fireball Flying Machine Guards
Fireball Flying Machine
Fireball Flying Machine Goblin Giant

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