My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Inferno Dragon Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Skeleton Army Inferno Dragon
Giant Snowball
Bats Hog Rider Skeleton Army Inferno Dragon
Zap
Bats Skeleton Army Inferno Dragon
Barbarian Barrel
Skeleton Army
The Log
Mini P.E.K.K.A Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Mini P.E.K.K.A Hog Rider Skeleton Army Inferno Dragon
Fireball
Hog Rider Skeleton Army Inferno Dragon
Poison
Bats Skeleton Army
Lightning
Mini P.E.K.K.A Inferno Dragon Goblinstein
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Skeleton Army Fireball Mini P.E.K.K.A Hog Rider Inferno Dragon Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Skeleton Army Fireball

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mini P.E.K.K.A Inferno Dragon
Fireball
Hog Rider The Log
Mini P.E.K.K.A
Bats Hog Rider The Log
Hog Rider
Bats Fireball The Log Mini P.E.K.K.A
Skeleton Army
The Log
Hog Rider Fireball Mini P.E.K.K.A
Inferno Dragon
Bats
Goblinstein

Defense Synergies 2 8

Bats
Mini P.E.K.K.A The Log Inferno Dragon
Fireball
The Log Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Bats Fireball Skeleton Army
Hog Rider
Skeleton Army
Mini P.E.K.K.A The Log Inferno Dragon
The Log
Fireball Mini P.E.K.K.A Bats Skeleton Army Inferno Dragon
Inferno Dragon
Bats Skeleton Army The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log
Mini P.E.K.K.A Skeleton Army Inferno Dragon Bats The Log
Mini P.E.K.K.A Skeleton Army Bats Inferno Dragon
Mini P.E.K.K.A Skeleton Army Inferno Dragon Bats
Fireball Mini P.E.K.K.A Skeleton Army The Log
Fireball Skeleton Army The Log Bats
Bats Inferno Dragon Fireball
Fireball The Log
Mini P.E.K.K.A Inferno Dragon Skeleton Army
Skeleton Army Mini P.E.K.K.A
Bats Skeleton Army Fireball The Log
Inferno Dragon Bats Fireball
Mini P.E.K.K.A Skeleton Army Bats Fireball The Log
Fireball Skeleton Army Bats Mini P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army Inferno Dragon
Skeleton Army Fireball Mini P.E.K.K.A The Log Inferno Dragon
Bats Fireball Mini P.E.K.K.A Skeleton Army
Fireball Bats Skeleton Army The Log
The Log Bats Fireball Inferno Dragon
Mini P.E.K.K.A Inferno Dragon
Skeleton Army Bats Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Fireball
Fireball Mini P.E.K.K.A The Log Inferno Dragon
Skeleton Army Bats Mini P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army Bats Fireball The Log
Mini P.E.K.K.A Skeleton Army Inferno Dragon
Fireball Bats
Mini P.E.K.K.A Skeleton Army Bats Fireball
Mini P.E.K.K.A Skeleton Army Inferno Dragon
Bats Fireball Mini P.E.K.K.A Skeleton Army The Log Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Bats Mini P.E.K.K.A
Skeleton Army Fireball The Log
Mini P.E.K.K.A Skeleton Army Fireball
Fireball Skeleton Army
Skeleton Army Bats Fireball Mini P.E.K.K.A The Log Inferno Dragon
Bats Fireball Mini P.E.K.K.A The Log Inferno Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Bats
The Log
Fireball The Log
Fireball The Log
Bats Fireball Mini P.E.K.K.A
Fireball The Log
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Bats Mini P.E.K.K.A
Fireball Mini P.E.K.K.A The Log
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball
Inferno Dragon
Fireball The Log
Fireball The Log
Fireball The Log
Bats Fireball
Bats Fireball
Fireball Mini P.E.K.K.A
Fireball The Log
Fireball
Fireball The Log
Bats Fireball Skeleton Army
Fireball
The Log Fireball
Fireball Mini P.E.K.K.A
The Log Fireball
Fireball
Bats Fireball The Log
Bats Fireball
Fireball The Log
Inferno Dragon
Fireball

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