My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Princess Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Dark Prince Princess Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Dark Prince Inferno Dragon
Giant Snowball
Bomber Princess Inferno Dragon
Zap
Bomber Dark Prince Princess Inferno Dragon
Barbarian Barrel
Bomber Wizard Dark Prince Princess Ice Wizard
The Log
Bomber Dark Prince Princess
Earthquake
Bomber
Arrows
Bomber Princess
Royal Delivery
Bomber Wizard Dark Prince Princess Ice Wizard Inferno Dragon
Fireball
Bomber Wizard Princess Ice Wizard Inferno Dragon
Poison
Bomber Wizard Princess Ice Wizard
Lightning
Wizard Dark Prince Ice Wizard Inferno Dragon
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Fireball Wizard Dark Prince Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Princess Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Princess Ice Wizard Fireball Dark Prince Inferno Dragon Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Princess Ice Wizard

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Dark Prince
Zap
Fireball Bomber Dark Prince Princess Ice Wizard
Fireball
Zap Dark Prince Princess
Wizard
Dark Prince
Dark Prince
Bomber Zap Fireball Wizard Princess Ice Wizard
Princess
Zap Fireball Dark Prince
Ice Wizard
Zap Dark Prince
Inferno Dragon

Defense Synergies 1 15

Bomber
Zap Dark Prince
Zap
Fireball Bomber Dark Prince Princess Ice Wizard Inferno Dragon
Fireball
Zap Dark Prince Princess Ice Wizard
Wizard
Dark Prince Ice Wizard
Dark Prince
Bomber Zap Fireball Wizard Princess Ice Wizard
Princess
Zap Fireball Dark Prince Ice Wizard
Ice Wizard
Zap Fireball Wizard Dark Prince Princess Inferno Dragon
Inferno Dragon
Zap Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Fireball Wizard
Inferno Dragon Bomber Zap Dark Prince Ice Wizard
Bomber Dark Prince Ice Wizard Inferno Dragon
Inferno Dragon Bomber Dark Prince Ice Wizard
Bomber Fireball Dark Prince Princess
Fireball Bomber Zap Dark Prince Ice Wizard
Inferno Dragon Zap Fireball Wizard Princess Ice Wizard
Zap Fireball
Inferno Dragon Princess Ice Wizard
Bomber Dark Prince Ice Wizard
Ice Wizard Bomber Zap Fireball Wizard Dark Prince Princess
Inferno Dragon Zap Fireball Wizard Princess Ice Wizard
Bomber Zap Fireball Wizard Dark Prince Ice Wizard
Bomber Fireball Wizard Zap Dark Prince Princess
Inferno Dragon
Zap Fireball Inferno Dragon
Wizard Bomber Fireball Dark Prince
Fireball Bomber Zap Wizard Dark Prince Ice Wizard
Zap Wizard Bomber Fireball Dark Prince Princess Ice Wizard Inferno Dragon
Inferno Dragon
Bomber Wizard Dark Prince Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Dark Prince
Fireball Bomber Zap Wizard Inferno Dragon
Zap Dark Prince
Dark Prince Zap Fireball
Dark Prince Inferno Dragon
Fireball Wizard Zap Princess Ice Wizard
Dark Prince Fireball Ice Wizard
Dark Prince Inferno Dragon
Zap Fireball Dark Prince Inferno Dragon
Inferno Dragon
Inferno Dragon Dark Prince
Zap Fireball Dark Prince
Dark Prince Fireball Wizard
Wizard Bomber Fireball Princess
Bomber Zap Fireball Dark Prince Inferno Dragon
Bomber Zap Fireball Wizard Dark Prince Princess Ice Wizard Inferno Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess
Fireball Zap Princess Ice Wizard
Fireball
Fireball Dark Prince
Bomber Fireball Wizard Zap Dark Prince
Fireball Wizard Zap Princess Ice Wizard
Bomber Wizard Princess
Fireball Zap Wizard Princess Ice Wizard
Fireball Zap Wizard
Fireball
Zap Fireball Wizard Dark Prince Princess
Fireball Zap Wizard Princess
Fireball Princess
Fireball Princess
Princess Zap Fireball
Bomber Zap Fireball Wizard Princess
Fireball Wizard Princess
Fireball
Bomber
Bomber Zap Fireball Wizard Dark Prince Princess
Bomber Zap Fireball Wizard Princess
Fireball
Fireball Wizard Princess
Zap Fireball
Zap Bomber Fireball Wizard Dark Prince Princess Ice Wizard
Inferno Dragon
Fireball Zap Wizard Princess Ice Wizard
Fireball Zap Wizard Princess
Fireball Zap
Zap Fireball Wizard Princess Ice Wizard
Zap Fireball Wizard
Fireball
Bomber Zap Fireball Wizard
Zap Fireball Princess
Fireball Wizard Princess
Zap Fireball Dark Prince Princess
Fireball Zap Wizard Princess Ice Wizard
Fireball
Fireball Wizard Dark Prince Princess
Bomber Zap Fireball Wizard Princess
Zap Fireball
Dark Prince
Zap Fireball Princess
Zap Fireball Princess
Zap Fireball Dark Prince Princess

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