My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Hog Rider
Giant Snowball
Minions Hog Rider
Zap
Minions
Barbarian Barrel
Knight Tesla Elite Barbarians Electro Wizard
The Log
Elite Barbarians Hog Rider
Earthquake
Tesla Hog Rider
Arrows
Minions
Royal Delivery
Knight Minions Elite Barbarians Hog Rider Electro Wizard
Fireball
Minions Tesla Elite Barbarians Hog Rider Electro Wizard
Poison
Minions Electro Wizard
Lightning
Knight Tesla Elite Barbarians Electro Wizard
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Minions Tesla Fireball Hog Rider Electro Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Minions Tesla

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Hog Rider Electro Wizard Knight Minions
Knight
Minions Hog Rider Zap Elite Barbarians Fireball Electro Wizard
Minions
Knight Hog Rider Zap Elite Barbarians
Tesla
Elite Barbarians
Zap Knight Minions Fireball Hog Rider
Fireball
Zap Hog Rider Knight Elite Barbarians Electro Wizard
Hog Rider
Zap Knight Minions Fireball Elite Barbarians Electro Wizard
Electro Wizard
Zap Knight Fireball Hog Rider

Defense Synergies 5 10

Zap
Fireball Electro Wizard Knight Minions Tesla Elite Barbarians
Knight
Minions Tesla Electro Wizard Zap Fireball
Minions
Knight Zap Tesla Electro Wizard
Tesla
Knight Zap Minions Fireball Electro Wizard
Elite Barbarians
Zap
Fireball
Zap Knight Tesla Electro Wizard
Hog Rider
Electro Wizard
Zap Knight Minions Tesla Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Tesla Fireball Electro Wizard
Elite Barbarians Zap Knight Minions Tesla Electro Wizard
Tesla Knight Minions Elite Barbarians Electro Wizard
Tesla Elite Barbarians Knight Minions Electro Wizard
Elite Barbarians Fireball
Fireball Zap Minions Tesla Electro Wizard
Minions Tesla Electro Wizard Zap Fireball
Zap Tesla Fireball Electro Wizard
Tesla Minions Elite Barbarians
Knight Elite Barbarians Tesla Electro Wizard
Minions Electro Wizard Zap Knight Tesla Fireball
Minions Tesla Zap Fireball Electro Wizard
Tesla Zap Knight Minions Elite Barbarians Fireball Electro Wizard
Fireball Zap Minions Tesla Electro Wizard
Elite Barbarians Knight Tesla Electro Wizard
Zap Tesla Elite Barbarians Fireball Electro Wizard
Tesla Knight Minions Elite Barbarians Fireball Electro Wizard
Tesla Fireball Zap Knight Minions Elite Barbarians Electro Wizard
Zap Knight Minions Tesla Fireball Electro Wizard
Tesla Elite Barbarians Electro Wizard
Knight Minions Tesla Elite Barbarians Fireball Electro Wizard
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Tesla Elite Barbarians Fireball Electro Wizard
Fireball Electro Wizard Zap Knight Tesla Elite Barbarians
Zap Knight Minions Elite Barbarians Electro Wizard
Zap Knight Tesla Elite Barbarians Fireball Electro Wizard
Knight Tesla Elite Barbarians
Fireball Zap Minions Tesla Electro Wizard
Knight Minions Tesla Elite Barbarians Fireball Electro Wizard
Knight Tesla Elite Barbarians
Zap Electro Wizard Knight Minions Elite Barbarians Fireball
Tesla
Knight Minions Tesla Elite Barbarians
Zap Elite Barbarians Fireball Electro Wizard
Elite Barbarians Knight Tesla Fireball
Tesla Fireball
Tesla Elite Barbarians Electro Wizard Zap Knight Minions Fireball
Minions Zap Tesla Elite Barbarians Fireball Electro Wizard
Zap Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap Electro Wizard
Fireball
Knight Fireball
Fireball Zap
Fireball Zap Minions
Fireball Zap
Fireball Zap
Minions Elite Barbarians Fireball Electro Wizard
Zap Knight Fireball Electro Wizard
Fireball Zap
Knight Elite Barbarians Fireball
Minions Fireball
Zap Elite Barbarians Fireball
Zap Fireball
Fireball
Fireball
Minions
Zap Fireball Electro Wizard
Zap Fireball
Minions Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball Zap Electro Wizard
Fireball Zap
Fireball Zap
Elite Barbarians Zap Fireball Electro Wizard
Zap Electro Wizard Minions Fireball
Elite Barbarians Fireball
Zap Fireball
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Minions Fireball
Fireball Zap Electro Wizard
Fireball
Fireball Knight Electro Wizard
Zap Fireball
Zap Fireball
Elite Barbarians
Zap Minions Elite Barbarians Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard
Fireball

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