My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Suspicious Bush Zappies Hunter Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Fireball Rocket Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill
Giant Snowball
Zappies Goblin Drill
Zap
Zappies Goblin Drill
Barbarian Barrel
Zappies Hunter Goblin Drill
The Log
Suspicious Bush Zappies Hunter Goblin Drill
Earthquake
Zappies Goblin Drill
Arrows
Suspicious Bush Zappies Goblin Drill
Royal Delivery
Zappies Hunter Goblin Drill
Fireball
Suspicious Bush Zappies Hunter Goblin Drill
Poison
Suspicious Bush Zappies Hunter Goblin Drill
Lightning
Hunter
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Fireball Rocket Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Fireball Rocket Hunter Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Rocket Goblin Drill Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Earthquake Fireball Zappies Hunter Goblin Drill Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Suspicious Bush Earthquake Fireball Zappies

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Suspicious Bush
Earthquake
Fireball Hunter Mega Knight
Fireball
Goblin Drill Earthquake Mega Knight
Zappies
Mega Knight
Rocket
Hunter
Earthquake Mega Knight
Goblin Drill
Fireball Mega Knight
Mega Knight
Earthquake Fireball Zappies Hunter Goblin Drill

Defense Synergies 0 9

Suspicious Bush
Earthquake
Fireball Zappies Mega Knight
Fireball
Earthquake Zappies Goblin Drill Mega Knight
Zappies
Earthquake Fireball Goblin Drill Mega Knight
Rocket
Hunter
Mega Knight
Goblin Drill
Fireball Zappies
Mega Knight
Earthquake Fireball Zappies Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Rocket Fireball Zappies
Hunter Zappies Goblin Drill Mega Knight
Rocket Hunter Mega Knight Zappies Goblin Drill
Hunter Zappies Goblin Drill Mega Knight
Earthquake Fireball Rocket Mega Knight
Fireball Earthquake Zappies Hunter Mega Knight
Rocket Hunter Fireball Zappies
Earthquake Rocket Fireball Mega Knight
Zappies Hunter Goblin Drill
Zappies Hunter Mega Knight
Earthquake Fireball Zappies Hunter Goblin Drill Mega Knight
Hunter Fireball Zappies
Hunter Goblin Drill Mega Knight Earthquake Fireball Zappies Rocket
Fireball Rocket Mega Knight Earthquake Zappies Hunter Goblin Drill
Zappies Hunter Goblin Drill Mega Knight
Rocket Fireball Zappies Hunter Goblin Drill Mega Knight
Mega Knight Fireball Zappies Hunter Goblin Drill
Fireball Mega Knight Zappies Hunter Goblin Drill
Earthquake Hunter Goblin Drill Fireball Zappies Mega Knight
Zappies Hunter Goblin Drill
Mega Knight Earthquake Fireball Zappies Hunter
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Zappies
Fireball Rocket Hunter Mega Knight
Zappies Mega Knight Rocket Hunter
Rocket Hunter Mega Knight Fireball Zappies
Zappies Hunter Goblin Drill Mega Knight
Fireball Rocket Zappies Hunter
Rocket Fireball Zappies Hunter
Mega Knight Zappies Hunter
Rocket Mega Knight Fireball Zappies
Zappies Goblin Drill
Mega Knight Zappies Hunter
Rocket Mega Knight Fireball
Rocket Mega Knight Fireball Zappies Hunter
Fireball Zappies Mega Knight
Zappies Fireball Rocket Hunter Goblin Drill
Mega Knight Earthquake Fireball Zappies Hunter
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Fireball Rocket Goblin Drill
Fireball
Earthquake Rocket Fireball Goblin Drill
Earthquake Fireball Rocket
Fireball Rocket Earthquake Mega Knight
Fireball Rocket Hunter
Earthquake
Earthquake Fireball Hunter
Fireball
Rocket Fireball
Rocket Earthquake Fireball
Fireball Rocket
Earthquake Rocket Fireball Hunter
Earthquake Fireball Rocket
Earthquake Fireball
Earthquake Rocket Fireball Hunter Goblin Drill
Earthquake Fireball Rocket Mega Knight
Earthquake Fireball Rocket
Rocket
Rocket Earthquake Fireball Hunter Mega Knight
Rocket Earthquake Fireball Mega Knight
Rocket Earthquake Fireball Mega Knight
Rocket Fireball
Rocket
Earthquake Rocket Fireball Goblin Drill
Earthquake Fireball Hunter Mega Knight
Fireball Earthquake Hunter
Fireball Mega Knight
Fireball Rocket
Fireball Hunter
Rocket Fireball Zappies
Fireball
Earthquake Fireball Rocket Hunter Mega Knight
Rocket Fireball Zappies
Mega Knight
Rocket Earthquake Fireball
Earthquake Fireball Zappies Rocket
Fireball Rocket Zappies Hunter
Fireball
Fireball Rocket Hunter Mega Knight
Earthquake Fireball
Rocket Fireball
Mega Knight
Fireball Zappies Rocket
Fireball Zappies Rocket
Fireball Rocket Mega Knight
Fireball Rocket Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: