My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Miner
Giant Snowball
Mega Minion Skeleton Army Baby Dragon Miner
Zap
Skeleton Army
Barbarian Barrel
Wizard Skeleton Army
The Log
Skeleton Army
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Mega Minion Wizard Skeleton Army Baby Dragon Miner
Fireball
Mega Minion Wizard Skeleton Army Baby Dragon
Poison
Mega Minion Wizard Skeleton Army
Lightning
Mega Minion Wizard Baby Dragon
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Baby Dragon Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Skeleton Army Baby Dragon Freeze Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Mega Minion Skeleton Army Miner Fireball Baby Dragon Freeze Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Mega Minion Skeleton Army Miner

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Fireball Baby Dragon Miner
Fireball
Mega Minion Baby Dragon Freeze The Log Miner
Wizard
Miner
Skeleton Army
Baby Dragon
Mega Minion Fireball Miner
Freeze
Fireball
The Log
Fireball Miner
Miner
Mega Minion Fireball Wizard Baby Dragon The Log

Defense Synergies 1 15

Mega Minion
Wizard Skeleton Army Baby Dragon Freeze The Log Miner
Fireball
The Log Freeze Miner
Wizard
Mega Minion Skeleton Army Freeze The Log
Skeleton Army
Mega Minion Wizard Freeze The Log
Baby Dragon
Mega Minion The Log
Freeze
Mega Minion Fireball Wizard Skeleton Army
The Log
Fireball Mega Minion Wizard Skeleton Army Baby Dragon Miner
Miner
Mega Minion Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Wizard Baby Dragon The Log
Skeleton Army Mega Minion The Log
Skeleton Army Mega Minion Freeze
Skeleton Army Mega Minion
Fireball Skeleton Army The Log
Fireball Skeleton Army Freeze The Log Mega Minion Baby Dragon
Mega Minion Fireball Wizard Baby Dragon Freeze
Fireball Baby Dragon The Log
Skeleton Army
Skeleton Army Miner
Skeleton Army Mega Minion Fireball Wizard Baby Dragon Freeze The Log
Mega Minion Fireball Wizard Baby Dragon
Skeleton Army Fireball Wizard Freeze The Log
Fireball Wizard Skeleton Army Mega Minion Baby Dragon Freeze The Log
Skeleton Army
Skeleton Army Fireball Freeze The Log
Wizard Fireball Skeleton Army
Fireball Mega Minion Wizard Skeleton Army Baby Dragon The Log
Wizard Baby Dragon Freeze The Log Mega Minion Fireball
Wizard Skeleton Army Fireball Baby Dragon The Log
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball
Fireball Mega Minion Wizard Baby Dragon The Log Miner
Skeleton Army The Log
Skeleton Army Fireball The Log
Skeleton Army
Fireball Wizard Baby Dragon Freeze
Skeleton Army Mega Minion Fireball
Skeleton Army
Freeze Mega Minion Fireball Skeleton Army Baby Dragon The Log
Mega Minion Skeleton Army
Mega Minion
Skeleton Army Fireball The Log
Skeleton Army Fireball Wizard
Wizard Fireball Skeleton Army Baby Dragon
Skeleton Army Mega Minion Fireball Baby Dragon Freeze The Log
Mega Minion Fireball Wizard Baby Dragon Freeze The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon Freeze The Log
Fireball Baby Dragon The Log Miner
Fireball Baby Dragon The Log Miner
Fireball Freeze The Log
Fireball Wizard Baby Dragon The Log
Fireball Wizard Mega Minion Baby Dragon Freeze
Wizard Baby Dragon The Log
Fireball The Log Wizard Baby Dragon Freeze
Fireball The Log Miner Wizard
Fireball
Miner Fireball Wizard The Log
Fireball Wizard Baby Dragon
Fireball Baby Dragon The Log Miner
Fireball Baby Dragon Freeze
Fireball Baby Dragon The Log
Fireball Wizard Baby Dragon The Log
Fireball Wizard Baby Dragon The Log
Fireball Freeze
Mega Minion Fireball Wizard Baby Dragon The Log
Fireball Wizard Baby Dragon The Log Miner
Fireball Baby Dragon The Log
Fireball Wizard
The Log
Fireball Baby Dragon The Log
Freeze The Log Fireball Wizard Baby Dragon
Mega Minion
Fireball The Log Miner Wizard Baby Dragon
Fireball Wizard Baby Dragon The Log Miner
Fireball Miner Baby Dragon The Log
Fireball Wizard Baby Dragon
Mega Minion Fireball Wizard Freeze
Mega Minion Fireball
Fireball Wizard The Log Miner
Fireball Freeze
Fireball Wizard The Log
Fireball Skeleton Army Freeze
Fireball Mega Minion Wizard Baby Dragon
Freeze
The Log Fireball
Fireball Miner Mega Minion Wizard Baby Dragon
The Log Fireball Wizard Baby Dragon
Fireball
Mega Minion
Fireball Baby Dragon Freeze The Log
Fireball
Fireball Baby Dragon Freeze The Log Miner
Fireball Wizard

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