My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Mother Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Royal Ghost Bandit Mother Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Ghost Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit Ram Rider Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Bandit Ram Rider
Giant Snowball
Skeletons Spear Goblins Ram Rider
Zap
Skeletons Spear Goblins Bandit Ram Rider
Barbarian Barrel
Skeletons Spear Goblins Royal Ghost Bandit
The Log
Skeletons Spear Goblins Bandit Ram Rider
Earthquake
Skeletons Spear Goblins
Arrows
Skeletons Spear Goblins
Royal Delivery
Skeletons Spear Goblins Royal Ghost Bandit Mother Witch Ram Rider
Fireball
Bandit Mother Witch Ram Rider
Poison
Spear Goblins Mother Witch
Lightning
Bandit Mother Witch Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Royal Ghost Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Royal Ghost Mother Witch Goblin Machine

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Royal Ghost Bandit Fireball Mother Witch Ram Rider Goblin Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Spear Goblins Royal Ghost Bandit

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Royal Ghost Bandit Ram Rider
Fireball
Ram Rider
Royal Ghost
Spear Goblins Bandit Mother Witch Ram Rider
Bandit
Spear Goblins Royal Ghost Ram Rider
Mother Witch
Royal Ghost Ram Rider
Ram Rider
Spear Goblins Fireball Royal Ghost Bandit Mother Witch Goblin Machine
Goblin Machine
Ram Rider

Defense Synergies 0 10

Skeletons
Spear Goblins Royal Ghost Bandit Ram Rider
Spear Goblins
Skeletons Royal Ghost Bandit
Fireball
Bandit Ram Rider
Royal Ghost
Skeletons Spear Goblins Mother Witch
Bandit
Skeletons Spear Goblins Fireball Ram Rider
Mother Witch
Royal Ghost
Ram Rider
Skeletons Fireball Bandit
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball Ram Rider
Skeletons Bandit Ram Rider
Ram Rider Skeletons Bandit
Skeletons Bandit Ram Rider
Fireball
Fireball Skeletons Spear Goblins Royal Ghost Bandit Mother Witch
Ram Rider Spear Goblins Fireball
Fireball Bandit Ram Rider
Skeletons
Skeletons Spear Goblins Royal Ghost Bandit
Mother Witch Skeletons Spear Goblins Fireball Royal Ghost Bandit Ram Rider
Spear Goblins Fireball Ram Rider
Skeletons Fireball Bandit Ram Rider
Fireball Royal Ghost
Bandit Ram Rider
Fireball Bandit Ram Rider
Skeletons Fireball
Fireball Spear Goblins Royal Ghost Bandit Ram Rider
Spear Goblins Fireball Royal Ghost Bandit Mother Witch Ram Rider
Ram Rider
Royal Ghost Spear Goblins Fireball Bandit Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Spear Goblins Fireball Royal Ghost Bandit
Fireball Bandit Royal Ghost
Bandit Skeletons Spear Goblins Ram Rider
Fireball Bandit Ram Rider
Skeletons Bandit Ram Rider
Fireball Mother Witch Skeletons Ram Rider
Skeletons Spear Goblins Fireball Bandit Ram Rider
Skeletons Spear Goblins Fireball Bandit
Skeletons
Fireball
Skeletons Fireball Bandit Ram Rider
Fireball
Skeletons Spear Goblins Fireball
Fireball Royal Ghost Mother Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Ghost Bandit
Fireball Royal Ghost Bandit Ram Rider
Fireball Bandit
Fireball
Fireball
Fireball Mother Witch Spear Goblins Ram Rider Goblin Machine
Fireball Ram Rider
Fireball Bandit Ram Rider
Fireball
Fireball Bandit Ram Rider Goblin Machine
Fireball
Fireball Bandit
Fireball Bandit
Fireball
Spear Goblins Fireball Bandit
Fireball Bandit
Fireball
Fireball Bandit Goblin Machine
Fireball Mother Witch Goblin Machine
Fireball
Fireball
Fireball
Mother Witch Fireball Goblin Machine
Fireball Royal Ghost Bandit Ram Rider
Fireball Bandit Ram Rider
Fireball Bandit
Fireball Mother Witch
Fireball
Fireball
Fireball Bandit
Fireball
Fireball
Spear Goblins Fireball Bandit
Fireball Ram Rider
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball Royal Ghost Bandit
Fireball

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