My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Ghost Phoenix Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Royal Ghost Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Royal Ghost Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Skeleton Army Phoenix Graveyard Sparky
Giant Snowball
Wall Breakers Skeleton Army Graveyard
Zap
Wall Breakers Skeleton Army Graveyard Sparky
Barbarian Barrel
Wall Breakers Skeleton Army Royal Ghost Graveyard Sparky
The Log
Wall Breakers Skeleton Army Graveyard Sparky
Earthquake
Skeleton Army Graveyard
Arrows
Wall Breakers Skeleton Army Graveyard
Royal Delivery
Wall Breakers Skeleton Army Royal Ghost Graveyard Sparky
Fireball
Wall Breakers Skeleton Army Sparky
Poison
Skeleton Army Phoenix Graveyard Sparky
Lightning
Phoenix Sparky
Rocket
Phoenix Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Royal Ghost Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado Royal Ghost Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Skeleton Army Tornado Royal Ghost Fireball Phoenix Graveyard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Skeleton Army Tornado Royal Ghost

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Tornado Graveyard Wall Breakers Sparky
Wall Breakers
Fireball Royal Ghost
Skeleton Army
Sparky
Tornado
Fireball Sparky Graveyard
Royal Ghost
Wall Breakers
Phoenix
Graveyard
Graveyard
Fireball Tornado Phoenix Sparky
Sparky
Tornado Fireball Skeleton Army Graveyard

Defense Synergies 2 2

Fireball
Tornado
Wall Breakers
Skeleton Army
Sparky
Tornado
Fireball Sparky Sparky
Royal Ghost
Phoenix
Graveyard
Sparky
Tornado Skeleton Army Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Sparky
Skeleton Army Sparky Phoenix
Skeleton Army Tornado Sparky
Skeleton Army Sparky Phoenix
Fireball Skeleton Army Tornado Sparky
Fireball Skeleton Army Tornado Royal Ghost
Tornado Fireball Phoenix
Fireball Phoenix Sparky
Sparky Skeleton Army Tornado Phoenix
Skeleton Army Tornado Royal Ghost Phoenix Sparky
Skeleton Army Fireball Tornado Royal Ghost
Fireball Tornado Phoenix
Skeleton Army Sparky Fireball
Fireball Skeleton Army Sparky Tornado Royal Ghost
Skeleton Army Sparky Phoenix
Skeleton Army Tornado Fireball Sparky
Sparky Fireball Skeleton Army Tornado
Fireball Skeleton Army Tornado Royal Ghost
Tornado Fireball Royal Ghost
Sparky Tornado Phoenix
Skeleton Army Royal Ghost Fireball Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Royal Ghost Sparky
Fireball Royal Ghost Phoenix
Skeleton Army Sparky
Skeleton Army Fireball Tornado Phoenix Sparky
Skeleton Army Phoenix Sparky
Fireball Tornado
Skeleton Army Sparky Fireball Phoenix
Skeleton Army Phoenix Sparky
Fireball Skeleton Army Tornado Phoenix Sparky
Skeleton Army Phoenix Sparky
Phoenix Sparky
Skeleton Army Fireball Tornado Phoenix
Skeleton Army Fireball Sparky
Fireball Skeleton Army Sparky
Skeleton Army Phoenix Sparky Fireball Tornado
Fireball Royal Ghost Phoenix Sparky
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Ghost Sparky
Fireball Tornado Royal Ghost
Fireball Sparky
Fireball Sparky
Fireball Sparky
Fireball Tornado
Tornado Sparky
Fireball Tornado
Fireball Tornado
Fireball Tornado Sparky
Fireball Tornado Sparky
Fireball Tornado
Fireball Sparky
Fireball
Fireball Sparky
Fireball Sparky
Fireball Sparky
Fireball Tornado Sparky
Sparky
Fireball Sparky
Fireball Tornado
Fireball Sparky
Fireball Tornado
Tornado Sparky
Fireball
Tornado Fireball Sparky
Fireball Tornado Royal Ghost Sparky
Fireball Tornado Sparky
Fireball Tornado Sparky
Fireball Tornado Sparky
Fireball
Fireball Sparky
Fireball Sparky
Fireball Sparky
Sparky
Fireball Sparky
Fireball Skeleton Army
Fireball Tornado
Fireball
Fireball Sparky
Fireball
Fireball Tornado Sparky
Sparky
Fireball Tornado Sparky
Fireball Tornado
Fireball Tornado Royal Ghost Sparky
Sparky
Fireball Sparky

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