My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Night Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch X-Bow Lumberjack Night Witch Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

X-Bow Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Night Witch
Giant Snowball
Bats Witch Lumberjack Night Witch
Zap
Bats Witch X-Bow Night Witch
Barbarian Barrel
Witch X-Bow Lumberjack Night Witch
The Log
Witch X-Bow Lumberjack
Earthquake
Witch X-Bow
Arrows
Bats Witch Night Witch
Royal Delivery
Bats Witch Lumberjack Night Witch Mother Witch
Fireball
Witch X-Bow Lumberjack Night Witch Mother Witch
Poison
Bats Witch X-Bow Night Witch Mother Witch
Lightning
Witch X-Bow Lumberjack Night Witch Mother Witch
Rocket
Witch X-Bow Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Night Witch Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Tornado Fireball Lumberjack Night Witch Mother Witch Witch X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Tornado Fireball Lumberjack

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
X-Bow Lumberjack
Fireball
Tornado X-Bow
Tornado
Fireball Witch Night Witch
Witch
Tornado Lumberjack
X-Bow
Fireball Bats
Lumberjack
Bats Witch Night Witch
Night Witch
Tornado Lumberjack
Mother Witch

Defense Synergies 2 9

Bats
X-Bow Lumberjack
Fireball
Tornado X-Bow Lumberjack
Tornado
Fireball Witch X-Bow Mother Witch
Witch
Tornado Lumberjack
X-Bow
Fireball Bats Tornado
Lumberjack
Bats Fireball Witch Mother Witch
Night Witch
Mother Witch
Mother Witch
Tornado Lumberjack Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball X-Bow
Lumberjack Bats Witch X-Bow Night Witch
Tornado Witch Lumberjack Bats Night Witch
Witch Lumberjack Night Witch Bats
Fireball Tornado X-Bow Lumberjack
Fireball Tornado Bats X-Bow Lumberjack Night Witch Mother Witch
Bats Tornado Fireball Witch X-Bow Night Witch
Fireball X-Bow
Witch Tornado X-Bow Lumberjack Night Witch
Tornado Lumberjack Night Witch
Bats Witch Mother Witch Fireball Tornado X-Bow Lumberjack Night Witch
Bats Fireball Tornado Witch Night Witch
Lumberjack Night Witch Bats Fireball Witch X-Bow
Fireball Bats Tornado Witch X-Bow Lumberjack Night Witch
X-Bow Lumberjack
Tornado Fireball X-Bow Lumberjack
Bats Fireball Tornado Witch X-Bow Lumberjack Night Witch
Fireball Bats Tornado Witch X-Bow Lumberjack Night Witch
Tornado Witch Bats Fireball Lumberjack Mother Witch
Tornado Lumberjack
Bats Fireball Witch Lumberjack Night Witch Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball Witch X-Bow
Fireball X-Bow Lumberjack
Lumberjack Bats Witch
Lumberjack Bats Fireball Tornado X-Bow Night Witch
Witch Lumberjack Night Witch
Fireball Mother Witch Bats Tornado Witch
Bats Fireball Witch Lumberjack Night Witch
Lumberjack
Bats Fireball Tornado Witch X-Bow
Witch
Bats Witch Lumberjack
Fireball Tornado
Fireball Witch Lumberjack Night Witch
Fireball Witch
Witch Bats Fireball Tornado X-Bow Lumberjack Night Witch
Bats Fireball Witch Mother Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball X-Bow
Fireball Tornado X-Bow
Fireball X-Bow
Fireball
Fireball
Fireball Mother Witch Bats Tornado Witch
Tornado Witch
Fireball X-Bow Tornado
Fireball Tornado X-Bow
Bats Fireball Tornado X-Bow Lumberjack Night Witch
Fireball Tornado X-Bow
Fireball Tornado
Fireball
Fireball X-Bow
Fireball X-Bow
X-Bow Fireball Witch
Fireball X-Bow
Fireball Tornado
Bats Night Witch
Fireball X-Bow
Fireball Tornado Witch X-Bow Mother Witch
Fireball X-Bow Night Witch
Fireball Tornado
Tornado X-Bow
Fireball X-Bow
Tornado Mother Witch Fireball Witch
Witch
Fireball X-Bow Tornado Witch
Fireball Tornado Witch X-Bow
Fireball Tornado X-Bow
Bats Fireball Tornado Witch X-Bow Night Witch Mother Witch
Bats Fireball Witch
Fireball Night Witch
Fireball X-Bow Night Witch
Fireball
Fireball
Bats Fireball Witch X-Bow Night Witch
Fireball Tornado Witch
Fireball
Fireball Lumberjack
Fireball
Fireball Tornado
Bats Fireball Tornado Witch
Bats Fireball Tornado Witch
Fireball Tornado Witch X-Bow
Fireball

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