My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Zappies Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Zappies Dark Prince Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Dark Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Dark Prince Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Dark Prince Night Witch
Giant Snowball
Musketeer Zappies Royal Hogs Lumberjack Night Witch
Zap
Zappies Royal Hogs Dark Prince Night Witch
Barbarian Barrel
Musketeer Zappies Royal Hogs Dark Prince Lumberjack Night Witch
The Log
Musketeer Zappies Royal Hogs Dark Prince Lumberjack
Earthquake
Zappies Royal Hogs
Arrows
Zappies Royal Hogs Night Witch
Royal Delivery
Musketeer Zappies Royal Hogs Dark Prince Lumberjack Night Witch
Fireball
Musketeer Zappies Royal Hogs Lumberjack Night Witch
Poison
Musketeer Zappies Royal Hogs Night Witch
Lightning
Musketeer Dark Prince Lumberjack Night Witch
Rocket
Musketeer Royal Hogs Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Void Fireball Musketeer Zappies Dark Prince Lumberjack Night Witch Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Void Fireball Musketeer Zappies

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Royal Hogs Dark Prince
Musketeer
Royal Hogs Dark Prince Lumberjack
Zappies
Royal Hogs Dark Prince Lumberjack
Royal Hogs
Fireball Musketeer Zappies Dark Prince Lumberjack
Void
Dark Prince
Fireball Musketeer Zappies Royal Hogs Lumberjack
Lumberjack
Musketeer Zappies Royal Hogs Dark Prince Night Witch
Night Witch
Lumberjack

Defense Synergies 1 8

Fireball
Musketeer Zappies Dark Prince Lumberjack
Musketeer
Lumberjack Fireball Zappies Dark Prince
Zappies
Fireball Musketeer Lumberjack
Royal Hogs
Void
Dark Prince
Fireball Musketeer Night Witch
Lumberjack
Musketeer Fireball Zappies
Night Witch
Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Zappies Void
Lumberjack Musketeer Zappies Dark Prince Night Witch
Lumberjack Musketeer Zappies Void Dark Prince Night Witch
Lumberjack Night Witch Musketeer Zappies Dark Prince
Fireball Dark Prince Lumberjack
Fireball Musketeer Zappies Dark Prince Lumberjack Night Witch
Musketeer Fireball Zappies Void Night Witch
Fireball Musketeer Void
Zappies Musketeer Lumberjack Night Witch
Musketeer Zappies Dark Prince Lumberjack Night Witch
Fireball Musketeer Zappies Dark Prince Lumberjack Night Witch
Musketeer Fireball Zappies Night Witch
Lumberjack Night Witch Fireball Musketeer Zappies Dark Prince
Fireball Zappies Dark Prince Lumberjack Night Witch
Zappies Lumberjack
Fireball Zappies Lumberjack
Fireball Musketeer Zappies Dark Prince Lumberjack Night Witch
Fireball Musketeer Zappies Dark Prince Lumberjack Night Witch
Fireball Musketeer Zappies Dark Prince Lumberjack
Musketeer Zappies Lumberjack
Dark Prince Fireball Musketeer Zappies Lumberjack Night Witch
Zappies Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball Zappies Void Dark Prince
Fireball Void Musketeer Lumberjack
Zappies Lumberjack Musketeer Dark Prince
Dark Prince Lumberjack Fireball Musketeer Zappies Night Witch
Musketeer Zappies Dark Prince Lumberjack Night Witch
Fireball Musketeer Zappies
Dark Prince Fireball Musketeer Zappies Void Lumberjack Night Witch
Zappies Dark Prince Lumberjack
Void Fireball Zappies Dark Prince
Musketeer Zappies
Musketeer Zappies Dark Prince Lumberjack
Fireball Void Dark Prince
Dark Prince Fireball Zappies Lumberjack Night Witch
Fireball Musketeer Zappies
Zappies Fireball Musketeer Dark Prince Lumberjack Night Witch
Fireball Musketeer Zappies Dark Prince
Fireball Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Musketeer
Fireball Void Musketeer
Fireball Void
Fireball Musketeer Void Dark Prince
Fireball Dark Prince
Fireball Musketeer
Musketeer
Fireball
Fireball Void
Fireball Musketeer Void Lumberjack Night Witch
Void Fireball Musketeer Dark Prince
Fireball Void Musketeer
Fireball Musketeer Void
Fireball Musketeer Void
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball
Night Witch
Void Fireball Musketeer Dark Prince
Fireball Void
Fireball Musketeer Void Night Witch
Fireball Void
Void Musketeer
Fireball Musketeer Void
Fireball Dark Prince
Fireball Void Musketeer
Fireball Void Musketeer
Fireball Void Musketeer
Fireball Musketeer Void Night Witch
Fireball Musketeer Zappies Void
Fireball Void Night Witch
Void Fireball Musketeer Night Witch
Void Fireball Zappies
Fireball
Fireball Musketeer Zappies Void Dark Prince Night Witch
Fireball Musketeer Zappies
Fireball
Fireball Void Musketeer Dark Prince Lumberjack
Fireball Musketeer
Void Fireball
Musketeer Dark Prince
Fireball Musketeer Zappies
Fireball Musketeer Zappies Void
Void Fireball Musketeer Dark Prince
Fireball Void
Void

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