My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Witch Electro Dragon P.E.K.K.A Royal Ghost Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Royal Ghost Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Royal Ghost Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit
Giant Snowball
Battle Ram Witch Electro Dragon
Zap
Battle Ram Witch Bandit
Barbarian Barrel
Battle Ram Witch Royal Ghost Bandit Magic Archer
The Log
Battle Ram Witch Bandit
Earthquake
Witch
Arrows
Witch
Royal Delivery
Battle Ram Witch Electro Dragon P.E.K.K.A Royal Ghost Bandit Magic Archer
Fireball
Battle Ram Witch Electro Dragon Bandit Magic Archer
Poison
Witch Electro Dragon Magic Archer
Lightning
Battle Ram Witch Electro Dragon Bandit Magic Archer
Rocket
Witch Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Electro Dragon Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Royal Ghost Bandit Fireball Battle Ram Magic Archer Witch Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Royal Ghost Bandit Fireball Battle Ram

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Battle Ram Magic Archer
Battle Ram
Bandit Magic Archer Fireball Witch P.E.K.K.A Royal Ghost
Witch
Battle Ram P.E.K.K.A Royal Ghost Bandit
Electro Dragon
P.E.K.K.A Magic Archer
P.E.K.K.A
Magic Archer Battle Ram Witch Electro Dragon
Royal Ghost
Battle Ram Witch Bandit Magic Archer
Bandit
Battle Ram Witch Royal Ghost Magic Archer
Magic Archer
Battle Ram P.E.K.K.A Fireball Electro Dragon Royal Ghost Bandit

Defense Synergies 0 5

Fireball
Bandit
Battle Ram
Witch
Electro Dragon Royal Ghost Bandit
Electro Dragon
Witch
P.E.K.K.A
Royal Ghost
Witch
Bandit
Fireball Witch Magic Archer
Magic Archer
Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Dragon Magic Archer
P.E.K.K.A Witch Electro Dragon Bandit
Witch P.E.K.K.A Electro Dragon Bandit
Witch P.E.K.K.A Electro Dragon Bandit
Fireball P.E.K.K.A
Fireball Electro Dragon Royal Ghost Bandit Magic Archer
Fireball Witch Electro Dragon Magic Archer
Fireball Electro Dragon P.E.K.K.A Bandit Magic Archer
Witch P.E.K.K.A
Royal Ghost Bandit
Witch Fireball Electro Dragon Royal Ghost Bandit Magic Archer
Fireball Witch Electro Dragon Magic Archer
P.E.K.K.A Fireball Witch Electro Dragon Bandit
Fireball Witch Electro Dragon P.E.K.K.A Royal Ghost Magic Archer
P.E.K.K.A Bandit
Fireball P.E.K.K.A Bandit
Fireball Witch Electro Dragon P.E.K.K.A
Fireball Witch Electro Dragon Royal Ghost Bandit Magic Archer
Witch Fireball Electro Dragon Royal Ghost Bandit Magic Archer
P.E.K.K.A
Royal Ghost Fireball Witch Electro Dragon P.E.K.K.A Bandit
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Witch P.E.K.K.A Royal Ghost Bandit
Fireball Bandit Electro Dragon Royal Ghost Magic Archer
P.E.K.K.A Bandit Witch Electro Dragon
P.E.K.K.A Fireball Bandit
P.E.K.K.A Witch Bandit
Fireball Witch Electro Dragon Magic Archer
P.E.K.K.A Fireball Witch Bandit
P.E.K.K.A
Electro Dragon P.E.K.K.A Fireball Witch Bandit Magic Archer
Witch P.E.K.K.A
P.E.K.K.A Witch Electro Dragon
P.E.K.K.A Fireball
P.E.K.K.A Fireball Witch Bandit
Fireball Witch Electro Dragon Magic Archer
Witch Electro Dragon Fireball P.E.K.K.A Magic Archer
Fireball Witch Electro Dragon P.E.K.K.A Royal Ghost Magic Archer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Electro Dragon Royal Ghost Bandit
Fireball Electro Dragon Royal Ghost Bandit Magic Archer
Fireball Electro Dragon Bandit Magic Archer
Fireball
Fireball Magic Archer
Fireball Witch Electro Dragon Magic Archer
Witch Magic Archer
Fireball Electro Dragon Magic Archer
Fireball Electro Dragon Bandit
Fireball Electro Dragon
Fireball Electro Dragon Bandit Magic Archer
Fireball Electro Dragon Magic Archer
Fireball Bandit Magic Archer
Fireball Electro Dragon Bandit Magic Archer
Fireball Magic Archer
Fireball Witch Electro Dragon Bandit Magic Archer
Magic Archer Fireball Electro Dragon Bandit
Fireball
Fireball Electro Dragon Bandit Magic Archer
Fireball Witch Electro Dragon Magic Archer
Fireball Magic Archer
Fireball
Fireball Electro Dragon
Fireball Witch Electro Dragon Magic Archer
Witch
Fireball Witch Electro Dragon Royal Ghost Bandit Magic Archer
Fireball Witch Electro Dragon Bandit Magic Archer
Fireball Bandit Magic Archer
Fireball Witch Electro Dragon Magic Archer
Electro Dragon Fireball Witch
Fireball
Fireball Electro Dragon Bandit Magic Archer
Fireball Electro Dragon Magic Archer
P.E.K.K.A
Fireball Magic Archer
Fireball Witch Electro Dragon Bandit Magic Archer
Fireball Witch Electro Dragon Magic Archer
Fireball
Fireball Electro Dragon Magic Archer
Fireball Electro Dragon Magic Archer
Fireball
Electro Dragon P.E.K.K.A
Electro Dragon Fireball Witch Magic Archer
Fireball Witch Electro Dragon Magic Archer
Electro Dragon Fireball Witch Royal Ghost Bandit Magic Archer
P.E.K.K.A
Fireball Electro Dragon

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