My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Archers Firecracker Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Elite Barbarians Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Elite Barbarians Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Archers Elite Barbarians
Giant Snowball
Bomber Bats Archers
Zap
Bomber Bats Archers Firecracker
Barbarian Barrel
Electro Spirit Bomber Archers Firecracker Elite Barbarians
The Log
Electro Spirit Bomber Archers Firecracker Elite Barbarians
Earthquake
Bomber Archers Firecracker
Arrows
Electro Spirit Bomber Bats Archers Firecracker
Royal Delivery
Electro Spirit Bomber Bats Archers Firecracker Elite Barbarians
Fireball
Bomber Archers Firecracker Elite Barbarians
Poison
Bomber Bats Archers Firecracker
Lightning
Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Arrows Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bomber Bats Archers Arrows Firecracker Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Bomber Bats Archers

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Elite Barbarians Golem
Bomber
Golem Bats Elite Barbarians
Bats
Bomber Firecracker Elite Barbarians Golem
Archers
Arrows Elite Barbarians Golem
Arrows
Elite Barbarians Golem Archers
Firecracker
Bats Elite Barbarians Golem
Elite Barbarians
Arrows Electro Spirit Bomber Bats Archers Firecracker
Golem
Bomber Arrows Electro Spirit Bats Archers Firecracker

Defense Synergies 0 3

Electro Spirit
Bomber
Bats
Bats
Bomber Firecracker
Archers
Firecracker
Arrows
Firecracker
Bats Archers
Elite Barbarians
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker
Elite Barbarians Bats Firecracker
Bomber Bats Archers Elite Barbarians
Elite Barbarians Bats Firecracker
Bomber Arrows Firecracker Elite Barbarians
Arrows Electro Spirit Bomber Bats Archers Firecracker
Bats Electro Spirit Archers Arrows Firecracker
Electro Spirit Arrows
Elite Barbarians
Elite Barbarians Bomber Archers Firecracker
Bats Archers Electro Spirit Bomber Arrows Firecracker
Arrows Bats Archers Firecracker
Bomber Bats Elite Barbarians
Bomber Electro Spirit Bats Arrows Firecracker
Elite Barbarians
Elite Barbarians
Bomber Bats Arrows Firecracker Elite Barbarians
Arrows Electro Spirit Bomber Bats Archers Firecracker Elite Barbarians
Arrows Electro Spirit Bomber Bats Archers Firecracker
Elite Barbarians
Bomber Electro Spirit Bats Archers Arrows Firecracker Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Elite Barbarians
Bomber Archers Arrows Firecracker Elite Barbarians
Bats Elite Barbarians
Bats Elite Barbarians
Elite Barbarians
Arrows Firecracker Electro Spirit Bats Archers
Bats Archers Elite Barbarians
Elite Barbarians
Electro Spirit Bats Firecracker Elite Barbarians
Bats Elite Barbarians
Arrows Elite Barbarians
Elite Barbarians
Bomber Archers Firecracker
Elite Barbarians Electro Spirit Bomber Bats Archers Firecracker
Bats Arrows Electro Spirit Bomber Archers Firecracker Elite Barbarians
Electro Spirit Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Bomber Arrows Firecracker
Arrows Firecracker Electro Spirit Bats
Bomber Archers Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Bats Elite Barbarians
Firecracker Arrows
Archers Arrows Firecracker
Firecracker Elite Barbarians
Arrows Firecracker
Arrows Firecracker Elite Barbarians
Bomber Arrows Firecracker
Arrows Firecracker
Arrows
Bomber Bats
Bomber Archers Arrows Firecracker
Bomber Arrows Firecracker
Arrows
Arrows
Arrows Firecracker Electro Spirit Bomber
Arrows Firecracker
Arrows
Arrows Firecracker
Elite Barbarians Bats Archers Arrows Firecracker
Electro Spirit Bats Firecracker
Elite Barbarians
Bomber Arrows
Electro Spirit Arrows Firecracker
Arrows Firecracker
Electro Spirit Bats Archers
Archers Arrows Firecracker
Arrows
Firecracker
Arrows Bomber Firecracker
Arrows
Firecracker Elite Barbarians
Electro Spirit Bats Firecracker Elite Barbarians
Firecracker Bats
Firecracker
Firecracker

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