My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Firecracker Ice Golem Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ice Golem Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Bandit
Giant Snowball
Archers Cannon Hog Rider
Zap
Archers Cannon Firecracker Bandit
Barbarian Barrel
Archers Knight Cannon Firecracker Bandit
The Log
Archers Cannon Firecracker Hog Rider Bandit
Earthquake
Archers Cannon Firecracker Hog Rider
Arrows
Archers Firecracker
Royal Delivery
Archers Knight Firecracker Hog Rider Bandit
Fireball
Archers Cannon Firecracker Hog Rider Bandit
Poison
Archers Cannon Firecracker
Lightning
Knight Cannon Ice Golem Bandit
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Golem The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Archers Knight Cannon Firecracker Bandit Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem The Log Archers Knight

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Ice Golem Hog Rider Bandit
Knight
Archers Firecracker Hog Rider The Log
Cannon
Firecracker
Knight Hog Rider Ice Golem Bandit
Ice Golem
Archers Hog Rider Firecracker
Hog Rider
Knight Firecracker Ice Golem The Log Archers Bandit
The Log
Hog Rider Knight Bandit
Bandit
Archers Firecracker Hog Rider The Log

Defense Synergies 8 11

Archers
Knight Ice Golem Cannon Firecracker The Log Bandit
Knight
Archers Cannon Firecracker The Log
Cannon
Knight Ice Golem The Log Archers Firecracker Bandit
Firecracker
Knight Ice Golem The Log Archers Cannon Bandit
Ice Golem
Archers Cannon Firecracker The Log Bandit
Hog Rider
The Log
Cannon Firecracker Archers Knight Ice Golem Bandit
Bandit
Archers Cannon Firecracker Ice Golem The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Ice Golem The Log
Knight Cannon Firecracker The Log Bandit
Cannon Archers Knight Bandit
Cannon Knight Firecracker Bandit
Firecracker The Log
The Log Archers Cannon Firecracker Bandit
Archers Cannon Firecracker
Cannon Ice Golem The Log Bandit
Cannon
Knight Archers Cannon Firecracker Ice Golem Bandit
Archers Knight Cannon Firecracker Ice Golem The Log Bandit
Archers Firecracker
Cannon Knight The Log Bandit
Cannon Firecracker The Log
Knight Cannon Bandit
Cannon The Log Bandit
Knight Cannon Firecracker
Cannon Archers Knight Firecracker The Log Bandit
The Log Archers Knight Cannon Firecracker Ice Golem Bandit
Cannon
Archers Knight Cannon Firecracker The Log Bandit
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Ice Golem Bandit
Bandit Archers Knight Firecracker Ice Golem The Log
Bandit Knight Ice Golem The Log
Knight Ice Golem The Log Bandit
Knight Cannon Bandit
Firecracker Archers Ice Golem
Archers Knight Ice Golem Bandit
Knight
Knight Firecracker Ice Golem The Log Bandit
Cannon
Knight
The Log
Knight Cannon Ice Golem Bandit
Archers Cannon Firecracker
Archers Knight Firecracker Ice Golem The Log
Archers Cannon Firecracker Ice Golem The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Ice Golem The Log Bandit
Firecracker The Log Bandit
The Log Bandit
Knight Firecracker Ice Golem The Log
Firecracker The Log
Firecracker Ice Golem
Archers Firecracker The Log
The Log Firecracker Ice Golem
The Log Firecracker Bandit
Firecracker Knight The Log Bandit
Archers Firecracker
Knight Firecracker Ice Golem The Log Bandit
Firecracker Bandit
Firecracker Ice Golem The Log
Firecracker The Log Bandit
Firecracker The Log Bandit
Archers Firecracker The Log Bandit
Firecracker The Log
The Log
The Log
The Log
Firecracker Ice Golem The Log
Firecracker The Log Bandit
The Log Bandit
Firecracker The Log Bandit
Archers Firecracker Ice Golem
Firecracker
The Log Bandit
Firecracker
Firecracker The Log
Archers Bandit
Archers Firecracker
The Log
Knight Firecracker
The Log Firecracker Ice Golem
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log Bandit
Firecracker

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