My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Ice Golem Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Ice Golem Mega Minion

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Earthquake Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Mega Minion
Zap
Archers Firecracker
Barbarian Barrel
Archers Firecracker
The Log
Archers Firecracker
Earthquake
Archers Firecracker
Arrows
Archers Firecracker
Royal Delivery
Archers Firecracker Mega Minion
Fireball
Archers Firecracker Mega Minion
Poison
Archers Firecracker Mega Minion
Lightning
Ice Golem Mega Minion
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Ice Golem Earthquake Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Mega Minion

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Archers Arrows Firecracker Mega Minion Earthquake Fireball

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Ice Golem Archers Arrows

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Mega Minion Earthquake Fireball Archers Ice Golem
Archers
Ice Golem Zap Arrows
Arrows
Zap Fireball Archers Mega Minion Earthquake
Firecracker
Zap Ice Golem Mega Minion Earthquake
Ice Golem
Archers Mega Minion Zap Firecracker
Mega Minion
Zap Ice Golem Arrows Firecracker Fireball
Earthquake
Zap Arrows Firecracker Fireball
Fireball
Zap Arrows Mega Minion Earthquake

Defense Synergies 5 15

Zap
Mega Minion Fireball Archers Arrows Firecracker Ice Golem Earthquake
Archers
Ice Golem Zap Firecracker Mega Minion
Arrows
Zap Ice Golem Mega Minion Fireball
Firecracker
Ice Golem Zap Archers Mega Minion Earthquake
Ice Golem
Archers Firecracker Mega Minion Zap Arrows Earthquake Fireball
Mega Minion
Zap Ice Golem Archers Arrows Firecracker
Earthquake
Zap Firecracker Ice Golem Fireball
Fireball
Zap Arrows Ice Golem Earthquake

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Firecracker Ice Golem Mega Minion Fireball
Zap Firecracker Mega Minion
Archers Mega Minion
Firecracker Mega Minion
Arrows Firecracker Earthquake Fireball
Arrows Fireball Zap Archers Firecracker Mega Minion Earthquake
Mega Minion Zap Archers Arrows Firecracker Fireball
Earthquake Zap Arrows Ice Golem Fireball
Archers Firecracker Ice Golem
Archers Zap Arrows Firecracker Ice Golem Mega Minion Earthquake Fireball
Arrows Mega Minion Zap Archers Firecracker Fireball
Zap Earthquake Fireball
Fireball Zap Arrows Firecracker Mega Minion Earthquake
Zap Fireball
Arrows Firecracker Fireball
Arrows Fireball Zap Archers Firecracker Mega Minion
Zap Arrows Earthquake Archers Firecracker Ice Golem Mega Minion Fireball
Archers Arrows Firecracker Earthquake Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Ice Golem Fireball
Fireball Zap Archers Arrows Firecracker Ice Golem Mega Minion
Zap Ice Golem
Zap Ice Golem Fireball
Arrows Firecracker Fireball Zap Archers Ice Golem
Archers Ice Golem Mega Minion Fireball
Zap Firecracker Ice Golem Mega Minion Fireball
Mega Minion
Mega Minion
Zap Arrows Fireball
Ice Golem Fireball
Archers Firecracker Fireball
Zap Archers Firecracker Ice Golem Mega Minion Fireball
Arrows Zap Archers Firecracker Ice Golem Mega Minion Earthquake Fireball
Zap Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Fireball Arrows Firecracker Ice Golem
Arrows Firecracker Fireball Zap
Earthquake Arrows Fireball
Earthquake Arrows Firecracker Ice Golem Fireball
Fireball Zap Arrows Firecracker Earthquake
Arrows Firecracker Fireball Zap Ice Golem Mega Minion
Archers Arrows Firecracker Earthquake
Arrows Earthquake Fireball Zap Firecracker Ice Golem
Arrows Fireball Zap Firecracker
Fireball
Firecracker Zap Arrows Earthquake Fireball
Fireball Zap Archers Arrows Firecracker
Earthquake Firecracker Ice Golem Fireball
Earthquake Arrows Firecracker Fireball
Earthquake Zap Arrows Firecracker Ice Golem Fireball
Earthquake Zap Arrows Firecracker Fireball
Earthquake Arrows Firecracker Fireball
Arrows Earthquake Fireball
Zap Archers Arrows Firecracker Mega Minion Earthquake Fireball
Zap Arrows Firecracker Earthquake Fireball
Earthquake Fireball
Arrows Fireball
Earthquake Zap Arrows Fireball
Zap Arrows Firecracker Ice Golem Earthquake Fireball
Mega Minion
Arrows Firecracker Fireball Zap Earthquake
Fireball Zap Arrows
Fireball Zap Arrows Firecracker
Zap Archers Arrows Firecracker Ice Golem Fireball
Zap Firecracker Mega Minion Fireball
Mega Minion Fireball
Zap Arrows Earthquake Fireball
Zap Arrows Firecracker Fireball
Arrows Firecracker Earthquake Fireball
Zap Earthquake Archers Fireball
Fireball Zap Archers Arrows Firecracker Mega Minion
Arrows Fireball
Fireball Firecracker Mega Minion
Arrows Zap Firecracker Ice Golem Earthquake Fireball
Zap Arrows Fireball
Firecracker Mega Minion
Zap Firecracker Fireball
Firecracker Zap Fireball
Zap Firecracker Fireball
Fireball Firecracker

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