My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Firecracker Witch Giant Skeleton Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Skeleton Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Skeleton Ram Rider
Giant Snowball
Archers Witch Ram Rider
Zap
Archers Firecracker Witch Ram Rider
Barbarian Barrel
Archers Knight Firecracker Witch Giant Skeleton
The Log
Archers Firecracker Witch Giant Skeleton Ram Rider
Earthquake
Archers Firecracker Witch
Arrows
Archers Firecracker Witch
Royal Delivery
Archers Knight Firecracker Witch Giant Skeleton Ram Rider
Fireball
Archers Firecracker Witch Ram Rider
Poison
Archers Firecracker Witch
Lightning
Knight Witch Ram Rider
Rocket
Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Arrows Knight Firecracker Witch Ram Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Arrows Knight

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Ram Rider Archers Knight Witch Giant Skeleton
Archers
Knight Zap Arrows Giant Skeleton Ram Rider
Arrows
Zap Archers Knight Giant Skeleton Ram Rider
Knight
Archers Firecracker Zap Arrows Witch Ram Rider
Firecracker
Zap Knight Giant Skeleton Ram Rider
Witch
Zap Knight Giant Skeleton Ram Rider
Giant Skeleton
Zap Archers Arrows Firecracker Witch
Ram Rider
Zap Archers Arrows Knight Firecracker Witch

Defense Synergies 2 15

Zap
Archers Arrows Knight Firecracker Witch Giant Skeleton Ram Rider
Archers
Knight Zap Firecracker Witch Giant Skeleton
Arrows
Zap Knight Giant Skeleton
Knight
Archers Firecracker Zap Arrows Witch
Firecracker
Knight Zap Archers Giant Skeleton
Witch
Zap Archers Knight Giant Skeleton
Giant Skeleton
Zap Archers Arrows Firecracker Witch
Ram Rider
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Ram Rider
Zap Knight Firecracker Witch Ram Rider
Witch Ram Rider Archers Knight Giant Skeleton
Witch Knight Firecracker Ram Rider
Arrows Firecracker Giant Skeleton
Arrows Zap Archers Firecracker
Ram Rider Zap Archers Arrows Firecracker Witch
Zap Arrows Giant Skeleton Ram Rider
Witch
Knight Archers Firecracker Giant Skeleton
Archers Witch Zap Arrows Knight Firecracker Giant Skeleton Ram Rider
Arrows Zap Archers Firecracker Witch Ram Rider
Zap Knight Witch Giant Skeleton Ram Rider
Zap Arrows Firecracker Witch
Knight Ram Rider
Zap Ram Rider
Arrows Knight Firecracker Witch
Arrows Zap Archers Knight Firecracker Witch Ram Rider
Zap Arrows Witch Archers Knight Firecracker Giant Skeleton Ram Rider
Ram Rider
Archers Arrows Knight Firecracker Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers Witch Giant Skeleton
Zap Archers Arrows Knight Firecracker
Giant Skeleton Zap Knight Witch Ram Rider
Giant Skeleton Zap Knight Ram Rider
Giant Skeleton Knight Witch Ram Rider
Arrows Firecracker Zap Archers Witch Ram Rider
Archers Knight Witch Giant Skeleton Ram Rider
Giant Skeleton Knight
Zap Giant Skeleton Knight Firecracker Witch
Witch
Knight Witch Giant Skeleton
Zap Arrows Giant Skeleton
Giant Skeleton Knight Witch Ram Rider
Archers Firecracker Witch
Witch Zap Archers Knight Firecracker Giant Skeleton
Arrows Zap Archers Firecracker Witch Giant Skeleton
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Giant Skeleton
Arrows Firecracker Zap Ram Rider
Arrows Giant Skeleton
Arrows Knight Firecracker Giant Skeleton
Zap Arrows Firecracker
Arrows Firecracker Zap Witch Ram Rider
Archers Arrows Firecracker Witch
Arrows Zap Firecracker Ram Rider
Arrows Zap Firecracker Ram Rider
Firecracker Zap Arrows Knight Ram Rider
Zap Archers Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker Witch
Arrows Firecracker
Arrows
Zap Archers Arrows Firecracker
Zap Arrows Firecracker Witch
Giant Skeleton
Arrows
Zap Arrows
Zap Arrows Firecracker Witch
Witch
Arrows Firecracker Zap Witch Ram Rider
Zap Arrows Witch Ram Rider
Zap Arrows Firecracker
Zap Archers Arrows Firecracker Witch
Zap Firecracker Witch
Zap Arrows
Zap Arrows Firecracker
Giant Skeleton
Arrows Firecracker
Zap Archers Witch
Zap Archers Arrows Firecracker Witch Ram Rider
Arrows
Knight Firecracker
Arrows Zap Firecracker
Zap Arrows Giant Skeleton
Firecracker
Zap Firecracker Witch Giant Skeleton
Firecracker Zap Witch
Zap Firecracker Witch Giant Skeleton
Firecracker

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