My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Firecracker Valkyrie Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Hog Rider Skeleton Army
Giant Snowball
Bats Archers Hog Rider Skeleton Army
Zap
Bats Archers Firecracker Skeleton Army
Barbarian Barrel
Archers Firecracker Valkyrie Skeleton Army
The Log
Archers Firecracker Hog Rider Skeleton Army
Earthquake
Archers Firecracker Hog Rider Skeleton Army
Arrows
Bats Archers Firecracker Skeleton Army
Royal Delivery
Bats Archers Firecracker Valkyrie Hog Rider Skeleton Army
Fireball
Archers Firecracker Hog Rider Skeleton Army
Poison
Bats Archers Firecracker Skeleton Army
Lightning
Valkyrie
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Firecracker Skeleton Army Valkyrie Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Archers Firecracker

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Mega Knight Zap Firecracker
Zap
Firecracker Hog Rider Bats Archers Valkyrie Mega Knight
Archers
Valkyrie Zap Hog Rider Mega Knight
Firecracker
Zap Hog Rider Bats Valkyrie Mega Knight
Valkyrie
Bats Archers Hog Rider Zap Firecracker
Hog Rider
Bats Zap Firecracker Valkyrie Archers Mega Knight
Skeleton Army
Mega Knight
Bats Zap Archers Firecracker Hog Rider

Defense Synergies 3 13

Bats
Zap Firecracker Valkyrie Mega Knight
Zap
Mega Knight Bats Archers Firecracker Valkyrie Skeleton Army
Archers
Valkyrie Zap Firecracker Skeleton Army Mega Knight
Firecracker
Valkyrie Bats Zap Archers Skeleton Army Mega Knight
Valkyrie
Archers Firecracker Bats Zap
Hog Rider
Skeleton Army
Zap Archers Firecracker
Mega Knight
Zap Bats Archers Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Valkyrie
Skeleton Army Bats Zap Firecracker Valkyrie Mega Knight
Skeleton Army Mega Knight Bats Archers Valkyrie
Skeleton Army Bats Firecracker Valkyrie Mega Knight
Firecracker Valkyrie Skeleton Army Mega Knight
Skeleton Army Bats Zap Archers Firecracker Valkyrie Mega Knight
Bats Zap Archers Firecracker
Zap Valkyrie Mega Knight
Skeleton Army
Skeleton Army Archers Firecracker Valkyrie Mega Knight
Bats Archers Valkyrie Skeleton Army Zap Firecracker Mega Knight
Bats Zap Archers Firecracker
Skeleton Army Mega Knight Bats Zap Valkyrie
Valkyrie Skeleton Army Mega Knight Bats Zap Firecracker
Skeleton Army Mega Knight
Skeleton Army Zap Mega Knight
Mega Knight Bats Firecracker Valkyrie Skeleton Army
Valkyrie Mega Knight Bats Zap Archers Firecracker Skeleton Army
Zap Valkyrie Bats Archers Firecracker Mega Knight
Valkyrie Skeleton Army Mega Knight Bats Archers Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Zap Archers
Zap Archers Firecracker Valkyrie Mega Knight
Skeleton Army Mega Knight Bats Zap Valkyrie
Valkyrie Skeleton Army Mega Knight Bats Zap
Valkyrie Skeleton Army Mega Knight
Firecracker Bats Zap Archers
Skeleton Army Bats Archers Valkyrie
Mega Knight Valkyrie Skeleton Army
Zap Mega Knight Bats Firecracker Valkyrie Skeleton Army
Skeleton Army
Mega Knight Bats Valkyrie
Skeleton Army Mega Knight Zap Valkyrie
Skeleton Army Mega Knight Valkyrie
Archers Firecracker Valkyrie Skeleton Army Mega Knight
Skeleton Army Bats Zap Archers Firecracker Valkyrie
Bats Valkyrie Mega Knight Zap Archers Firecracker
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker Zap
Firecracker Valkyrie
Zap Firecracker Valkyrie Mega Knight
Firecracker Bats Zap
Archers Firecracker
Zap Firecracker
Zap Firecracker
Bats
Firecracker Zap Valkyrie
Zap Archers Firecracker
Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker Mega Knight
Bats
Zap Archers Firecracker Mega Knight
Zap Firecracker Valkyrie Mega Knight
Mega Knight
Zap
Zap Firecracker Valkyrie Mega Knight
Firecracker Zap
Zap Mega Knight
Zap Firecracker
Bats Zap Archers Firecracker
Zap Bats Firecracker
Zap Mega Knight
Zap Firecracker
Mega Knight
Firecracker
Zap Bats Archers Skeleton Army
Zap Archers Firecracker
Firecracker Valkyrie Mega Knight
Zap Firecracker
Zap
Firecracker Mega Knight
Zap Bats Firecracker
Firecracker Bats Zap
Zap Firecracker Mega Knight
Firecracker Mega Knight

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