My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Zappies Bowler Royal Ghost Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs Fisherman
Giant Snowball
Bats Zappies Royal Hogs Fisherman
Zap
Bats Firecracker Zappies Royal Hogs Fisherman
Barbarian Barrel
Firecracker Zappies Royal Hogs Royal Ghost
The Log
Firecracker Zappies Royal Hogs Fisherman
Earthquake
Firecracker Zappies Royal Hogs
Arrows
Bats Firecracker Zappies Royal Hogs
Royal Delivery
Bats Firecracker Zappies Royal Hogs Bowler Royal Ghost Fisherman
Fireball
Firecracker Zappies Royal Hogs Bowler Fisherman
Poison
Bats Firecracker Zappies Royal Hogs Fisherman
Lightning
Bowler Fisherman
Rocket
Royal Hogs Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Bowler Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Bowler Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Royal Ghost Fisherman Zappies Royal Hogs Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Firecracker Royal Ghost

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Royal Hogs Bowler Fisherman
Arrows
Royal Hogs Bowler
Firecracker
Bats Zappies Royal Hogs Bowler Fisherman
Zappies
Firecracker Royal Hogs Bowler Royal Ghost
Royal Hogs
Arrows Bats Firecracker Zappies Bowler Fisherman
Bowler
Bats Arrows Firecracker Zappies Royal Hogs Fisherman
Royal Ghost
Zappies Fisherman
Fisherman
Bats Firecracker Royal Hogs Bowler Royal Ghost

Defense Synergies 0 9

Bats
Firecracker Zappies Bowler Fisherman
Arrows
Bowler
Firecracker
Bats Zappies Fisherman
Zappies
Bats Firecracker Bowler Fisherman
Royal Hogs
Bowler
Bats Arrows Zappies
Royal Ghost
Fisherman
Bats Firecracker Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Zappies
Bats Firecracker Zappies Fisherman
Bowler Fisherman Bats Zappies
Bats Firecracker Zappies Bowler Fisherman
Arrows Firecracker Bowler
Arrows Bowler Bats Firecracker Zappies Royal Ghost
Bats Arrows Firecracker Zappies
Bowler Arrows
Zappies Fisherman
Firecracker Zappies Bowler Royal Ghost Fisherman
Bats Arrows Firecracker Zappies Bowler Royal Ghost Fisherman
Arrows Bats Firecracker Zappies
Bowler Bats Zappies
Bowler Bats Arrows Firecracker Zappies Royal Ghost
Zappies
Zappies Bowler Fisherman
Bats Arrows Firecracker Zappies Bowler Fisherman
Arrows Bats Firecracker Zappies Bowler Royal Ghost Fisherman
Arrows Bats Firecracker Zappies Bowler Royal Ghost Fisherman
Zappies Fisherman
Bowler Royal Ghost Bats Arrows Firecracker Zappies Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zappies Bowler Royal Ghost Fisherman
Arrows Firecracker Bowler Royal Ghost Fisherman
Zappies Bats Bowler Fisherman
Bowler Bats Zappies Fisherman
Zappies Bowler Fisherman
Arrows Firecracker Bats Zappies
Bats Zappies Bowler
Zappies Fisherman
Bats Firecracker Zappies
Zappies
Bats Zappies Bowler
Arrows Bowler
Bowler Zappies
Firecracker Zappies Bowler
Zappies Bats Firecracker Bowler Fisherman
Bats Arrows Bowler Firecracker Zappies Royal Ghost
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Royal Ghost
Arrows Firecracker Bowler Royal Ghost Fisherman
Arrows
Arrows Firecracker
Arrows Firecracker Bowler
Arrows Firecracker Bats
Arrows Firecracker Bowler
Arrows Firecracker Bowler
Arrows Firecracker Fisherman
Bats Bowler Fisherman
Firecracker Arrows Bowler Fisherman
Arrows Firecracker
Firecracker Bowler Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker Bowler
Arrows Firecracker Bowler
Arrows
Bats Fisherman
Arrows Firecracker Bowler Fisherman
Arrows Firecracker Bowler
Bowler
Arrows
Bowler Fisherman
Arrows
Arrows Firecracker Bowler
Fisherman
Arrows Firecracker Bowler Royal Ghost Fisherman
Arrows Bowler Fisherman
Arrows Firecracker Fisherman
Bats Arrows Firecracker
Bats Firecracker Zappies
Bowler
Arrows
Arrows Firecracker Zappies
Arrows Firecracker Bowler
Bats Zappies
Arrows Firecracker Zappies
Arrows
Firecracker Bowler
Arrows Firecracker Bowler
Arrows
Firecracker
Bats Firecracker Zappies Bowler
Firecracker Bats Zappies
Firecracker Bowler Royal Ghost
Firecracker Bowler

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: