My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Furnace Goblin Hut Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Furnace Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Furnace Goblin Hut Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Skeleton Army
Giant Snowball
Cannon Furnace Goblin Hut Royal Hogs Skeleton Army
Zap
Cannon Firecracker Furnace Goblin Hut Royal Hogs Skeleton Army
Barbarian Barrel
Cannon Firecracker Furnace Goblin Hut Royal Hogs Skeleton Army
The Log
Cannon Firecracker Furnace Goblin Hut Royal Hogs Skeleton Army
Earthquake
Cannon Firecracker Furnace Goblin Hut Royal Hogs Skeleton Army
Arrows
Firecracker Furnace Goblin Hut Royal Hogs Skeleton Army
Royal Delivery
Firecracker Goblin Hut Royal Hogs Skeleton Army Mother Witch
Fireball
Cannon Firecracker Furnace Goblin Hut Royal Hogs Skeleton Army Mother Witch
Poison
Cannon Firecracker Furnace Goblin Hut Royal Hogs Skeleton Army Mother Witch
Lightning
Cannon Furnace Goblin Hut Mother Witch
Rocket
Furnace Goblin Hut Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Furnace

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Firecracker Skeleton Army Furnace Mother Witch Goblin Hut Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Cannon Firecracker Skeleton Army

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs Mother Witch
Cannon
Firecracker
Goblin Hut Royal Hogs
Furnace
Goblin Hut Royal Hogs
Goblin Hut
Firecracker Furnace Royal Hogs
Royal Hogs
Arrows Mother Witch Firecracker Furnace Goblin Hut
Skeleton Army
Mother Witch
Royal Hogs Arrows

Defense Synergies 0 13

Arrows
Cannon Furnace Goblin Hut Mother Witch
Cannon
Arrows Firecracker Skeleton Army Mother Witch
Firecracker
Cannon Goblin Hut Skeleton Army
Furnace
Arrows Goblin Hut Skeleton Army
Goblin Hut
Arrows Firecracker Furnace Skeleton Army Mother Witch
Royal Hogs
Skeleton Army
Cannon Firecracker Furnace Goblin Hut
Mother Witch
Arrows Cannon Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Goblin Hut
Skeleton Army Cannon Firecracker Furnace Goblin Hut
Cannon Furnace Goblin Hut Skeleton Army
Cannon Goblin Hut Skeleton Army Firecracker Furnace
Arrows Firecracker Skeleton Army
Arrows Skeleton Army Cannon Firecracker Furnace Mother Witch
Furnace Arrows Cannon Firecracker Goblin Hut
Arrows Cannon
Cannon Furnace Goblin Hut Skeleton Army
Skeleton Army Cannon Firecracker
Skeleton Army Mother Witch Arrows Cannon Firecracker Furnace Goblin Hut
Arrows Firecracker Furnace Goblin Hut
Cannon Furnace Goblin Hut Skeleton Army
Skeleton Army Arrows Cannon Firecracker Furnace Goblin Hut
Skeleton Army Cannon Furnace Goblin Hut
Skeleton Army Cannon Furnace Goblin Hut
Arrows Cannon Firecracker Furnace Goblin Hut Skeleton Army
Arrows Cannon Firecracker Furnace Goblin Hut Skeleton Army
Arrows Furnace Cannon Firecracker Goblin Hut Mother Witch
Cannon Goblin Hut
Skeleton Army Arrows Cannon Firecracker Furnace Mother Witch
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Furnace Goblin Hut
Arrows Firecracker
Skeleton Army Furnace Goblin Hut
Skeleton Army
Cannon Goblin Hut Skeleton Army
Arrows Firecracker Furnace Mother Witch Goblin Hut
Skeleton Army Furnace Goblin Hut
Skeleton Army
Firecracker Goblin Hut Skeleton Army
Cannon Goblin Hut Skeleton Army
Goblin Hut
Skeleton Army Arrows
Skeleton Army Cannon
Cannon Firecracker Furnace Skeleton Army
Goblin Hut Skeleton Army Firecracker Furnace
Arrows Cannon Firecracker Goblin Hut Mother Witch
Arrows Cannon Furnace Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows Goblin Hut
Arrows Firecracker
Arrows Firecracker Furnace
Arrows Firecracker Mother Witch Furnace
Arrows Firecracker Furnace
Arrows Firecracker
Arrows Firecracker
Firecracker Arrows
Arrows Firecracker
Firecracker Goblin Hut
Arrows Firecracker
Arrows Firecracker Furnace Goblin Hut
Arrows Firecracker Furnace Goblin Hut
Arrows Firecracker Furnace Goblin Hut
Arrows
Arrows Firecracker
Arrows Firecracker Mother Witch
Arrows
Arrows
Arrows Firecracker Mother Witch Furnace
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker Furnace Mother Witch
Firecracker Goblin Hut
Arrows
Arrows Firecracker
Arrows Firecracker
Goblin Hut Skeleton Army
Arrows Firecracker
Arrows
Firecracker
Arrows Firecracker
Arrows
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker

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