My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Cage Electro Dragon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Electro Dragon Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Inferno Dragon
Giant Snowball
Goblin Barrel Electro Dragon Inferno Dragon
Zap
Firecracker Goblin Barrel Inferno Dragon
Barbarian Barrel
Firecracker Goblin Cage Goblin Barrel
The Log
Firecracker Goblin Cage Goblin Barrel
Earthquake
Firecracker Goblin Cage Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Firecracker Goblin Cage Goblin Barrel Electro Dragon Inferno Dragon
Fireball
Firecracker Goblin Cage Goblin Barrel Electro Dragon Inferno Dragon
Poison
Firecracker Goblin Cage Electro Dragon
Lightning
Goblin Cage Electro Dragon Inferno Dragon
Rocket
Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Electro Dragon Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Electro Dragon The Log Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Dragon Goblin Machine

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Firecracker Goblin Barrel Goblin Cage Inferno Dragon Electro Dragon Goblin Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Firecracker Goblin Barrel

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Barrel
Firecracker
Goblin Cage Goblin Barrel Inferno Dragon
Goblin Cage
Firecracker Goblin Barrel The Log
Goblin Barrel
Arrows Firecracker Goblin Cage
Electro Dragon
Inferno Dragon
The Log
Goblin Cage
Inferno Dragon
Firecracker Electro Dragon
Goblin Machine

Defense Synergies 1 8

Arrows
Firecracker
The Log Goblin Cage Electro Dragon
Goblin Cage
Firecracker Electro Dragon The Log Inferno Dragon
Goblin Barrel
Electro Dragon
Firecracker Goblin Cage The Log Inferno Dragon
The Log
Firecracker Goblin Cage Electro Dragon Inferno Dragon
Inferno Dragon
Goblin Cage Electro Dragon The Log
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Cage Electro Dragon The Log
Inferno Dragon Firecracker Goblin Cage Electro Dragon The Log
Goblin Cage Electro Dragon Inferno Dragon
Goblin Cage Inferno Dragon Firecracker Electro Dragon
Arrows Firecracker Goblin Cage The Log
Arrows The Log Firecracker Electro Dragon
Inferno Dragon Arrows Firecracker Goblin Cage Electro Dragon
Arrows Goblin Cage Electro Dragon The Log
Inferno Dragon Goblin Cage
Firecracker
Arrows Firecracker Electro Dragon The Log
Arrows Inferno Dragon Firecracker Electro Dragon
Goblin Cage Electro Dragon The Log
Arrows Firecracker Goblin Cage Electro Dragon The Log
Inferno Dragon Goblin Cage
Goblin Cage The Log Inferno Dragon
Arrows Firecracker Goblin Cage Electro Dragon
Arrows Goblin Cage Firecracker Electro Dragon The Log
Arrows Goblin Cage The Log Firecracker Electro Dragon Inferno Dragon
Goblin Cage Inferno Dragon
Arrows Firecracker Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage
Arrows Firecracker Electro Dragon The Log Inferno Dragon
Goblin Cage Electro Dragon The Log
Goblin Cage The Log
Goblin Cage Inferno Dragon
Arrows Firecracker Electro Dragon
Goblin Cage
Goblin Cage Inferno Dragon
Goblin Cage Electro Dragon Firecracker The Log Inferno Dragon
Goblin Cage Inferno Dragon
Inferno Dragon Goblin Cage Electro Dragon
Arrows Goblin Cage The Log
Goblin Cage
Firecracker Goblin Cage Electro Dragon
Electro Dragon Firecracker Goblin Cage The Log Inferno Dragon
Arrows Firecracker Goblin Cage Electro Dragon The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Electro Dragon The Log
Arrows Firecracker Electro Dragon The Log
Arrows Electro Dragon The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker Electro Dragon
Arrows Firecracker The Log
Arrows The Log Firecracker Electro Dragon
Arrows The Log Firecracker Electro Dragon
Electro Dragon
Firecracker Arrows Electro Dragon The Log
Arrows Firecracker Electro Dragon
Firecracker The Log
Arrows Firecracker Electro Dragon
Arrows Firecracker The Log
Arrows Firecracker Electro Dragon The Log
Arrows Firecracker Electro Dragon The Log
Arrows
Arrows Firecracker Electro Dragon The Log
Arrows Firecracker Electro Dragon The Log
The Log
Arrows
The Log
Arrows Electro Dragon The Log
Arrows Firecracker The Log Electro Dragon
Inferno Dragon
Arrows Firecracker The Log Electro Dragon
Arrows Electro Dragon The Log
Arrows Firecracker The Log
Arrows Firecracker Electro Dragon
Electro Dragon Firecracker
Arrows Electro Dragon The Log
Arrows Firecracker Electro Dragon
Arrows Firecracker The Log
Electro Dragon
Arrows Firecracker Electro Dragon
Arrows The Log
Firecracker Electro Dragon
Arrows The Log Firecracker Electro Dragon
Arrows
Firecracker Electro Dragon
Electro Dragon Firecracker The Log
Firecracker Electro Dragon
Electro Dragon Firecracker The Log

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