My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Phoenix Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Phoenix Ram Rider Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Phoenix Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Guards Phoenix Ram Rider
Giant Snowball
Goblin Curse Guards Ram Rider
Zap
Firecracker Goblin Curse Guards Ram Rider
Barbarian Barrel
Firecracker Goblin Curse Guards
The Log
Firecracker Goblin Curse Guards Ram Rider
Earthquake
Firecracker Guards
Arrows
Firecracker Goblin Curse Guards
Royal Delivery
Firecracker Guards Ram Rider
Fireball
Firecracker Ram Rider
Poison
Firecracker Goblin Curse Guards Phoenix
Lightning
Phoenix Ram Rider Monk
Rocket
Phoenix Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Curse Rage Guards

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Rage Arrows Firecracker Guards Phoenix Ram Rider Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblin Curse Rage Arrows Firecracker

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Curse Phoenix Ram Rider
Firecracker
Ram Rider Monk
Goblin Curse
Arrows
Rage
Phoenix
Guards
Ram Rider
Phoenix
Monk Arrows Rage
Ram Rider
Arrows Firecracker Guards
Monk
Phoenix Firecracker

Defense Synergies 0 4

Arrows
Phoenix Monk
Firecracker
Guards
Goblin Curse
Rage
Guards
Firecracker
Phoenix
Arrows Monk
Ram Rider
Monk
Arrows Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ram Rider
Firecracker Goblin Curse Phoenix Ram Rider Monk
Ram Rider Goblin Curse
Firecracker Goblin Curse Guards Phoenix Ram Rider Monk
Arrows Firecracker Monk
Arrows Firecracker Guards
Ram Rider Arrows Firecracker Goblin Curse Phoenix
Arrows Phoenix Ram Rider Monk
Goblin Curse Phoenix
Guards Firecracker Phoenix
Goblin Curse Guards Arrows Firecracker Ram Rider
Arrows Firecracker Goblin Curse Phoenix Ram Rider
Goblin Curse Guards Ram Rider
Arrows Firecracker Goblin Curse Guards
Goblin Curse Phoenix Ram Rider
Monk Goblin Curse Ram Rider
Arrows Firecracker
Arrows Firecracker Guards Ram Rider
Arrows Firecracker Goblin Curse Guards Ram Rider
Goblin Curse Phoenix Ram Rider
Arrows Firecracker Goblin Curse Guards
Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards
Arrows Firecracker Phoenix Monk
Guards Ram Rider
Guards Phoenix Ram Rider Monk
Goblin Curse Guards Phoenix Ram Rider
Arrows Firecracker Goblin Curse Ram Rider Monk
Guards Phoenix Ram Rider
Goblin Curse Phoenix
Firecracker Phoenix Monk
Goblin Curse Guards Phoenix
Guards Phoenix
Monk Arrows Guards Phoenix
Goblin Curse Guards Ram Rider
Firecracker Goblin Curse
Guards Phoenix Firecracker Monk
Arrows Firecracker Goblin Curse Phoenix
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Guards Monk
Arrows Firecracker Monk Goblin Curse Ram Rider
Arrows
Arrows Firecracker Guards
Arrows Firecracker Goblin Curse
Arrows Firecracker Goblin Curse Ram Rider Monk
Arrows Firecracker
Arrows Firecracker Goblin Curse Ram Rider
Arrows Monk Firecracker Ram Rider
Guards
Firecracker Monk Arrows Ram Rider
Monk Arrows Firecracker Goblin Curse
Firecracker
Arrows Firecracker Monk
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Monk Arrows
Arrows Firecracker Monk
Arrows Firecracker Goblin Curse Monk
Monk
Arrows
Monk
Arrows Monk
Arrows Firecracker Goblin Curse
Arrows Firecracker Ram Rider Monk
Arrows Ram Rider Monk
Arrows Firecracker Goblin Curse
Arrows Firecracker Goblin Curse
Firecracker Guards
Arrows
Arrows Firecracker Monk
Arrows Firecracker Goblin Curse Monk
Guards
Arrows Firecracker Goblin Curse Ram Rider Monk
Arrows
Firecracker
Arrows Firecracker
Monk Arrows
Firecracker
Firecracker Guards
Firecracker
Firecracker Monk
Firecracker Monk

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