My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Elixir Collector Three Musketeers Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Three Musketeers Giant Skeleton
Giant Snowball
Hog Rider Three Musketeers
Zap
Firecracker Three Musketeers
Barbarian Barrel
Firecracker Valkyrie Three Musketeers Giant Skeleton
The Log
Firecracker Hog Rider Three Musketeers Giant Skeleton
Earthquake
Firecracker Hog Rider Elixir Collector
Arrows
Firecracker
Royal Delivery
Firecracker Valkyrie Hog Rider Three Musketeers Giant Skeleton
Fireball
Firecracker Hog Rider Elixir Collector Three Musketeers
Poison
Firecracker Elixir Collector Three Musketeers
Lightning
Valkyrie Elixir Collector Three Musketeers
Rocket
Valkyrie Hog Rider Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Elixir Collector Rage Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Firecracker Valkyrie Hog Rider Elixir Collector Giant Skeleton Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Firecracker Valkyrie

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Giant Skeleton
Firecracker
Hog Rider Valkyrie Three Musketeers Giant Skeleton
Valkyrie
Hog Rider Firecracker Three Musketeers Giant Skeleton
Hog Rider
Arrows Firecracker Valkyrie Rage Three Musketeers Giant Skeleton
Elixir Collector
Three Musketeers
Firecracker Valkyrie Hog Rider Rage
Rage
Hog Rider Three Musketeers Giant Skeleton
Giant Skeleton
Arrows Firecracker Valkyrie Hog Rider Rage

Defense Synergies 1 3

Arrows
Valkyrie Giant Skeleton
Firecracker
Valkyrie Giant Skeleton
Valkyrie
Firecracker Arrows
Hog Rider
Elixir Collector
Three Musketeers
Rage
Giant Skeleton
Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie
Firecracker Valkyrie Three Musketeers
Three Musketeers Valkyrie Giant Skeleton
Three Musketeers Firecracker Valkyrie
Arrows Firecracker Valkyrie Giant Skeleton
Arrows Firecracker Valkyrie
Three Musketeers Arrows Firecracker
Arrows Valkyrie Giant Skeleton
Three Musketeers
Firecracker Valkyrie Giant Skeleton
Valkyrie Arrows Firecracker Giant Skeleton
Arrows Three Musketeers Firecracker
Valkyrie Three Musketeers Giant Skeleton
Valkyrie Three Musketeers Arrows Firecracker
Three Musketeers
Three Musketeers
Three Musketeers Arrows Firecracker Valkyrie
Arrows Valkyrie Firecracker Three Musketeers
Arrows Valkyrie Firecracker Giant Skeleton
Three Musketeers
Valkyrie Arrows Firecracker Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Giant Skeleton
Arrows Firecracker Valkyrie
Giant Skeleton Valkyrie
Valkyrie Giant Skeleton
Giant Skeleton Valkyrie Three Musketeers
Arrows Firecracker Three Musketeers
Valkyrie Giant Skeleton
Giant Skeleton Valkyrie
Giant Skeleton Firecracker Valkyrie
Three Musketeers
Valkyrie Giant Skeleton
Arrows Valkyrie Giant Skeleton
Giant Skeleton Valkyrie Three Musketeers
Firecracker Valkyrie Three Musketeers
Firecracker Valkyrie Three Musketeers Giant Skeleton
Arrows Valkyrie Firecracker Giant Skeleton
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie Giant Skeleton
Arrows Firecracker
Arrows Giant Skeleton
Arrows Firecracker Valkyrie Giant Skeleton
Arrows Firecracker Valkyrie
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Three Musketeers
Firecracker Arrows Valkyrie
Arrows Firecracker
Firecracker Three Musketeers
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Three Musketeers
Arrows Firecracker Three Musketeers
Arrows Three Musketeers
Arrows Firecracker Three Musketeers
Arrows Firecracker Valkyrie
Giant Skeleton
Arrows
Arrows
Arrows Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Firecracker
Arrows
Arrows Firecracker
Giant Skeleton
Arrows Firecracker
Arrows Firecracker Three Musketeers
Arrows
Firecracker Valkyrie Three Musketeers
Arrows Firecracker
Arrows Giant Skeleton
Firecracker Three Musketeers
Firecracker Giant Skeleton
Firecracker
Firecracker Giant Skeleton
Firecracker

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