My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Prince P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Prince Inferno Dragon
Giant Snowball
Skeleton Army Inferno Dragon
Zap
Firecracker Skeleton Army Prince Inferno Dragon
Barbarian Barrel
Firecracker Bomb Tower Skeleton Army
The Log
Firecracker Mini P.E.K.K.A Skeleton Army Prince
Earthquake
Firecracker Bomb Tower Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A Inferno Dragon
Fireball
Firecracker Bomb Tower Skeleton Army Inferno Dragon
Poison
Firecracker Bomb Tower Skeleton Army
Lightning
Mini P.E.K.K.A Bomb Tower Prince Inferno Dragon
Rocket
Bomb Tower Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Bomb Tower

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Skeleton Army Mini P.E.K.K.A Bomb Tower Inferno Dragon Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Skeleton Army Mini P.E.K.K.A

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Mini P.E.K.K.A Prince
Firecracker
Mini P.E.K.K.A Prince P.E.K.K.A Inferno Dragon
Mini P.E.K.K.A
Arrows Firecracker
Bomb Tower
Skeleton Army
Prince
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Inferno Dragon
Firecracker

Defense Synergies 0 14

Arrows
Mini P.E.K.K.A Bomb Tower Prince P.E.K.K.A
Firecracker
Mini P.E.K.K.A Bomb Tower Skeleton Army Prince P.E.K.K.A
Mini P.E.K.K.A
Arrows Firecracker Bomb Tower Skeleton Army
Bomb Tower
Arrows Firecracker Mini P.E.K.K.A Skeleton Army
Skeleton Army
Firecracker Mini P.E.K.K.A Bomb Tower Prince Inferno Dragon
Prince
Arrows Firecracker Skeleton Army
P.E.K.K.A
Arrows Firecracker
Inferno Dragon
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Mini P.E.K.K.A Bomb Tower Skeleton Army P.E.K.K.A Inferno Dragon Firecracker Prince
Mini P.E.K.K.A Bomb Tower Skeleton Army Prince P.E.K.K.A Inferno Dragon
Mini P.E.K.K.A Bomb Tower Skeleton Army Prince P.E.K.K.A Inferno Dragon Firecracker
Arrows Firecracker Mini P.E.K.K.A Bomb Tower Skeleton Army Prince P.E.K.K.A
Arrows Skeleton Army Firecracker Bomb Tower
Inferno Dragon Arrows Firecracker Bomb Tower
Arrows Bomb Tower P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Bomb Tower Skeleton Army Prince
Skeleton Army Firecracker Mini P.E.K.K.A Prince
Skeleton Army Arrows Firecracker Bomb Tower
Arrows Inferno Dragon Firecracker
Mini P.E.K.K.A Bomb Tower Skeleton Army Prince P.E.K.K.A
Bomb Tower Skeleton Army Arrows Firecracker Mini P.E.K.K.A Prince P.E.K.K.A
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Inferno Dragon Bomb Tower Prince
Bomb Tower Skeleton Army Mini P.E.K.K.A Prince P.E.K.K.A Inferno Dragon
Bomb Tower Arrows Firecracker Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A
Arrows Bomb Tower Firecracker Skeleton Army Prince
Arrows Bomb Tower Firecracker Inferno Dragon
Mini P.E.K.K.A P.E.K.K.A Bomb Tower Prince Inferno Dragon
Skeleton Army Arrows Firecracker Mini P.E.K.K.A Bomb Tower Prince P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Bomb Tower Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Bomb Tower Prince Inferno Dragon
Skeleton Army P.E.K.K.A Mini P.E.K.K.A Bomb Tower Prince
Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Skeleton Army Prince Inferno Dragon
Arrows Firecracker Bomb Tower
Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A Bomb Tower
Mini P.E.K.K.A P.E.K.K.A Bomb Tower Skeleton Army Prince Inferno Dragon
P.E.K.K.A Firecracker Mini P.E.K.K.A Bomb Tower Skeleton Army Prince Inferno Dragon
P.E.K.K.A Skeleton Army Inferno Dragon
P.E.K.K.A Inferno Dragon Mini P.E.K.K.A Bomb Tower Prince
Skeleton Army P.E.K.K.A Arrows Prince
Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A Bomb Tower
Firecracker Bomb Tower Skeleton Army
Skeleton Army Firecracker Mini P.E.K.K.A Bomb Tower Prince P.E.K.K.A Inferno Dragon
Arrows Firecracker Mini P.E.K.K.A Bomb Tower P.E.K.K.A Inferno Dragon
Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker Prince
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Mini P.E.K.K.A Prince
Firecracker Arrows Prince
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker Prince
Arrows Firecracker
Arrows Firecracker
Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Prince
Arrows Firecracker
Prince
Arrows
Prince
Arrows
Arrows Firecracker
Inferno Dragon
Arrows Firecracker
Arrows Prince
Arrows Firecracker
Arrows Firecracker
Firecracker
Mini P.E.K.K.A
Arrows
Arrows Firecracker
P.E.K.K.A Prince
Arrows Firecracker
Skeleton Army Prince
Arrows Firecracker
Arrows
Firecracker Mini P.E.K.K.A Prince
Arrows Firecracker
Arrows
Firecracker Prince P.E.K.K.A
Firecracker
Firecracker
Firecracker Prince
Prince P.E.K.K.A Inferno Dragon
Firecracker

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